::|CONTENTS
- Pixel art using the Battle of the Bits site icons:
- Ascii art using monospaced text format:
- Bio Art made by other botbrs:
While is unknown you can do all kinds of ascii and pixel art on your botbr profile, is actually possible!
Aside of whatever poetry or word art you could write, you can also make fancy graphics for your botbr bio! let's your botbr bio be the coolest =' D
Pixel art using the Battle of the Bits site icons:
This might come handy to put 16 x 16 sprites on your botbr bio, the important thing is that is must not be much wider than 16 tiles so your row does not divide in two lines
To do this, you can pick icons from
Icons and
Icons part 2 to use them as your pixels, they are from all colors so you may be able to do whatever is in your imagination! Here is an example:
This link, uses the following icons:
= '[icon[unearned/ansi] = The background color.
= '[icon[formats/ascii] = The green tunic color.
= '[icon[trophiez/trophy_ascii_b] = The brown hair and details.
= '[icon[trophiez/trophy_ascii_b] = The yellow skin and details.
You can make them easier by writting a text with the pixel positions and replacing the pixel character for the icon code, here is an example of the very same Link sprite BUT in text:
bbbbbGGGGGGbbbbb
bbbbGGGGGGGGbbbb
bbYbGWWWWWWGbYbb
bbYbWWWWWWWWbYbb
bbYYWYGYYGYWYYbb
bbYYWYGYYGYWYYbb
bbbYYYYYYYYYYWbb
bbbbGYYWWYYGWWbb
bbWWWWWYYYGGGYbb
bWWYWWWWGGGGGYbb
bWYYYWWYWWGGWbbb
bWWYWWWYGWWWGbbb
bWWYWWWYWWGGGbbb
bWWWWWWYGGGWbbbb
bbYYYYYbbWWWbbbb
bbbbbbbbbWWWbbbb
where as the characters respectively are:
b = The background color.
G = The green tunic.
W = The brown hair and details.
Y = The yellow skin and details.
so you can use a text editor which haves a Replace function and replace all these characters by their respective BotB icon code, like this:
b, is replaced by '[icon[unearned/ansi]
G, is replaced by '[icon[formats/ascii]
W, is replaced by '[icon[trophiez/trophy_ascii_b]
and Y, is replaced by '[icon[trophiez/trophy_ascii_g]
Here is a protip; when you use BotB's
Firki markup s codes like the icon code ones, a post preview may appear below, BUT it actually does not show it as it may appear on the posted version, it will make spaces between each row; like this:
http://i.imgur.com/POcPoXF.png
So, a workaround to make the relation between icons more correct is to put an space between every icon code, like this:
http://i.imgur.com/tYo3y9t.png
Luckily, most games on the classic nintendo or sega master system are 16 pixels wide; so you may be able to show them in your botbr profile! = 3
This kind of art were first pioneered by
-
Blaze Weednix on BotB, so thanks him for the idea =' D
Ascii art using monospaced text format:
This one is harder to master and may require the use of advanced user methods.
The BotB
Firki markup allows you to format text into a variety of styles, the one we will be using for this is the
monospaced format one.
The amount of characters must not be much wider than 47 character, so your art does not divide in two lines per row, so you can use this code as a template:
'[t[mono] '[/t]
this code will look as this:
Thing is that BotB posts are made to reduce the amount of spaces to 1 when there is two or more of each one next to other, so a way to workaround this is to use an specific unicode character described as U+200C: Zero Width Non-Joiner which you can find on window's character map by going to:
Start > All Programs > Accessories > System Tools > Character Map
or easier by typing on the window's command line the text as follow:
charmap
and pressing enter; you may find the character we are looking for a below, like in this image:
http://i.imgur.com/WXxDSWC.png
Then press select and copy, so; you can paste this unicode character before each space so them are not reduced by 1 on the posted version! you can notice i did the same on every space on the earlier template, so; to work easier you can just work on your ascii art by using normal spacing in the text editor and once you want to post it, replace all the normal spaces using the Replace All function of your text editor by the U+200C: Zero Width Non-Joiner + the normal space, here is an example of ascii art i made:
In a world I own nothing
▒▓█ Nothing I can demand.
███▓▓▓
▒█ ████ ▓ ▓
█▓▓▓▓▓▓▓▓▓▓▓ ▓███ ▓█ ▒▓█
███████ ▓▓▓█ ▓ ▓▓▓█▀ ▓▓▓█
██████ ▓██ ▓ ▓▓███ ▓▓▓▓██
█████ ▓▓█ ░▒▓▓ ▓█████ ▒▓▓████
█████ ▓██ ██ ██████ █████
█████ ▓█ ▓█ █████ █
█████▓▓█ ▓█ ███▓ ░
░▒▓▓█ ██▓
▀██▓ █
Here is a protip: using the
Firki markup's monospace format code actually wraps a little non-monospaced space at the start and end of it, so if you use one code to do multiple-line ascii art, the first and last row might have a wider size, so a way to workaround this is to use the
Firki markup's monospace format code on every line of your ascii art, so all the rows have the same width, like this:
'[t[mono] '[/t]
'[t[mono] '[/t]
'[t[mono] '[/t]
'[t[mono] '[/t]
'[t[mono] '[/t]
'[t[mono] '[/t]
'[t[mono] '[/t]
there are many image-to-text conversor out there on internet so is hard to tell who do their art manually or not BUT either way; are you skilled enough to make a nice old school ascii art by your own? show us and have the coolest botbr profile! =' D
Bio Art made by other botbrs:
You need to inspire yourself first to make your botbr profile the awesomest? take a look to other botbrs's art and see how you can make your own the best!
- Blaze Weednix -
-
http://battleofthebits.com/barracks/Profile/Blaze+Weednix/
- ViLXDRYAD -
-
http://battleofthebits.com/barracks/Profile/ViLXDRYAD/