What's up BOTB? Recently I've been messing around with MSGS in my tracks and thought it'd be cool to have a SNES version of all the patches.
C700 users could always just drag and drop a WAV and have it autoconverted to the right sample rate and loop points but the process for furnace, SNESmod, and snesgss users was always much more involved.
So yeah, enjoy!
SUPER COOL SNES CONVERSION OF MELODIC MSGS PATCHES
questions I'm gonna answer preemptively:
1. Why is the piccolo broken? Something about how it downsampled. I'll try and fix it later
2. Where are the drums? I'm freaking lazy. That's coming in the next week or so
3. Are the instruments preemphasized? No, they aren't. I forgot to when I was converting. If people actually use this sample set, I'll work on swapping out the samples with optimized ones
4. Why are there duplicate samples? This is to maximize ease of use if you are looking for a particular MIDI patch.
5. Why doesn't it sound exactly like the patch? I just ripped the sample, the envelope is your job to match
C700 users could always just drag and drop a WAV and have it autoconverted to the right sample rate and loop points but the process for furnace, SNESmod, and snesgss users was always much more involved.
So yeah, enjoy!
SUPER COOL SNES CONVERSION OF MELODIC MSGS PATCHES
questions I'm gonna answer preemptively:
1. Why is the piccolo broken? Something about how it downsampled. I'll try and fix it later
2. Where are the drums? I'm freaking lazy. That's coming in the next week or so
3. Are the instruments preemphasized? No, they aren't. I forgot to when I was converting. If people actually use this sample set, I'll work on swapping out the samples with optimized ones
4. Why are there duplicate samples? This is to maximize ease of use if you are looking for a particular MIDI patch.
5. Why doesn't it sound exactly like the patch? I just ripped the sample, the envelope is your job to match
