Article History
 
 
 
Discussion
 
8237 views
 
57% kleeder
nsf_classic (format) View Raw Firki
 

::|CONTENTS

  1. Tools
  2. Restrictions on submit
  3. Accepted file format
  4. Playback (for voting)
  5. See also
nsf_classic is a format like your regular ol' NSF, except you can't use that DPCM channel you like so much. Have fun.

Tools



Check out nsf (format) for a complete list.

Restrictions on submit



The nsf_classic format is for 2a03 only with the additional restriction, that you can't use the DPCM-channel; DPCM is allowed in the nsf-format, expansions are accepted in the nsfplus-format.
That means, the only channels you may use for this format are Pulse 1, Pulse 2, Triangle and Noise.

The nsf classic format aims for a "classic" sound design and functionality-usage of the chip. This means no overclocking/higher refresh rates, no DPCM samples, and no use of the Zxx effect (delta counter for DPCM). For Example: If you're using Famitracker, simply do not use the DPCM channel or change the refresh rate. Pulse 1, Pulse 2, Triangle and Noise only.

Additional specs for those making their own tools: you must only use these 2a03 or 2a07 channels: pulse 1, pulse 2, triangle and noise. you must not update those channels more than once per NMI.

Accepted file format



.nsf


that's all!

no .ftm or .0cc - only .nsf !!

Playback (for voting)



There is a list with compatibility info here
.

See also



- nsf (format)
- 2a03 (soundchip)
- NES Famicom (console)
- nsfplus (format)

 
C A T E G O R I E S
 
 
Battle Formats