Pixel is for pixel art, either animated or not. Typically each pixel is placed one at a time using a pencil tool. Large pixel art can take days, weeks, even months depending on how many time-outs an artist takes from a project. '[#[Tools] '[l[http://chipmusic.org/forums/topic/4103/pixel-art-tools-and-related-wip-list/[Huge list of pixel art tools] by BotB's own '[l[http://battleofthebits.com/barracks/Profile/ui/[ui] '[#[Restrictions on submit] The rules for a pixel OHB may or may not include a palette and/or size restriction. Even if a size restriction is not included in a battle's rules, it's a good thing to consider. The 8-bit era saw a lot of resolutions around 320x200, but these did not have square pixels. The PC's VGA had a hacky thing called x-mode that demo scene programmers found by manipulating the refresh rate, achieving 320x240 which has a 4:3 ratio and a square pixel. Note that pixel entries must '[b]only'[/b] include original art (and possibly art included in the bitpack)--that means no pasting images into your entry. '[#[See also] '[[I Am New To Pixeling] '[l[http://en.wikipedia.org/wiki/Pixel_art[Wikipedia's explanation] '[l[http://www.pixeljoint.com/[Pixel Joint] is an online competitive pixel art community '[l[http://en.wikipedia.org/wiki/List_of_8-bit_computer_hardware_palettes[Wikipedia's guide to classic computer palettes] '[l[http://en.wikipedia.org/wiki/List_of_videogame_consoles_palettes[Wikipedia's guide to classic vg console palettes]