hello! I recently picked up a sega genesis (model 1) at a yard sale down the street from me. $50, two controllers, seemingly great condition, just needed to dust it off and clean it up a little. I was pretty excited, I've been wanting to get one for a few years now. I got a mega everdrive pro in the hopes of being able to render even the largest of .vgms... as well as play games of course. if you have any Cool Genesis Game Recommendations I'm all ears. I've pretty much just played sonic and shining force lol.
anyway, now that I have all that set up, I'm finding that the sound is pretty blown out. I wasn't really expecting the .vgm chip mixing/gain settings to apply on a physical machine, but what I'd like to ask is, how normal is that? and what steps do hardware renderists take, if any, to mitigate that, if it's unavoidable? I've tried both the everdrive .vgm player and the deadfish .vgm-to-rom tool and they seem to have the same overall volume and same intense level of distortion. I did some experimenting with one of my own tunes and I had to lower the YM2612 channel volumes down into the 40-50 range (from the mid 70s with 7F being max) for it to start to sound non-distorted... nearly inaudible in vgmplay on pc, and of course that low the patches themselves start to sound different. all of this when there's zero distortion in vgmplay for the original tune, even if I raise the .vgm gain to 1.0.
the audio from games, in comparison, seems loud but only somewhat crunchy - the patches themselves don't seem to be distorting on their own but there's definitely a strong aliasing/bitcrush-like hiss on both the AV output and the headphone jack output.
I've never owned a genesis before so I have no idea how normal any of this is. is that just the way that it be, or is there perhaps an issue with the YM2612 inside? can I do anything about that, like clean it up? I'm not really experienced with console mods or electronics but I'd give it a try if it meant receiving clean audio from the thing I bought for chiptune reasons first and foremost 🙃
anyway, now that I have all that set up, I'm finding that the sound is pretty blown out. I wasn't really expecting the .vgm chip mixing/gain settings to apply on a physical machine, but what I'd like to ask is, how normal is that? and what steps do hardware renderists take, if any, to mitigate that, if it's unavoidable? I've tried both the everdrive .vgm player and the deadfish .vgm-to-rom tool and they seem to have the same overall volume and same intense level of distortion. I did some experimenting with one of my own tunes and I had to lower the YM2612 channel volumes down into the 40-50 range (from the mid 70s with 7F being max) for it to start to sound non-distorted... nearly inaudible in vgmplay on pc, and of course that low the patches themselves start to sound different. all of this when there's zero distortion in vgmplay for the original tune, even if I raise the .vgm gain to 1.0.
the audio from games, in comparison, seems loud but only somewhat crunchy - the patches themselves don't seem to be distorting on their own but there's definitely a strong aliasing/bitcrush-like hiss on both the AV output and the headphone jack output.
I've never owned a genesis before so I have no idea how normal any of this is. is that just the way that it be, or is there perhaps an issue with the YM2612 inside? can I do anything about that, like clean it up? I'm not really experienced with console mods or electronics but I'd give it a try if it meant receiving clean audio from the thing I bought for chiptune reasons first and foremost 🙃
A merchant approaches you! o__O
