Feature request: vgm in nsf formats
BotB Academy Bug Reports and Feature Requests
 
 
Level 23 Pedagogist
ViLXDRYAD
 
 
 
post #154504 :: 2022.04.03 8:32am ::
  
  nitrofurano liēkd this
hello and good day! furnace tracker can export VGM: may fellow furnace trackerist or otherwise be allowedto submit vgm in nsf formats?

i wonder how vgm works, if, in the scope of hardware render though
 
 
Level 29 Chipist
nitrofurano
 
 
 
post #154513 :: 2022.04.03 10:19am :: edit 2022.04.03 10:20am ::
both 2a03 and vrc7 (from ym2413 since version 1.51) are supported by vgm format - i think all other chips are in their development to-do list (it's somewhere in their wiki or forum, i can't remember where i saw that)

vgm is a format worth analyzing, it's among the simplest format specifications around
 
 
Level 30 Hostist
puke7
 
 
 
post #154522 :: 2022.04.03 11:13am ::
  
  roz, Jakerson, YQN, skydev, gotoandplay, ipi, Viraxor, nitrofurano, raphaelgoulart and kleeder liēkd this
i can play an nsf on my nes

i can't play a vgm on my nes
 
 
Level 23 Pedagogist
ViLXDRYAD
 
 
 
post #154528 :: 2022.04.03 11:53am ::
  
  Jakerson, YQN, gotoandplay, damifortune, Xaser and raphaelgoulart liēkd this
guess requesting feature of nsf export for furnace tracker may be better then
 
 
Level 29 Chipist
nitrofurano
 
 
 
post #154533 :: 2022.04.03 1:34pm ::
@ViLXDRYAD at discord they seems very open to feature requests

@puke7 i never tried it - is it from a kind of nsf to nes rom "converter"? and what if a similar tool for "converting" (embedding) vgm to nes rom could exist? i'm asking this as it is so easy to add sn76489 vgm binary files into sms and colecovision rom files (i tried on code made on boriel's zxbasic compiler) - i'm even about to imagine that, as you can code a game to nes, and also know how vgm file is structured, you can also play a vgm file on nes as well! ;) (but btw, don't worry about this too much, all the tools we use here, without exceptions, are very known as very "work in progress"! ;) )
 
 
Level 14 Chipist
chrrsy
 
 
post #154560 :: 2022.04.04 10:47am ::
  
  Jakerson, argarak, skydev, nitrofurano, damifortune, kleeder and ViLXDRYAD liēkd this
according to tildearrow, hardware playback routines are planned for all of the systems that furnace offer, with NSF and SID being some of the top priorities, so we just have to wait
 
 
Level 29 Chipist
nitrofurano
 
 
 
post #154565 :: 2022.04.04 12:29pm ::
  
  skydev liēkd this
wait, or help with code! ;) (as furnace is software libre, just like goattracker, famitracker (and their derivatives), etc. - the most probable i'm seeing is parts of the code of these projects being implemented into furnace sorces)
 
 
Level 25 Chipist
chunter
 
 
 
post #154570 :: 2022.04.04 3:50pm ::
  
  kleeder and Jangler hæitd this
You can't play .nsf with expansions on your nes unless you've got a really weird cart.
 
 
Level 25 Chipist
rushjet1
 
 
 
post #154574 :: 2022.04.04 5:50pm ::
  
  damifortune liēkd this
Or just any flashcart and some kind of pin mod. It's always been a dream of mine to make a device that sits on the bottom expansion Port of an NES that enables expansion audio. This has been done but it was part of a different device that cost way more money than what I'm thinking of.
 
 
Level 28 Mixist
argarak
 
 
 
post #154642 :: 2022.04.06 12:50pm ::
  
  nitrofurano and ViLXDRYAD liēkd this
lol i just realised that you can potentially get an NSF export in furnace if you save the module as .dmf and then open it up in deflemask legacy and export it there. it's probably quite limited but it kinda works
 
 
Level 29 Chipist
nitrofurano
 
 
 
post #154646 :: 2022.04.06 2:59pm ::
  
  argarak liēkd this
@argarak we just need to pray deflemask exporting anything! xD
 
 
Level 28 Mixist
argarak
 
 
 
post #154647 :: 2022.04.06 3:29pm ::
  
  nitrofurano liēkd this
yeah it certainly doesn't do a great job at exporting some things heh....
 
 

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