DefleMask v0.12.0 released!
BotB Academy Bulletins
 
 
DefleMask v0.12.0 released guys! The biggest update ever for this tracker.

The best news are: New GUI, special CH3 for Genesis (full support, one channel per operator!), on-screen-piano, emulators updated, etc, etc, etc.

screenshot:
http://deflemask.com/deflemask_full_1.png

Full changelog:
UI re-designed.
Pattern matrix and instrument list are both visible at the same time.
Added native file load/save dialogs for all operating systems.
Added a new system that enables the Special Mode of the CH3 in the YM2612 (the operators have independent frequencies)
Contextual menus (File, Edit, About) instead of FastTracker based navigation (Disk .Op, Options, etc)
Added a piano for note inputs and visualization.
Added a BPM display.
Added keyboard shortcuts for Open: Ctrl+O, New: Ctrl+N, Play: F5, Play from current position: Shift+Return/F7 and Play pattern: Alt+Return/F6.
Max patterns row count increased to 256.
Updated the C64 rom exporter, it is fast and roms are smaller.
Updated the reSID core for better Commodore 64 sound emulation.
Now .vgm files will be automatically optimized by passing through vgm_cmp, the official .vgm compression engine.
Now sliders/scroll wheel will react if you are over his sub-window space.
Now you can preview the previous and next pattern.
Now the loaded .wav filename is displayed on the samples editor window.
Now ctrl+left click on a pattern index in the matrix will copy that pattern into a unused one.
Now PSG instruments in Genesis play if you jam the keyboard while playing a song.
Now .vgm/roms and the tracker will behave the same when looping tracks (the tracker was actually resetting too much stuff when a loop start)
Now you have access to all systems folder when loading a module, this will let you load->switch systems a lot faster.
Now both 8bits and 16bits wavs are supported as samples.
Now you can create straight lines in macros graphs by holding down right mouse button.
Now the arpeggio effect on FM chips will not reset the envelope on every note.
Now if you scroll until the end/start of the current pattern you will be automatically moved to the next/previous one.
Changed the behavior of the E5xx - Fine Tune effect: Now its range is a whole note rather than 1/4. E500 means note - 1 semitone, E5FF means note + 1 semitone.
Game Boy emulator core updated to NezPlug++
Nintendo NES emulator core updated to NSFPlay 2.3
SN76489 emulator core updated, volumes and noise output are more accurate now.
YM2612+PSG volume re-balanced to a more accurate relation.
Now the YM2612 updates at HW rate (53267hz) this makes the SSG-EG more accurate among other things.
Now you can stop volume sliding effects by entering 0A 00 or setting a new volume value in the volume column.
Load/File menu now lists 20 files instead of 10 (more files visible in the list).
Ctrl+F1/F2/F3/F4 now work without recording mode enabled.
Ctrl+F1/F2 now works on instrument and volume column to rapidly change many of values at the same time.
Added mute buttons to the FM operators.
Added Zap option under the edit menu (to clear song, pattern or instruments)
Added Poly input under options menu (Ctrl+P shortcut) to switch between chords and mono MIDI input (also works while jamming when the song is playing)
Added bold font type selector under options menu.
Added END/HOME function keys while editing texts.
Added hybrid .hes roms headers so Ootake and other emulators don't complain.
Added more demo songs to all systems.
Now the Arpeggio Tick is controlled by a new effect 0Exx. It is no more a global per module value.
Added a gradient color between max volume values and zero (Volume and Volume_min in colors.ini file)
Added 3 more values to Skins colors.ini file: Windows_Background, Volume_min and Record_Background.
Added a new effect: EExx (Sync Signal) to be used in .vgm exports (it writes a data block of type FF size 1 with data xx and flashes the tracker background when found)
Fixed the EDxx effect, now it delays correctly any other effect on the same row.
Fixed an AMP slider bug in the samples editor window that was causing distortion on negative sample values.
Fixed playback rate of Commodore 64 reSID engine.
Fixed a clipboard bug that was affecting the pattern matrix.
Fixed some header issues with .gb exports, they now load correctly on the HW and all emulators.
Fixed a little detune in YM2612 frecuency table calculation. (thanks Raijin for the report)
Fixed Sample Delta set while using a delay command in the same row in SEGA PCM.
Fixed some Note Slide effect bugs.
Fixed a bug with the key-repeat feature while changing between fullscreen and windowed mode.
Fixed a bug while copying/pasting using channel switching with Ctrl+Right/Left.
Manual Updated.

Get it now!:
http://deflemask.com
 
 
Level 22 Mixist
OrdinateIsDead
 
 
 
post #68577 :: 2016.06.03 10:42am ::
  
  pedipanol, Post-retro, JINTAKE, Dimeback, Doxic, Delek, andres, Savestate, Deathro, ViLXDRYAD and Chip Champion liēkd this
  
  fiv95 hæitd this
YOU'RE HANDSOME
 
 
Level 30 Chipist
Savestate
 
 
 
post #68579 :: 2016.06.03 2:21pm ::
  
  b00daw and Delek liēkd this
Holy crap! What an update!!!
 
 
Level 29 Chipist
gotoandplay
 
 
 
post #68584 :: 2016.06.03 4:09pm ::
  
  ap0c liēkd this
due to knowing the instrument editor is a bit of a bum to use while composing in the older versions, i tended to make all the instruments first and then make a start with patterns/notes. perhaps things will turn out differently if instruments can be more easily made on the fly.
 
 
Level 21 Chipist
Dimeback
 
 
 
post #68587 :: 2016.06.03 10:06pm ::
I really like the way this update has turned out. The previous version was all clunky and buggy, which turned me away from the program in favor of VGMMM. Eventually, I began to dislike that program too, so I came back to Deflemask, hoping for a better experience. I was met with much satisfaction when I discovered this update, and I now use Deflemask a lot more.

Keep up the great work, Delek!
 
 
Level 28 Chipist
KungFuFurby
 
 
 
post #68590 :: 2016.06.04 7:05am ::
I'm getting envious because I realized that NSFPlay, which is usually Windows-only, got ported over to a multi-platform tracker...
 
 
Level 27 Renderist
b00daw
 
 
 
 
post #68595 :: 2016.06.04 12:22pm :: edit 2016.06.04 12:24pm ::
  
  Savestate liēkd this
Hey Delek, great job keeping up the faith on this thing. It can only get better.

Have you looked into the additional bits for CSM phonemes on CH3 special as well? I believe MAME core emulates it.
Register $27:
----------------------
|Mode| Behaviour |
|----|---------------|
| 00 | Normal |
| 01 | Special |
| 10 | Special + CSM |
| 11 | Special |
----------------------
 
 
Level 21 Criticist
Xyz
 
 
 
 
post #68610 :: 2016.06.05 6:30am ::
That's illegal!
 
 
Level 10 Mixist
passarbye
 
 
post #68660 :: 2016.06.06 11:22am ::
Awesome update Delek!
 
 
Level 11 Playa
RoccoW
 
 
post #68674 :: 2016.06.07 2:20am ::
Huge! Great work!
 
 
Level 21 Criticist
Xyz
 
 
 
 
post #68676 :: 2016.06.07 6:04am ::
  
  b00daw and RatShack liēkd this
inb4 xpmck gets better rhythm mode support than defle
 
 
Level 8 Pixelist
iYamWhatIYam
 
 
but is the emulation not shit
 
 
Level 14 Pixelist
Blaze Weednix
 
 
post #68678 :: 2016.06.07 9:33am ::
  
  iYamWhatIYam, andres and Delek liēkd this
Yam how about you try the program and find out for yourself : )
 
 
Level 8 Pixelist
iYamWhatIYam
 
 
post #68680 :: 2016.06.07 11:44am ::
  
  Dimeback, Savestate, andres, Delek and Blaze Weednix liēkd this
sorry about the shitpost fam

tbh though, the UI looks a lot better than when i first tried to use deflemask. that, combined with the positive response behind the fixing of a lot of issues, i will try to pick up this tracker again. (ive always wanted to write PC-Engine music lmao)
 
 
Level 9 Playa
Delek
 
 
post #68790 :: 2016.06.10 7:14am :: edit 2016.06.10 7:15am ::
  
  R3M, anewuser and iYamWhatIYam liēkd this
  
  b00daw hæitd this
Thanks for the kind words!
Btw, the Defle icon in the texture-atlas in BotB needs to be replaced because of the new logo, a 16x16 version is here: http://deflemask.com/favicon.png

How can I send a PM to BotB admins? I don't see the option in the user profiles.
 
 
Level 27 Renderist
b00daw
 
 
 
 
post #68792 :: 2016.06.10 9:16am :: edit 2016.06.10 9:16am ::
You are being watched. ;P

Also you could try the IRC channel. :)
 
 
Level 8 Pixelist
iYamWhatIYam
 
 
post #68793 :: 2016.06.10 10:29am ::
  
  garvalf liēkd this
After mucking around with Deflemask for a few days, here's my initial thoughts:

- The UI really is a massive improvement. While I am a FamiTracker person myself, this interface isn't really confusing at all; everything is relatively easy to find, although because of my familiarity with FamiTracker, I find making instruments a tad difficult. That's alright, though; it is intuitive enough that this isn't a big issue.

- The emulation on some of the systems have improved a lot. I'm especially talking Genesis, Master System, and PC-Engine. Good job on those. However, Game Boy and Commodore 64 exported music ROMS are way too large; they are equal in size to some VGM music I've seen.

That's it at the moment. I'm glad to see this tracker improve, and hope to see it improve more in the future. (Who knows, maybe I'll stop being a cheap-ass and donate sometime in the future!)
 
 
Level 24 Renderist
anewuser
 
 
 
post #68800 :: 2016.06.10 5:46pm ::
  
  uctumi, b00daw and ViLXDRYAD liēkd this
delek, alguna vez tuvimos una major compo de deflemask, no salio bien creo. habría que probar otra vez, o quizás cuando el programa sea más popular?

chaopue
 
 
Level 9 Playa
Delek
 
 
post #68802 :: 2016.06.10 6:07pm :: edit 2016.06.10 6:14pm ::
  
  Xaser, garvalf and ViLXDRYAD liēkd this
Creo que el lanzamiento de la version 0.12.0 es un buen momento para una nueva compo.

For non-spanish speakers: he asked me about doing another compo of Deflemask, I answered that it is a good idea to make a compo RIGHT NOW because of this 0.12.0 release. :)
 
 
Level 27 Chipist
raphaelgoulart
 
 
 
post #68803 :: 2016.06.10 6:26pm ::
  
  MisaelK, ap0c, andres and pedipanol liēkd this
it could be a format on the next summer chip, along with pc-x8
just a suggestion
 
 
Level 23 Pedagogist
ViLXDRYAD
 
 
 
post #68812 :: 2016.06.10 8:49pm ::
make a deflemask=only major competition real! that would be really neat! < 3
 
 
Level 27 Renderist
b00daw
 
 
 
 
post #68823 :: 2016.06.11 5:18am ::
  
  Jangler, Sinc-X and raphaelgoulart liēkd this
pretty sure we've done it :)
 
 
Level 23 Pedagogist
ViLXDRYAD
 
 
 
post #68824 :: 2016.06.11 8:47am ::
  
  b00daw, Sinc-X and garvalf liēkd this
BUT definitely not with this deflemask version which is 900% more awesome =’ D!
 
 
Level 19 Pedagogist
R3M
 
 
 
post #68825 :: 2016.06.11 10:24am ::
  
  Sinc-X, Dimeback, pedipanol, OrdinateIsDead and ViLXDRYAD liēkd this
has anyone mentioned that you're handsome
 
 
Level 31 chipist
Chip Champion
 
 
 
post #68834 :: 2016.06.11 3:15pm ::
  
  b00daw, Dimeback, Sinc-X, pedipanol, ViLXDRYAD and Savestate liēkd this
deflemask only needs one more thing:

atari 2600 TIA chip

you'd be the only 2600 tracker in town. all would hail the name of "delek"
 
 
Level 28 Chipist
MovieMovies1
 
 
 
post #68847 :: 2016.06.11 5:22pm ::
  
  MisaelK and FamicomForever liēkd this
 
 
Level 8 Pixelist
iYamWhatIYam
 
 
post #68855 :: 2016.06.11 8:01pm ::
  
  andres, Dimeback and ViLXDRYAD liēkd this
emulate IBM PC beeper
i would love you then
 
 
Level 27 Renderist
b00daw
 
 
 
 
post #68861 :: 2016.06.11 8:34pm ::
  
  Doxic liēkd this
@chumpchimp

no. TIA and VIC20. ;)
 
 
Level 19 Pedagogist
R3M
 
 
 
post #68865 :: 2016.06.11 11:11pm ::
someone doesn't have to be single to be attractive
 
 
Level 26 Chipist
pedipanol
 
 
 
post #68879 :: 2016.06.12 7:34am ::
  
  raphaelgoulart and ViLXDRYAD liēkd this
YM2608 and/or YM2203 pls
 
 
Level 19 Chipist
Diagamblic
 
 
 
post #68908 :: 2016.06.12 8:41pm ::
Thanks for this massive awesome update Delek! It's my go-to tracker now.
 
 
Level 26 Chipist
Quirby64
 
 
 
post #68948 :: 2016.06.13 8:24pm ::
Love the new update m8, keep up the good work.
While were talking about what to request, I'd say PC Beeper, the only one out of these list that does not have a windows tracker YET (cough).
 
 
Level 24 Renderist
anewuser
 
 
 
post #68970 :: 2016.06.14 10:12am ::
Anyone tested the linux binaries? would an atom processor hold up for the less demanding chips?
 
 
Level 30 Chipist
funute
 
 
 
post #68983 :: 2016.06.14 6:53pm ::
  
  anewuser liēkd this
Linux binaries work fine for me. In terms of CPU usage, I briefly tested some of the sample modules (estimates, not entirely accurate by any means):

Arcade: 22-25%
C64: 18-21%
GB: 14-17%
Genesis: 21-24%
NES: 27-30%
HES: 24-26%
SMS: 12-14%

This is on my laptop which has a Core i5-5200U processor. No idea how that translates to atom processors but hope that helps!
 
 
Level 8 Pixelist
iYamWhatIYam
 
 
post #69005 :: 2016.06.15 12:49pm ::
  
  Sinc-X and Xaser hæitd this
why did the pc beeper idea catch on lmao
what a shitpost
 
 
Level 9 Playa
Delek
 
 
post #69264 :: 2016.06.23 7:43am ::
  
  raphaelgoulart, Sinc-X, Xyz, pedipanol, b00daw, gotoandplay and chinanewyr liēkd this
YM2413 is tempting me because it is really easy to add in the already running SMS core. :O
 
 
Level 27 Renderist
b00daw
 
 
 
 
post #69266 :: 2016.06.23 9:41am ::
  
  Sinc-X liēkd this
don't forget SGC export for SMS. ;)
 
 
Level 27 Chipist
raphaelgoulart
 
 
 
post #69329 :: 2016.06.26 7:54am ::
  
  pedipanol liēkd this
also reminding that pedipanol suggested YM2608, afaik the FM part is exactly the same as the YM2612
 
 
Level 2 Criticist
espriteuphoetry
 
 
post #71298 :: 2016.08.21 9:14am ::
  
  Diagamblic liēkd this
The window won't open in Windows 10 any help would be appreciated, used deflemask in linux before.
 
 
Level 19 Chipist
Diagamblic
 
 
 
post #71316 :: 2016.08.21 1:14pm ::
  
  Pegmode liēkd this
Make sure your drivers are updated esprit. Does it just not open?
 
 
Level 15 Chipist
Pegmode
 
 
post #71325 :: 2016.08.21 2:51pm :: edit 2016.08.21 2:51pm ::
As Diagamblic said I'm 90% sure that your graphics drivers are out of date. If I'm not mistaken you should be getting an error.log file that says something like "Impossible to create the Window. CODE: (code goes here)". I've run Defle on a ton of computers. Every time I've run it on a computer with integrated graphics I have that same problem.
 
 

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