221418
Level 16 Mixist
tdstr
post #221418 ::
2025.07.24 2:11pm :: edit 2025.07.24 2:11pm
Surfcroc, Blast_Brothers, Luigi64, arceus413, icrawfish, lasersphaser, Lasertooth, 9sphere, Titan of Plasma, gotoandplay, cabbage drop and kleeder liēkd this
Surfcroc, Blast_Brothers, Luigi64, arceus413, icrawfish, lasersphaser, Lasertooth, 9sphere, Titan of Plasma, gotoandplay, cabbage drop and kleeder liēkd this
so i posted this in the discord but i realized i could also post it here too where more people could probably see it; i recently plotted some cool plots and graphed some cool graphs about the site using data pulled from the api.
full collection of graphs here
decided to only deal with xhb data for now as that's what i'm most familiar with but maybe i will check out some more stuff in the future. i do have a couple ideas for things like entries in general or majors but i wanted to stick to something smaller while figuring out how the api worked
many interesting excerpts:
- a couple overlooked formats with typically high participation but not many battles include liveplay, famistudio, jummbox, wavetracker, photo, and all the tinymod formats (although i didn't see what it looked like when you group them together)
- of all the very popular formats (>250 battles) there's a surprising gap between 1st (remix) and 2nd (allgear) when ranking average number of entrants. remix is around 7, allgear is around 6, and all the others are mostly all bunched up between 5 and 6 (woah)
- the most popular start times for battles is roughly between 3pm and 7pm eastern time. many battles also happen late friday night at around 10pm, but i think a huge portion of that is probably YEA VIDEOGAMEs
- more battles tend to happen on the weekends and they tend to get more entries
- allgear is usually the most popular format every year, however in the beginning nsf and s3xmodit dominated, and there's been a couple years recently where remix pulled ahead instead
- obvious huge jump in participation during covid but every year since has still had more xhb particiaption than any year prior to 2020
- the average number of entries for every xhb actually hasn't gone up that much over the years, even though total battles and total entries has gone way up
full collection of graphs here
decided to only deal with xhb data for now as that's what i'm most familiar with but maybe i will check out some more stuff in the future. i do have a couple ideas for things like entries in general or majors but i wanted to stick to something smaller while figuring out how the api worked
many interesting excerpts:
- a couple overlooked formats with typically high participation but not many battles include liveplay, famistudio, jummbox, wavetracker, photo, and all the tinymod formats (although i didn't see what it looked like when you group them together)
- of all the very popular formats (>250 battles) there's a surprising gap between 1st (remix) and 2nd (allgear) when ranking average number of entrants. remix is around 7, allgear is around 6, and all the others are mostly all bunched up between 5 and 6 (woah)
- the most popular start times for battles is roughly between 3pm and 7pm eastern time. many battles also happen late friday night at around 10pm, but i think a huge portion of that is probably YEA VIDEOGAMEs
- more battles tend to happen on the weekends and they tend to get more entries
- allgear is usually the most popular format every year, however in the beginning nsf and s3xmodit dominated, and there's been a couple years recently where remix pulled ahead instead
- obvious huge jump in participation during covid but every year since has still had more xhb particiaption than any year prior to 2020
- the average number of entries for every xhb actually hasn't gone up that much over the years, even though total battles and total entries has gone way up