BotBlike Updates
BotB Academy Project Dev
 
 
88226
Level 21 Chipist
tfx
 
 
 
post #88226 :: 2017.07.19 12:13pm :: edit 2017.07.19 1:21pm
  
  m9m, Xyz, mootbooxle, MisaelK, Melon, Dimeback, Quirby64, irrlicht project, A-zu-ra, NerdMcBoon and Savestate liēkd this
Hi everyone. I promised a week or two ago that I'd update BotBlike for all one of you who actually wanted to play any amount of it. I'll use this thread for further updates, if anyone continues to care.

You can find the latest version here: http://tfx.seawavescollective.net/interactive/rogue/latest/

Among other fixes (addressed in the changelog), press "w" to wait a turn, and heal 1 health. So far, I've been able to make it to ~floor 11 before the monsters hit too hard, so good luck.

I'll setup a github/dedicated email/whatever else at some point, but until then, if you have any bug reports, feature requests, etc. - please ping me on IRC (I'm tfx there as well) Check back here in a few days for an actual dedicated way to contact me.
Edit: Also feel free to comment bugs/changes/etc. in this thread, too.


changelog:

v 0.1.1 Palatable Update
+Modified pathfinding and added aggro range (the same across all enemies)
+Added player turn pass mechanic that heals 1 HP.
+Fixed some menu/map redrawing issues
+Updated HUD read out

v 0.1 Initial Release
+Made crappy game
 
 
88228
Level 23 Chipist
irrlicht project
 
 
 
post #88228 :: 2017.07.19 1:51pm
  
  tfx liēkd this
Ahh yis! This is quite fun already :) I can confirm that around level 11 things get pretty hairy. Might be a good idea to tweak the exp gain a bit.

Bug reports:
- Last item in inventory can't be used (yellow-ish menu doesn't pop up) if the inventory contains more than a certain amount of items (2 or 3 I think)
- Enter or w on empty stash pickup list makes the menu+character disappear (seems it wants to open the options menu, but fails since there are no items) - basically if there are no items, then no stash should be generated in the first place
- Seems HP gain on level up is added to current HP, not max HP - maybe you intended it like this but it's counter-intuitive and you end up wasting a lot of consumables if you want to play optimally (read: max out max HP)
 
 

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