88226
Level 21 Chipist
tfx
post #88226 ::
2017.07.19 12:13pm :: edit 2017.07.19 1:21pm
m9m, Xyz, mootbooxle, MisaelK, Melon, Dimeback, Quirby64, irrlicht project, A-zu-ra, NerdMcBoon and Savestate liēkd this
m9m, Xyz, mootbooxle, MisaelK, Melon, Dimeback, Quirby64, irrlicht project, A-zu-ra, NerdMcBoon and Savestate liēkd this
Hi everyone. I promised a week or two ago that I'd update BotBlike for all one of you who actually wanted to play any amount of it. I'll use this thread for further updates, if anyone continues to care.
You can find the latest version here: http://tfx.seawavescollective.net/interactive/rogue/latest/
Among other fixes (addressed in the changelog), press "w" to wait a turn, and heal 1 health. So far, I've been able to make it to ~floor 11 before the monsters hit too hard, so good luck.
I'll setup a github/dedicated email/whatever else at some point, but until then, if you have any bug reports, feature requests, etc. - please ping me on IRC (I'm tfx there as well) Check back here in a few days for an actual dedicated way to contact me.
Edit: Also feel free to comment bugs/changes/etc. in this thread, too.
changelog:
v 0.1.1 Palatable Update
+Modified pathfinding and added aggro range (the same across all enemies)
+Added player turn pass mechanic that heals 1 HP.
+Fixed some menu/map redrawing issues
+Updated HUD read out
v 0.1 Initial Release
+Made crappy game
You can find the latest version here: http://tfx.seawavescollective.net/interactive/rogue/latest/
Among other fixes (addressed in the changelog), press "w" to wait a turn, and heal 1 health. So far, I've been able to make it to ~floor 11 before the monsters hit too hard, so good luck.
I'll setup a github/dedicated email/whatever else at some point, but until then, if you have any bug reports, feature requests, etc. - please ping me on IRC (I'm tfx there as well) Check back here in a few days for an actual dedicated way to contact me.
Edit: Also feel free to comment bugs/changes/etc. in this thread, too.
changelog:
v 0.1.1 Palatable Update
+Modified pathfinding and added aggro range (the same across all enemies)
+Added player turn pass mechanic that heals 1 HP.
+Fixed some menu/map redrawing issues
+Updated HUD read out
v 0.1 Initial Release
+Made crappy game

