Game Jams are coming to BotB
BotB Academy Bulletins
 
 
70213
What I Know
The format will be HTML5
The 1st one will take place during SCVI voting
Entry collaborations feature is necessary

What I Don't Know
Should it be 48 hours? A week? Dunno.
The theme/rules
How to display multiple botbrs on single entry
 
 
70216
Level 26 Mixist
A-zu-ra
 
 
 
post #70216 :: 2016.07.21 9:09pm :: edit 2016.07.21 9:10pm
Ludum Dare BotB Edition

You can also set the OHB to be a 2HB for game jams if you wanna do Glorious Trainwrecks BotB Edition too
 
 
70218
Level 28 Mixist
Jimmyoshi
 
 
 
post #70218 :: 2016.07.21 9:14pm
  
  Rock Candy and MisaelK liēkd this
I think a week is good. This way it's short enough to be a challenge but not short to the point of infeasibility.
 
 
70220
Level 19 Chipist
Modus Ponens
 
 
 
post #70220 :: 2016.07.21 9:30pm
  
  Xyz liēkd this
This is the best news I've ever read on this site!
 
 
70221
Level 27 Chipist
Kulor
 
 
 
post #70221 :: 2016.07.21 10:08pm
  
  mootbooxle liēkd this
I may get into this =O
 
 
70222
Level 22 Mixist
OrdinateIsDead
 
 
 
post #70222 :: 2016.07.21 10:28pm
  
  mk7 liēkd this
I AM VERY AFRAID
 
 
70223
Level 26 Mixist
A-zu-ra
 
 
 
post #70223 :: 2016.07.21 10:34pm
  
  null1024, Lia, mk7 and Ktcmoop liēkd this
I would participate, but HTML5 :c

and I don't have HTML5 module for GameMaker Studio yet

and too lazy to set up enchant.js properly
 
 
70224
Level 22 Chipist
andres
 
 
 
post #70224 :: 2016.07.21 11:08pm
this is a very good idea and i will do it
 
 
70227
Level 17 Playa
Grumskiz
 
 
 
post #70227 :: 2016.07.22 5:24am
neat, will it have a size-limit rule/extraformat or will it be anything-goes?
 
 
70228
Level 13 Chipist
gors
 
 
post #70228 :: 2016.07.22 5:34am
ohhh boy here we go
 
 
70229
Level 29 Hostist
puke7
 
 
 
post #70229 :: 2016.07.22 6:06am
Yes, file size limit is a concern. I'm guessing the only thing to really consider is game assets like audio and graphics. So somewhere between 7.5 and 25mb?
 
 
70231
Level 28 Chipist
KungFuFurby
 
 
 
post #70231 :: 2016.07.22 6:08am
Stencyl left me behind a couple of years ago because it now requires Java 8 and thus Mac OS X 10.9 (ironically, based off of the way the utensil was going, I was already losing interest), and I have no interest in GameMaker these days...

I will probably contribute in my most traditional role: as a musician. However, track counts are probably going to be limited for memory and time reasons.
 
 
70241
Level 28 Chipist
ui
 
 
 
post #70241 :: 2016.07.22 8:43am
  
  cce, Baron Knoxburry and mootbooxle liēkd this
Necro-comeback
I like this idea! :D but i have no idea how to code, i can defenly do the art?
 
 
70247
Level 30 Mixist
mootbooxle
 
 
 
post #70247 :: 2016.07.22 10:34am
  
  cce and Baron Knoxburry liēkd this
Hi ui!!
 
 
70248
Level 27 Chipist
raphaelgoulart
 
 
 
post #70248 :: 2016.07.22 10:51am
  
  pedipanol and Jimmyoshi liēkd this
i'm not too fond of the format being html5 (or at least every game jam being restricted to html5)
maybe there could be different game jams with different formats (some html5, some c#, some asm maybe????????????)
maybe there could be more general "game" format and the limitation should be in the bitpack
those are just suggestions though, game jams would be a great addition to botb and im glad this will exist!
 
 
70250
Level 14 Pixelist
Blaze Weednix
 
 
post #70250 :: 2016.07.22 12:19pm :: edit 2016.07.22 12:20pm
  
  Felix, chinanewyr, Savestate and mootbooxle liēkd this
The issue with posting compiled programs is the potential of spreading malware through them. HTML5 doesn't really have this problem (afaik JS doesn't mess with your system?) and the source for the programs will be readily available for everyone to see.

I like the idea of game jams btw, I should git gud and enter one of these.
 
 
70251
Level 30 Mixist
mootbooxle
 
 
 
post #70251 :: 2016.07.22 12:35pm
  
  RoccoW, Xaser, Electronoob and Sinc-X liēkd this
This might be my incentive to finally make the BotB game I've had rolling around my head for years.
 
 
70253
Level 27 Chipist
raphaelgoulart
 
 
 
post #70253 :: 2016.07.22 1:22pm
  
  Dimeback and Jimmyoshi liēkd this
rule: source code must be available and included with the entry
ta-da problems solved
 
 
70267
Level 30 Chipist
Savestate
 
 
 
post #70267 :: 2016.07.22 8:06pm :: edit 2016.07.22 8:07pm
  
  kinkinkijkin and MisaelK liēkd this
Doesn't matter, a clever / malicious botbr could compile a version with malware but still provide the non-infected source code. When presented with both, users think "Oh they provided the source, the executable MUST be safe!! ^O^" and now their boot sector is in the 8th circle of hell.

HTML5 is a great, and really the only format for this to be under. There's so many great web frameworks (if we're allowed to use em) for programming games, and javascript is such a versatile language for this sort of thing even without a framework.
 
 
70273
Level 9 Mixist
fami-chan
 
 
post #70273 :: 2016.07.23 12:15am
hm, ive only ever used game maker and unity; prehaps i should learn html5 now?
 
 
70275
Level 22 Chipist
plrusek
 
 
 
post #70275 :: 2016.07.23 1:34am
  
  FamicomForever and Savestate liēkd this
game maker studio has html5 module
 
 
70276
Level 28 Chipist
gotoandplay
 
 
 
post #70276 :: 2016.07.23 2:49am
this is an interesting development.... guess it would make a good time to be a mouldy noob at another thing :p
 
 
70279
Level 29 Chipist
Sinc-X
 
 
 
post #70279 :: 2016.07.23 3:37am :: edit 2016.07.23 3:38am
  
  Yuki and Electronoob hæitd this
couldn't you just do forced virus/malware scans on all the entries

like before people are even able to download them
 
 
70281
Level 30 Chipist
Savestate
 
 
 
post #70281 :: 2016.07.23 5:08am
  
  raphaelgoulart hæitd this
Wayyyy too much work for this sort of thing.
 
 
70283
Level 27 Chipist
raphaelgoulart
 
 
 
post #70283 :: 2016.07.23 7:38am :: edit 2016.09.02 9:43am
  
  Savestate hæitd this
  
  Sinc-X liēkd this
(redacted lol)
 
 
70284
Level 27 Chipist
raphaelgoulart
 
 
 
post #70284 :: 2016.07.23 7:38am
  
  Modus Ponens liēkd this
also afaik unity exports html5, correct me if im wrong
 
 
70286
Level 19 Mixist
Electronoob
 
 
 
post #70286 :: 2016.07.23 9:22am
yay gamejams
 
 
70289
Level 29 Hostist
puke7
 
 
 
post #70289 :: 2016.07.23 12:18pm
  
  inc_b, Savestate and KungFuFurby liēkd this
I'm open to trying different platforms, but I think sticking to html5 as the single platform this go around will help keep things a bit simpler.

We could have a different one another time for, say, 8bit consoles, but I think that would drastically reduce participation.
 
 
70290
Level 31 chipist
Chip Champion
 
 
 
post #70290 :: 2016.07.23 12:25pm
  
  kinkinkijkin, MisaelK and Modus Ponens liēkd this
maybe pico-8 could be a good format candidate one day?

http://www.lexaloffle.com/pico-8.php
 
 
70292
Level 19 Chipist
Modus Ponens
 
 
 
post #70292 :: 2016.07.23 12:44pm
Chip, I like that idea a very lot.
 
 
70293
Level 28 Chipist
KungFuFurby
 
 
 
post #70293 :: 2016.07.23 1:40pm
  
  mk7, Yuki and Xyz liēkd this
Pico-8 is sadly not free. For me, personally, I just can't be bothered to buy this kind of stuff these days (then again, I never really was a fan: the only utensil that I ever got was back in 2005 with Harmony Assistant, and I mainly use it for ripping soundfont samples these days).
 
 
70296
Level 22 Mixist
OrdinateIsDead
 
 
 
post #70296 :: 2016.07.23 8:35pm
  
  Dimeback, andres and FamicomForever liēkd this
I would say just crack it but promoting piracy is bad.
 
 
70297
Level 22 Chipist
brightentayle
 
 
 
post #70297 :: 2016.07.24 12:17am
  
  mootbooxle liēkd this
Welp, time to install Construct 2 again, despite it being kinda... slow.
 
 
70305
Level 25 Chipist
Quirby64
 
 
 
post #70305 :: 2016.07.24 2:04pm
  
  Jimmyoshi hæitd this
why not just regular Game Maker : Studio?
it's free, you don't have to be a programming wizard to participate, ect
 
 
70306
Level 28 Mixist
Jimmyoshi
 
 
 
post #70306 :: 2016.07.24 3:30pm
Game Maker: Studio is not free. :(
 
 
70307
Level 18 Mixist
easyname
 
 
 
post #70307 :: 2016.07.24 4:01pm
  
  A-zu-ra liēkd this
the longest single game game jam ive ever done was probably 2 hours lol
 
 
70309
Level 26 Mixist
A-zu-ra
 
 
 
post #70309 :: 2016.07.24 4:35pm :: edit 2016.07.24 4:36pm
  
  Jimmyoshi liēkd this
>expanding on what Jimmyoshi said
To be specific, GameMaker: Studio with the ability to make HTML5 games is not free. However, one is still free to make Windows games with a GM:Studio splash screen on it.

obv this alienates those that don't use Windows though :x

>easyname
GLORIOUS TRAINWRECKS REPRESENT!
 
 
70320
Level 30 Mixist
mootbooxle
 
 
 
post #70320 :: 2016.07.24 9:14pm
  
  mk7 and Sinc-X liēkd this
I bought the full version of Construct2, spent hours and hours watching tutorials and reading manuals, and then some stuff happened in my life and I lost all motivation so now I'm going to have to relearn it all!
 
 
70322
Level 28 Chipist
KungFuFurby
 
 
 
post #70322 :: 2016.07.25 7:40am
  
  Sinc-X liēkd this
My only complete game, Nine Pixel Game, was the result of a game jam. I attempted to produce a sequel for another game jam and cancelled it because of terrible coding.
 
 
70876
Level 19 Chipist
Modus Ponens
 
 
 
post #70876 :: 2016.08.13 4:30pm
Hey, SCVI voting is coming up. Any further development on the game jam?
 
 
70877
Level 27 Renderist
b00daw
 
 
 
 
post #70877 :: 2016.08.13 4:54pm
Too bad we don't have factions yet. Likely best to coordinate in IRC for team-alts.
 
 
70902
Level 11 Playa
RoccoW
 
 
post #70902 :: 2016.08.14 9:38am
  
  malmen liēkd this
Cool!
 
 
71002
Level 29 Hostist
puke7
 
 
 
post #71002 :: 2016.08.15 1:19am
Sorry I didn't post on this sooner. With the final extension of SC6, I was thinking that the 3rd & 4th of September would be the ideal weekend. But then I was second guessing myself; should it wait until after the major? Don't know.

I'm pretty sure I know how to handle multiple BotBrs on an entry and have all points/boons distributed equally between said entry's participants. This isn't really a "clan" implementation as it would be on a per entry basis, but each involved BotBr would have a single assigned point type/class. Codist, Grafxicist, Mixist/Chipist etc.

I do have a theme I want to do tho.
 
 
71017
Level 23 Mixist
Lia
 
 
 
post #71017 :: 2016.08.15 3:58am
  
  SketchMan3 liēkd this
Requesting .SWF as an official entry format. Many people are already familiar with Flash, it's a simple web-based format, could be used for gamejams and also for stuff like animation OHBs. I imagine it would have some potential. What do you think guys?
 
 
71125
Level 22 Chipist
SketchMan3
 
 
 
post #71125 :: 2016.08.16 1:17pm
I think that sounds like a good idea
 
 
71131
Level 30 Chipist
Savestate
 
 
 
post #71131 :: 2016.08.16 7:58pm
swf is obsolete (and not the good kind like our favorite chips)
 
 
71142
Level 23 Pedagogist
ViLXDRYAD
 
 
 
post #71142 :: 2016.08.17 10:28am :: edit 2016.08.17 12:20pm
commodore amiga demos are obsolete too; and i frequent those a lot

edit: this is swf and is good like my favorite chip; https://www.facebook.com/jkbgames
 
 
71146
Level 14 Pixelist
Blaze Weednix
 
 
post #71146 :: 2016.08.17 12:28pm
  
  iamgreaser, chinanewyr and Doxic liēkd this
pls no flash let it die already
 
 
71149
Level 28 Chipist
null1024
 
 
 
post #71149 :: 2016.08.17 3:24pm
Doesn't Flash export to HTML5 these days? Or are there major limits on what's supported via that?
 
 
71171
Level 16 Chipist
Radnyx
 
 
post #71171 :: 2016.08.18 11:20am
  
  iamgreaser liēkd this
I suppose now's the best time to finally learn WebGL.
 
 
71177
Level 23 Pedagogist
ViLXDRYAD
 
 
 
post #71177 :: 2016.08.18 1:57pm
> learn java
> make a NES emulator for browser
> profit
 
 
71196
Level 22 Chipist
andres
 
 
 
post #71196 :: 2016.08.19 11:46am
  
  Post-retro liēkd this
yeah i checked flash does export to html5 canvas
 
 
71199
Level 10 Mixist
RatShack
 
 
post #71199 :: 2016.08.19 12:53pm
  
  iamgreaser, Savestate and andres liēkd this
Batari Basic Atari 2600 jam when?
 
 
71270
Level 19 Chipist
Modus Ponens
 
 
 
post #71270 :: 2016.08.20 6:24pm
Lemme just say that the weekend of 3 and 4 September is when PAX West is going on, so that might not be the greatest weekend ever for a game jam. I dunno how many BotBrs are going to PAX, but it might be a few (including this one).
 
 
71726
Level 29 Hostist
puke7
 
 
 
post #71726 :: 2016.08.28 8:54pm
  
  ryu-ichiro, NARFNra, andres, Savestate and ViLXDRYAD liēkd this
I put some time in on getting a local dev space but apache 2.4 is being a butthole about symlinks.

Hoping to get the work done needed for this done during the week.

Tentatively, thinking the 48 hour window will be 4pm PST Friday - 4pm PST Sunday.
 
 
71830
Level 29 Hostist
puke7
 
 
 
post #71830 :: 2016.08.31 10:52pm
  
  ryu-ichiro and Modus Ponens liēkd this
ok, new job is kicking my ass

i might be able to get the stuff done i need to tomorrow night
but i'd rather do a good job getting this right
and promote it a full week leading up to it

so now i'm thinking Sept. 16th-18th
which is still technically SC6 voting period
 
 
71831
Level 14 Pixelist
Blaze Weednix
 
 
post #71831 :: 2016.08.31 10:59pm
  
  iamgreaser and Modus Ponens liēkd this
YES PERFECT TIMING

Also congrats on your new job \o/
 
 
71834
Level 28 Mixist
Jimmyoshi
 
 
 
post #71834 :: 2016.08.31 11:44pm
  
  iamgreaser, Modus Ponens and ryu-ichiro liēkd this
But wait, doesn't the SC6 voting period end on Sept. 11th?

http://i.imgur.com/XIx9FBi.png
 
 
71840
Level 29 Hostist
puke7
 
 
 
post #71840 :: 2016.09.01 5:54am
  
  RatShack, Modus Ponens, Savestate, ViLXDRYAD, Jimmyoshi and ryu-ichiro liēkd this
@Jimmyoshi hahahha maths! I don't need them, the cornputer does it! Alright, yes, screw running a game jam while people need to be voting on 200 tracks.
 
 
71899
Level 19 Mixist
Electronoob
 
 
 
post #71899 :: 2016.09.02 8:50am
  
  Modus Ponens liēkd this
damn damn damn :( neeeeeed gamejam now pls
 
 
71953
Level 10 Chipist
inc_b
 
 
post #71953 :: 2016.09.04 5:11am
  
  NARFNra, ViLXDRYAD and Savestate liēkd this
Keen to see/join this, whatever the time frame
 
 
72149
Level 28 Mixist
Jimmyoshi
 
 
 
post #72149 :: 2016.09.07 3:50pm
  
  Baron Knoxburry, NARFNra, MovieMovies1, Lia, FamicomForever and Cessor Safari liēkd this
https://www.humblebundle.com/gamemaker-bundle

Game Maker Studio's HTML5 module is on sale for less than $15!!
 
 
72269
Level 23 Mixist
iamgreaser
 
 
 
post #72269 :: 2016.09.09 6:31pm :: edit 2016.09.09 6:34pm
  
  Lia liēkd this
Chipping in:

I don't have Flash installed, Flash is completely unnecessary these days aside from Flash game sites, and Flash isn't a part of HTML5, so that'd have to be a different battle.

I would definitely be keen for game-making 1hcs... or 2hcs, if that's what Glorious Trainwrecks uses then I would trust the experts on Quality Game Making™.

There's quite a few here who can code in QBASIC, and it's a decent target for a 1hc as we found out. General DOS could actually be quite fun, come to think of it, the rule is "it must run in DOSBox" of course.

For HTML5, the only targets we care about are Firefox and Chrome. (That's right, Safari, you're inferior. Go sit in the corner. Right where your Airpods belong.) Ideally you'd want to make it work on both. But I've realised that it's probably easier to just have both installed.

Although there are some obscureish Linux distros (CRUX I'm looking at you) where Chromium refuses to work at all. Considering I have at least one computer which doesn't use CRUX, and if you're really stuck then Wine should work, this should not be a problem.

As for the filesize limit, my recommendation is to work out how big a Unity export is, and if it's not too big then add a few MB of headroom. Of course, the alternative is to cap it at 1MB and encourage people to code an engine properly - after all, you've got a whole week, and if I can code a PS1 game in 3 days then you can probably code a fairly simple HTML5 one in a week.

But yeah, after reading the posts, HTML5 is definitely the right format to use for the first game jam.
 
 

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