Note: If commands seem different or don't work for you, download the latest BotB leak of FamiTracker, niggahtwatlipscracka.
0xy - Arpeggio; fast note shifting in half steps.
x = Number of half steps for first shift
y = Number of half steps for second shift
Ex: 037 = Minor chord. 047 = Major chord.
1xx - Portamento up; smooth pitch glide up.
If xx > 00 = Speed
If xx = 00 = Off
2xx - Portamento down; smooth pitch glide down.
If xx > 00 = Speed
If xx = 00 = Off
3xx - Glissando; pitch glide to next note.
If xx > 00 = Speed
If xx = 00 = Off
4xy - Vibrato; pitch vibration.
If x > 0 = Speed
If x = 0 = Off
y = Depth
7xy - Tremolo; volume tremor.
If x > 0 = Speed
If x = 0 = Off
y = Depth
Bxx - Jump to frame xx.
xx = Hexadecimal frame value
Cxx - Halt; end song.
xx = Null
Dxx - Skip to next frame and start at xx.
xx = Hexadecimal frame value
Exx - Set Volume; DEPRECATED. Please use Volume column.
If x = 00-15 = Volume value
Fxx - Set Speed/Tempo.
If 0 < xx < 20 = Speed value
If 20 < xx < FF = Tempo value
Gxx - Note delay.
xx = Value of rows to delay note
Hxy - Trigger hardware note sweep up.
If x = 0-7 = Duration
If y = 0-7 = Shift
This feature is only avaliable for the Square channels.
Ixy - Trigger hardware note sweep down.
If x = 0-7 = Duration
If y = 0-7 = Shift
This feature is only avaliable for the Square channels.
Pxx - Fine pitch setting.
If xx = 80 = Default
If xx > 80 = Increase pitch
If xx < 80 = Decrease pitch
Vxx - Set Duty Cycling.
00 = 12.5% Duty
01 = 25% Duty
02 = 50% Duty
03 = 75% Duty
This feature is only available for Square and Noise channels.
Yxx - Start Sample Offset; DPCM skipping.
xx = 64 bytes per step
Zxx - Set the DPCM's delta counter; effects volume of triangle, noise, and DPCM.
If 0 < xx < 80 = Volume change
Note: Using Zxx in big intervals -- Z79 and then Z01 -- causes a 'clicking' sound.
Also, the click volume can be manipulated with lower intervals and lower values. Clicks can be used as a form of precussion.
Notes:
Exx will not work if an instrument volume effect loop is used.
1xx will not work if an instrument frequency effect loop is used. (Pitch, Hi-pitch and Arpeggio.)