'[t[b1]Note:'[/t] If commands seem different or don't work for you, download the latest BotB leak of FamiTracker, niggahtwatlipscracka. '[t[b0]0xy'[/t] - Arpeggio; fast note shifting in half steps. x = Number of half steps for first shift y = Number of half steps for second shift Ex: 037 = Minor chord. 047 = Major chord. '[t[b0]1xx'[/t] - Portamento up; smooth pitch glide up. If xx > 00 = Speed If xx = 00 = Off '[t[b0]2xx'[/t] - Portamento down; smooth pitch glide down. If xx > 00 = Speed If xx = 00 = Off '[t[b0]3xx'[/t] - Glissando; pitch glide to next note. If xx > 00 = Speed If xx = 00 = Off '[t[b0]4xy'[/t] - Vibrato; pitch vibration. If x > 0 = Speed If x = 0 = Off y = Depth '[t[b0]7xy'[/t] - Tremolo; volume tremor. If x > 0 = Speed If x = 0 = Off y = Depth '[t[b0]Bxx'[/t] - Jump to frame xx. xx = Hexadecimal frame value '[t[b0]Cxx'[/t] - Halt; end song. xx = Null '[t[b0]Dxx'[/t] - Skip to next frame and start at xx. xx = Hexadecimal frame value '[t[b0]Exx'[/t] - Set Volume; DEPRECATED. Please use Volume column. If x = 00-15 = Volume value '[t[b0]Fxx'[/t] - Set Speed/Tempo. If 0 < xx < 20 = Speed value If 20 < xx < FF = Tempo value '[t[b0]Gxx'[/t] - Note delay. xx = Value of rows to delay note '[t[b0]Hxy'[/t] - Trigger hardware note sweep up. If x = 0-7 = Duration If y = 0-7 = Shift This feature is only avaliable for the Square channels. '[t[b0]Ixy'[/t] - Trigger hardware note sweep down. If x = 0-7 = Duration If y = 0-7 = Shift This feature is only avaliable for the Square channels. '[t[b0]Pxx'[/t] - Fine pitch setting. If xx = 80 = Default If xx > 80 = Increase pitch If xx < 80 = Decrease pitch '[t[b0]Vxx'[/t] - Set Duty Cycling. 00 = 12.5% Duty 01 = 25% Duty 02 = 50% Duty 03 = 75% Duty This feature is only available for Square and Noise channels. '[t[b0]Yxx'[/t] - Start Sample Offset; DPCM skipping. xx = 64 bytes per step '[t[b0]Zxx'[/t] - Set the DPCM's delta counter; effects volume of triangle, noise, and DPCM. If 0 < xx < 80 = Volume change Note: Using Zxx in big intervals -- Z79 and then Z01 -- causes a 'clicking' sound. Also, the click volume can be manipulated with lower intervals and lower values. Clicks can be used as a form of precussion. Notes: Exx will not work if an instrument volume effect loop is used. 1xx will not work if an instrument frequency effect loop is used. (Pitch, Hi-pitch and Arpeggio.)