'[[Music Macro Language (MML)] is a music description language used in sequencing music on a number of computer and video game system platforms. It's basically a txt file which can be compiled into a native music file from a video game console. '[#[MCK] '[[MCK] is the basic program/compiler to convert the MML files into a NES music file. It supports the following chip: * Nintendo / Famicom (2A03) (*.nsf) '[l[http://www.nullsleep.com/treasure/mck_guide/[MCK Manual] '[#[PPMCK] '[[PPMCK] is a third expansion of the famous MCK, a program that will convert your Music Markup Language (MML) text files into NES music instructions. It supports the following chips: * Nintendo / Famicom (2A03, FDS, VRC6, VRC7, N106, FME7, MMC5) (*.nsf) '[l[http://takamatsu.cool.ne.jp/dutycycle/ppmck.html[PPMCK Manual] '[#[XPMCK] '[[XPMCK] is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems: * Amstrad CPC * Capcom Play System (VGM output only) * ColecoVision * Commodore 64 (*.sid) * MSX (KSS output only) (*.kss) * Nintendo Gameboy / Gameboy Color (*.gbs) * SEGA Master System / SEGA Game Gear / SEGA Genesis (*.vgz) '[l[http://jiggawatt.org/muzak/xpmck/manual.html[XPMCK Manual]