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Btw, welcome to BotB!
Also: that is a rad avatar, how did you make/get that?
Also: that is a rad avatar, how did you make/get that?
Helloo! I'm a visual creator/designer & enthusiast of various music formats and synthesis, pushing myself to make more music + learning to work within the limitations of the chips.
The BotB community has long been an inspiration and source of music I love to listen to, so If you're reading this, thanks for being awesome <3
A while back, I got kinda upset upon discovering the huge but generally overlooked potential for sound design within the MT-32 and spent time learning to edit it. There is a section about editing the MT-32 in the lyceum, but if you have any questions on this topic, I would be genuinely delighted to help :)
Also I could render from hardware for you with any of the following devices. Feel free to ping me on discord or wherevs for this if you like.
Consoles / Computers
Sega Genesis / MD (both YM2612 discrete + audio mod & YM3438 asic version). OPL3/Adlib (via a toshiba laptop) SNES / SFC (60hz, 1chip variant + audio mod) NES / FC (60hz, stereo output) Gameboy (+ "prosound" mod) Game Gear / SMS (+ audio mod) *VIC-20 *atari 2600
*still need to fix :/
LA / GM / GS / XG sound sources
- Roland MT-32 "old" variant (firmware v1.07, new capacitors)
- Roland MT-32 "new" variant (firmware v2.04)
- Roland CM-64 (CM-32L+CM-32P)
- Roland RA-50 (CM-32L w/o the extra sounds but nicer output stage).
- Korg 05R/W
- Nokia N70 (Symbian phone + line output adapter cable)
- Kawai DRP-10 / (GM)
- Yamaha DOU-10 (GM)
- Roland SC-55 (GS)
- Roland SC-88 Pro (GS)
- Yamaha MU50 (XG)
- Yamaha MU2000EX (XG)
- Yamaha MU10 (module version of DB50XG card: XG + QS300 patch compatible)
- Yamaha eVY1 NSX-1 (eVocaloid + basic XG on ch# 2-16. It uses the YMW820-S chip, basically the brain of a pocket miku w/ VY1 voice).