Anomaly
BotB Academy Project Dev
 
 
58236
Level 31 Chipist
Strobe
 
 
 
post #58236 :: 2015.06.27 3:24pm :: edit 2015.07.12 8:06pm
  
  Nimbaws, noodlebuckets, JINTAKE, Sinc-X, Savestate, raphaelgoulart, MS and brightentayle liēkd this
Major Changes and revamped gameplay since last week.
Engine and gameplay was recoded from scratch.

Experimental build:
http://lmao.rotfl.at/upload/Strobe/Anomaly_prototype8.zip

Previous version:
http://lmao.rotfl.at/upload/Strobe/NewAnomalyPrototype3.zip
System Reqs: 128MB RAM, 128MB VGA RAM.

-----------------------------------------------------------------
Shoot anomaly with LMB to gather crystals,
avoid red bullets, these take damage.
Press RMB to use a shield on the playfield, this absorbs all bullets.
Gather green bullets to have a chance of regenerating energy.

Press Space to enter the shop to spend crystals.

Special Items
--------------------
B.CONVERTER converts all bullets on screen to green bullets,
used currently with "W" key if you have bought it.
----------------------------------------------------------------------
 
 
58260
Level 30 Chipist
Savestate
 
 
 
post #58260 :: 2015.06.28 3:28pm
  
  Strobe liēkd this
Works on Windows 7 x64, AMD A10 with integrated gfx.
It looked and sounded like the timing was on!

Also I died :c
 
 
58262
Level 31 Chipist
Strobe
 
 
 
post #58262 :: 2015.06.28 4:21pm :: edit 2015.07.11 5:35pm
This information is now outdated.
 
 
58278
Level 22 Chipist
brightentayle
 
 
 
post #58278 :: 2015.06.29 4:38am :: edit 2015.06.29 4:38am
Vib Ribbon meats Touhou meats uncle Strobe.
 
 
58280
Level 31 Chipist
Strobe
 
 
 
post #58280 :: 2015.06.29 6:05am :: edit 2015.07.11 5:35pm
This information is now outdated.
 
 
58281
Level 31 Chipist
Strobe
 
 
 
post #58281 :: 2015.06.29 6:58am
Tested on Another computer, a core i7 with Windows 7 and its desynced. not sure why this happens yet, since i use normal timers, not synced to refreshrate.
 
 
58286
Level 26 Chipist
rainwarrior
 
 
 
post #58286 :: 2015.06.29 11:32am :: edit 2015.06.29 11:38am
Hey did anyone ever beat that website puzzle thing with the candle?

(Also I tried this Anomaly thing. It worked fine, seemed in sync. Could probably use a damage indicator so know when I'm getting hit, since the hitbox is so small it was confusing to me how to play because nothing seemed to be damaging me for a long while.)
 
 
58288
Level 31 Chipist
Strobe
 
 
 
post #58288 :: 2015.06.29 12:00pm
  
  Savestate liēkd this
I Think atleast 1 or 2 people beat the webpuzzle thingie! but i havent continued on it yet ;)

There is a damage indicator, you will lose those ships at the bottom.
the damage sound will be louder in next build though, there is actually faint clonk sound now.
 
 
58304
Level 31 Chipist
Strobe
 
 
 
post #58304 :: 2015.06.30 4:47am :: edit 2015.07.11 5:35pm
This information is now outdated.
 
 
58316
Level 31 Chipist
Strobe
 
 
 
post #58316 :: 2015.07.01 12:21pm :: edit 2015.07.11 5:34pm
  
  Savestate liēkd this
This information is now outdated.
 
 
58514
Level 31 Chipist
Strobe
 
 
 
post #58514 :: 2015.07.11 5:33pm
  
  raphaelgoulart and Savestate liēkd this
New damn update!
http://lmao.rotfl.at/upload/Strobe/NewAnomalyPrototype3.zip

read original top post for more information of what was going on.
 
 
58569
Level 27 Chipist
raphaelgoulart
 
 
 
post #58569 :: 2015.07.14 3:03pm :: edit 2015.07.14 3:41pm
  
  Strobe and Savestate liēkd this
http://puu.sh/iZl68/94f70ed97b.png
it stays like this forever, eventually the song'll loop and the enemy will begin to redo the usual movements but without shooting.....did i beat the gaem? =0
edit: i guess i did this to the outdated version
 
 
58571
Level 31 Chipist
Strobe
 
 
 
post #58571 :: 2015.07.14 3:36pm
  
  gotoandplay and raphaelgoulart liēkd this
hehee, there is no map data after that Point in that testlevel, so yes, technically you "beat the game" ;) , i should have made the spikes touch instead so testers had no choice but to die!
 
 
58572
Level 31 Chipist
Strobe
 
 
 
post #58572 :: 2015.07.14 4:25pm
"edit: i guess i did this to the outdated version "
technically there is not much content yet added in the new experimental version either, i suggest you wait until the next real alpha ;)

toying around with some new engine features here:
https://www.youtube.com/watch?v=AcY_1PxUKTw

also in planning is the ability to make walls to fly through
like a caveflier at high speeds. kind of like the spikes, but more dynamic.
 
 
58573
Level 27 Chipist
raphaelgoulart
 
 
 
post #58573 :: 2015.07.14 4:33pm
  
  Strobe liēkd this
i acidentally glitched the game, when i reached that part on which you use the bullet converter on "New Anomaly Prototype 3" vid (roughly 2:00) i acidentally clicked outside the game window, im not sure exactly what i did or what caused that but the anomaly wasnt shooting bullets anymore
since i had purchased a bullet converter before anyways but ended up not using it, i used it in the part afterwards (instead of using the shield as i'd normally do) and ended up getting a pretty high combo and energy amount http://puu.sh/iZqLF/dbbd47fea5.jpg
plus there was more stuff afterwards i dont remember seeing BEFORE the update, i think i'll play it some more to figure it out

about the new feature, wow! looks insane, but fun (and pretty! (and difficult))
 
 
58574
Level 31 Chipist
Strobe
 
 
 
post #58574 :: 2015.07.14 4:39pm
  
  raphaelgoulart liēkd this
Hahah ahahahaa, i just did some tests, yes, you can skip bullet triggers due to how i time the mapdata. that is remarkable, all you have to do is have the window massively unfocused while a bullet pattern is triggered, then the game will skip it completely.

Lets see how i fix that one, its actually a bit tricky.
 
 

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