::|CONTENTS
- Effects Reference
- Further Notes
FamiTracker's effects commands are mostly based on those found in
FastTracker II. FamiTracker's effects columns are expandable and collapsible so each channel can use more than one effect at a time. This can be helpful if you are an audio micro-managing freak! :D
Effects Reference
0xy - Arpeggio aka
arps; fast note shifting in half steps.
x = Number of half steps for first shift
y = Number of half steps for second shift
Ex: 037 = Minor chord. 047 = Major chord.
View article on
arps for more examples.
1xx - Portamento up; smooth pitch glide up.
If xx > 00 = Speed
If xx = 00 = Off
2xx - Portamento down; smooth pitch glide down.
If xx > 00 = Speed
If xx = 00 = Off
3xx - Glissando; pitch glide to next note.
If xx > 00 = Speed
If xx = 00 = Off
4xy - Vibrato; pitch vibration.
If x > 0 = Speed
If x = 0 = Off
y = Depth
7xy - Tremolo; volume tremor.
If x > 0 = Speed
If x = 0 = Off
y = Depth
Bxx - Jump to frame xx.
xx = Hexadecimal frame value
Cxx - Halt; end song.
xx = Null
Dxx - Skip to next frame and start at xx.
xx = Hexadecimal frame value
Exx - Set Volume; DEPRECATED. Please use Volume column.
If x = 00-15 = Volume value
Fxx - Set Speed/Tempo.
If 0 < xx < 20 = Speed value
If 20 < xx < FF = Tempo value
Gxx - Note delay.
xx = Value of rows to delay note
Hxy - Trigger hardware note sweep up.
If x = 0-7 = Duration
If y = 0-7 = Shift
This feature is only avaliable for the Square channels.
Ixy - Trigger hardware note sweep down.
If x = 0-7 = Duration
If y = 0-7 = Shift
This feature is only avaliable for the Square channels.
Pxx - Fine pitch setting.
If xx = 80 = Default
If xx > 80 = Increase pitch
If xx < 80 = Decrease pitch
Vxx - Set Square Duty Cycling / Noise Pattern
xx = Square / Noise
00 = 12.5% Duty / White Noise
01 = 25% Duty / Periodic Noise
02 = 50% Duty / White Noise
03 = 75% Duty / Periodic Noise
This feature is only available for Square and Noise channels.
There are only two patterns available for Noise, whereas there are 4 duty cycles to choose from for Square.
Yxx - Start Sample Offset; DPCM skipping.
xx = 64 bytes per step
Currently using a value of xx higher than length of sample results in a weird sample looping in the tracker but comes out only a loud weird glitch upon NSF export.
DMC Sampling rate(0-F) (Default:F 33.14KHz)
0: 4.18KHz 1: 4.71KHz 2: 5.26KHz 3: 5.59KHz
4: 6.26KHz 5: 7.05KHz 6: 7.92KHz 7: 8.36KHz
8: 9.42KHz 9:11.18KHz A:12.60KHz B:13.98KHz
C:16.88KHz D:21.30KHz E:24.86KHz F:33.14KHz
Zxx - Set the DPCM's delta counter; effects volume of triangle, noise, and DPCM.
If 0 < xx < 80 = Volume change
Note: Using Zxx in big intervals -- Z79 and then Z01 -- causes a DC 'clicking' sound.
Also, the click volume can be manipulated with lower intervals and lower values. Clicks can be used as a form of precussion.
Just that you know, the pop we hear on samples on nsf tunes does not happen on real hardware.
Further Notes
Exx will not work if an instrument volume effect loop is used.
1xx will not work if an instrument frequency effect loop is used. (Pitch, Hi-pitch and Arpeggio.)
If effects commands seem different or don't work for you, download the latest BotB leak of
FamiTracker.