Xaser
Level 26 Mixist
 
architecture 
1st Σ6.204

 
health 
3rd Σ4.353

 
monsters 
1st Σ5.743

 
challenge 
1st Σ5.909

 
pants inferno 
1st Σ5.637

 
Sharp Things
 
  1st/7   Σ27.846   Nov 24th 2013 12:51pm
 
 
Highly realistic weed-whacking simulation in Doom. Except with Hell and Demons and the weeds are the size of a three-story building and made of twisted steel. Things be sharp, yo.

Zip contains the .wad, a .txt., and an optional .deh that literally does nothing but change the automap name for ports that don't support embedded dehacked (i.e. chocolate doom).

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cce - PASSINGBY.WAD
 
33797
Level 26 Mixist
Xaser
 
 
 
post #33797 :: 2013.11.24 2:38pm
  
  goluigi liēkd this
As a quick FYI, the zip includes a textfile containing hints and tips for anyone who happens to get stuckified.

I was originally going to put custom music with this but was unsure whether or not I was allowed to use a MIDI I didn't write myself (though with permission of course), so I held off on it. For those interested, the track's here:

http://ionline.vectec.net/music/hosted/Lexus%20Alyus%20-%20Faces%20of%20the%20Wind.mid

I actually did try and write one of my own, but it ended up going unfinished and didn't really suit the mood of the map anyway. Here's a link to the WIP for funsies:

http://ionline.vectec.net/music/midi/wips/xa-sharp.mid
 
 
33891
Level 28 Chipist
goluigi
 
 
 
post #33891 :: 2013.11.27 7:30pm :: edit 2013.11.27 7:31pm
wow your midi is really good and this is a good map and i like it scary map good wow good yes yea ok wow

7 in architecture
 
 
34129
Level 25 Mixist
cce
 
 
 
post #34129 :: 2013.12.05 8:13am
  
  Jangler liēkd this
Time: 47:25

That red arena was really cool but the button puzzle was INFERNAL! :( I really liked the extensive architecture and how the yard transformed once you flipped the switches in the central fort. It was also hard to figure out where to go after getting the yellow key. Overall, this is a really impressive level but I wish you would have used your own music.

P.S. I like plasma too.
 
 
34322
Level 28 Chipist
Jangler
 
 
 
post #34322 :: 2013.12.08 1:03pm
  
  goluigi liēkd this
86/65/0 in 24:35 (UV, plenty of save abuse, cce's help on the red key puzzle)

damn, this is really cool! ditto what cce said about the architecture and the transformation of the main yard. I thought the whole red key complex was very difficult--it took me so many tries to kill the cyberdemons, and then so many tries to get the red key (it didn't help that I was using a crappy mouse that decided to twirl me around at apparently random moments). overall, this is a great map, and one that I had a lot of fun playing despite the difficulty
 
 
34323
Level 22 Chipist
brightentayle
 
 
 
post #34323 :: 2013.12.08 1:05pm
  
  Xaser liēkd this
NO TINCANS

THIS IS PURRFECT GENTLEMEN
 
 

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