KungFuFurby
Level 27 Chipist
 
*WILD_CHIP*
14th/75

 
heart-magic 
126th Σ4.972

 
brain-tech 
77th Σ5.154

 
thumb-blister 
78th Σ5.033

 
wow-tilt 
37th Σ5.359

 
shit-in-pants 
48th Σ5.042

 
Journey of the Super-Musician Part 2
 
  60th/365   Σ25.560   Feb 13th 2014 8:50am
 
 
The good news is that the hero has won the first fight. The bad news is that he lost the second fight because he has somehow lost his superpowers. The commercial break (which came later than usual) is over... so the adventure continues...

(to the host of the stream: you may skip the remainder of the description if you wish)

0:00-0:04
Commercial break is over.

0:05-0:09
For those of you just tuning in... the hero just got captured by the villain. He's now getting locked up.

0:10-2:04
Inside our aformented "jail cell"... The hero, with no apparent superpowers anymore, waits for something to happen...

2:05-2:25
...when he realizes he still has the power of making his voice sing like any chip he wants to. Again, we'll imply that he can still only sing NES, given the limitations of the NSF file.

2:26-2:48
He promptly sings a really high NES note, which promptly causes the villain a bad earache... and maybe a bit more. The "jail cell" is mistakenly broken as the villain is banging his head over and over to that offal ear-piercing tone.

2:49-3:14
The hero escapes, villain in pursuit...

3:15-3:22
...only to stop when he sees a door that has been mistakenly opened and looks inside. The villain stops at around the same point when he realizes that his secret project has been found...

3:23-4:24
Inside the room is a lab. The most prominent object is a vile containing an essence of what the "shooting star" originally contained. On the video screen is the "shooting star", now all dried up and nothing but a shell of what it was. Various other weird chemicals are scattered throughout the room, presumably in an effort to make the essence last longer...

4:25-4:43
The hero looks at the villain to see that the villain is slowly disintegrating. The villain knows there's nothing he can do at the moment.

4:44-4:54
The hero decides to go inside the room, ignoring the villain, and looks at the labels of the chemicals...

4:55-5:04
One of them says, "WARNING: UNSTABLE WHEN USED IN CONJUNCTION WITH FAMICOM-IUM".

5:05-5:20
Another one says, "WARNING: RESULTS NOT GUARANTEED".

5:21-5:44
The last one? "WARNING: NOT A SUBSTITUTE FOR A SYNTHESIZER"

5:45-5:56
He sees an "expansion" chemical marked as "VRC6"...

5:57-6:09
...another one marked as "VRC7"...

6:10-6:17
...and one marked as "MMC5".

6:18-7:00
He then looks at the glowing chemical, which is the most prominent vile there... which happens to be marked as "FAMICOM-IUM". Yes... our hero had Famicom-ium inside him all along!

7:01-8:16
Turns out the meteor consisted mostly of Famicom-ium. The other elements found inside it were dispersed over a wide radius, explaining the temporary superpowers the hero acquired... the villain attempted to extract some elements from himself and attempted to duplicate it. Well... it almost worked, to say the least.

8:17-8:25
The hero turns backward, and... notices something unusual by his feet. The villain, who has indeed "disintegrated" to some extent, has turned into a 3D NES sprite (consisting of voxels instead of pixels).

8:26-8:44
The hero gets an idea... he splashes Famicom-ium all over the place. The villain can't stop this one because he can't move fast enough (not to mention he's got much choppier animation now).

8:45-9:02
The hero leaves the room and watches the room transform into essentially a scene of a NES game, which also means it stops animating altogether for the most part. The hero then leaves the villain's lair.

9:03-9:14
Somewhere in the general vicinity of the villain's lair lies the army, looking for the villain's lair to take the villain down. They're close, but they don't know where it is.

9:15-9:44
The hero unexpectedly runs into the army, and they realize that the hero got out by himself! Thus, the case is almost solved...

9:45-10:09
The hero shows the army the villain's lair, and they go charging right in.

10:10-10:46
The villain ends up arrested by... the army turned into those 3D NES sprites. Yup, it happened to them, too.

10:47-11:34
Cue ending, with our hero re-united with his computers and fellow musicians again, this time hopefully for good.

11:35-14:21
Cue credits...???

14:22
If this were a never-ending song, it would just keep going and going and going... but given that we're dealing with commercials and other limitations, so it would be best not to play this never-ending segment for another 15 minutes straight.

Credits:

Story and Concept: KungFuFurby
Music by: KungFuFurby
Featuring the following chips: 2A03, VRC6, VRC7, MMC5
Tracker/Converter used: Schism Tracker + it2NSF
140
8
82
9
26
 


previous entry
Interrobang Pie - Cross Product


nextious entry
Strobe - Return to Midarian
 
37121
Level 27 Chipist
KungFuFurby
 
 
 
post #37121 :: 2014.02.13 8:55am :: edit 2014.02.13 9:07am
The render was produced (rather painfully, I must admit... there's still a few hiccups) using FlashNSF and Wiretap Pro. I then tried to get rid of the hiccups (especially when FlashNSF looped small sections by accident) using Audacity.

I do have an incoming storm in my area, so I am anticipating a potential power outage. Even if the power comes back, the internet might not, so I'm doing this now.

The code in IT2NSF does noticeably fail to add some cycle delay for VRC7 writes... it would certainly affect playback on real hardware. I'll plan on adding some cycles manually later and provide the patched .nsf file...

High quality render is here (once again, the original has unwanted noise): https://app.box.com/s/323utgq77mmbj4950u58
 
 
37128
Level 20 Chipist
maxvdub
 
 
 
post #37128 :: 2014.02.13 12:16pm :: edit 2014.02.13 12:27pm
  
  Tilde and KungFuFurby liēkd this
i'm lol'ing irl at the part with the high note

btw this is great
 
 
37953
Level 25 Chipist
chunter
 
 
 
post #37953 :: 2014.02.22 9:15pm
This has nicer ideas than the other one without a doubt.
 
 
37954
Level 24 Chipist
Tilde
 
 
 
post #37954 :: 2014.02.22 9:26pm
  
  Doxic and KungFuFurby liēkd this
*puffs cigar* Kid, I'm not sure we can run your screenplay
 
 
38070
Level 27 Chipist
KungFuFurby
 
 
 
post #38070 :: 2014.02.23 4:48pm :: edit 2014.02.23 4:48pm
  
  Tilde liēkd this
That's OK, this doesn't have to be for real. I just came up with the idea on the grounds that I didn't just want to make another generic NES entry... or wildchip entry for that matter.
 
 
38663
Level 26 Mixist
sc
 
 
 
post #38663 :: 2014.02.27 10:51pm
impressive.
 
 
38975
Level 24 Chipist
Tilde
 
 
 
post #38975 :: 2014.03.02 10:09pm
  
  KungFuFurby liēkd this
Seriously though, I'm pretty sure you are the only person in the world who could've made these songs. Unbelievably entertaining, well done.
 
 
39245
Level 25 Chipist
rainwarrior
 
 
 
post #39245 :: 2014.03.06 8:13pm
Nice ending.
 
 
41926
Level 27 Chipist
KungFuFurby
 
 
 
post #41926 :: 2014.04.25 11:19am
  
  Slimeball liēkd this
The following is behind the scenes commentary.

This is the second part of the NES entry, put into the wildchip category because of expansion chips being involved (I even went multi-expansion!).

I was considering using 5B (externally because of missing support for non-square waves... and channel limitations on it2nsf's end) and FDS. I rejected the 5B due to potential mixing difficulties. The FDS was rejected because of playback problems with the other chips... quite literally it would fail to play any of the other expansion chips if this one was in use.

This is not hardware-authentic at all because of the way the VRC7 is coded in the sound driver. Specifically, there are no delays in the cycles between writes. This means hardware playback for the VRC7 would probably be glitched.

I never considered Namco 163 for the sake of my own ears and everyone else's ears. I can listen to high pitches, but listening to one consistently for 14 minutes is not a good idea.
 
 

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