Game Jam 2

started
2017-06-21 21:53:48

ended
2017-07-09 12:00:00

14 Entries

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14 Entries
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Battle Host
puke7
Lvl 29  
86602
Level 25 Chipist
Razerek
 
 
 
post #86602 :: 2017.06.21 10:03pm
  
  Bitfox and Quirby64 liēkd this
nice
 
 
86603
Level 29 Chipist
Sinc-X
 
 
 
post #86603 :: 2017.06.21 10:05pm
  
  Quirby64 and funute liēkd this
OH BOY
 
 
86604
Level 28 Mixist
Jimmyoshi
 
 
 
post #86604 :: 2017.06.21 10:06pm
  
  Quirby64 liēkd this
LET'S DO THIS
 
 
86605
Level 23 Pedagogist
ViLXDRYAD
 
 
 
post #86605 :: 2017.06.21 10:07pm
  
  Quirby64 liēkd this
this is more hyping than e3
 
 
86606
Level 22 Mixist
OrdinateIsDead
 
 
 
post #86606 :: 2017.06.21 10:42pm
  
  sleeparrow, Dimeback, 64yobrepap, Bitfox, FamicomForever, goluigi, mootbooxle, Quirby64, Lia, Razerek and Cessor Safari liēkd this
the results party will be at my house

bring dip, chips will be provided

mtn dew code black only

no staying up past 11 or else my grandma will get mad
 
 
86607
Level 25 Chipist
Quirby64
 
 
 
post #86607 :: 2017.06.21 10:59pm :: edit 2017.06.21 11:03pm
  
  TheOfficialLobst, 64yobrepap, Blaze Weednix, Galak Sea and mootbooxle liēkd this
flip yeah, time to go see what theme ill be unable to figure out how to do in game maker studio and then proceed to make a game anyways and get like last place in the end because of said mistake that I happened to make and brought up earlier
(legit tho, coolio. \.o./)
 
 
86608
Level 30 Mixist
mootbooxle
 
 
 
post #86608 :: 2017.06.21 11:02pm :: edit 2017.06.21 11:03pm
  
  Quirby64 liēkd this
Ok You people, who wants cool music in your game? Hit me up!!!
ogmoot AT gmail DOT com

first come, first serrrrrrrrrrv
 
 
86609
Level 30 Chipist
Tobikomi
 
 
 
post #86609 :: 2017.06.21 11:04pm
  
  Quirby64 liēkd this
Oooh boy, time to look up some tutorials.
 
 
86611
Level 30 Mixist
mootbooxle
 
 
 
post #86611 :: 2017.06.21 11:07pm
  
  Quirby64 liēkd this
ordinate that would only be fun if we were on copious amounts of drugs.
 
 
86615
Level 30 Chipist
funute
 
 
 
post #86615 :: 2017.06.22 12:35am
  
  mootbooxle liēkd this
Woot, 9 days means I should have almost no excuse to not make anything :P

Also, to collabdong or not to collabdong :o
 
 
86616
Level 14 Mixist
johnfn
 
 
post #86616 :: 2017.06.22 1:15am
ugh - i'd love to participate but the first 7 days is possibly the worst week for me in the entire year.

i might do something small and stupid.

still hoping for these in the future (hopefully not the too distant future! <3)
 
 
86617
Level 23 Mixist
Minerscale
 
 
 
post #86617 :: 2017.06.22 1:26am
  
  Jimmyoshi, Sinc-X and Blaze Weednix hæitd this
Only HTML5?

Wow. Disappoint.
 
 
86618
Level 22 Chipist
RazerBlue6
 
 
 
post #86618 :: 2017.06.22 2:03am :: edit 2017.06.24 7:50am
[removed]
 
 
86619
Level 23 Mixist
Minerscale
 
 
 
post #86619 :: 2017.06.22 3:41am
  
  Lia and Jimmyoshi liēkd this
  
  Blaze Weednix hæitd this
Umm. Why is the upload limit 5 MB?

That's super small. I hope we can just upload an index.html that redirects to another page...
 
 
86620
Level 21 Mixist
FamicomForever
 
 
 
post #86620 :: 2017.06.22 3:59am
  
  Jimmyoshi liēkd this
yeah we should probably bump the upload limit
okthx
 
 
86621
Level 22 Chipist
DevEd
 
 
 
post #86621 :: 2017.06.22 4:26am :: edit 2017.06.22 4:28am
  
  mootbooxle liēkd this
A W Y E A H T H I S I S H A P P E N I N G

edit: reminder that every time intentional extra spaces are automatically removed from my post god kills a kitten >:C
 
 
86622
Level 28 Chipist
Jangler
 
 
 
post #86622 :: 2017.06.22 4:48am :: edit 2017.06.23 4:52am
  
  goluigi and Savestate liēkd this
musician for hire. post on my profile yo

edit: or pm on irc

edit 2: i'm gone until monday though
 
 
86623
Level 22 Chipist
m9m
 
 
 
post #86623 :: 2017.06.22 5:10am :: edit 2017.06.22 7:39am
i don't know how to program but i can pixels and musics so hit me up idk
(unless i learn enough programming to make a game)
 
 
86624
Level 17 Pixelist
Galak Sea
 
 
 
post #86624 :: 2017.06.22 5:38am :: edit 2017.06.22 6:37am
  
  pigdevil2010 liēkd this
I would gladly draw and animate pixel sprites but too much work these days :(

I really REALLY wish I could do this I love the spirit of collaborating!
 
 
86625
Level 11 Chipist
64yobrepap
 
 
post #86625 :: 2017.06.22 5:39am
woo
 
 
86626
Level 21 Chipist
tfx
 
 
 
post #86626 :: 2017.06.22 5:47am
  
  Galak Sea liēkd this
Looking for some artists or people with ideas.

I'll write yer codes for ya.
 
 
86628
Level 17 Pixelist
Galak Sea
 
 
 
post #86628 :: 2017.06.22 6:48am
  
  goluigi and Tobikomi liēkd this
  
  Sinc-X hæitd this
First major with voting categories that actually make sense.
 
 
86629
Level 22 Chipist
DevEd
 
 
 
post #86629 :: 2017.06.22 6:48am :: edit 2017.06.22 7:08am
  
  Blaze Weednix liēkd this
I can codes and musics but I can't pixels very well, so I may need some helps on the pixels.

even though the only OHB I've ever got gold in was a pixel
 
 
86630
Level 14 Pixelist
Blaze Weednix
 
 
post #86630 :: 2017.06.22 6:49am
  
  TMM12, Quirby64, ViLXDRYAD and Galak Sea liēkd this
YEA

Also Quirby don't worry about not scoring well, that last place is gonna be MINE and NOT yours lalalala nananana
 
 
86631
Level 22 Chipist
DevEd
 
 
 
post #86631 :: 2017.06.22 7:30am
  
  Pegmode, tennisers, Quirby64, Bitfox, ViLXDRYAD and 64yobrepap liēkd this
can't wait for ano destroyr 2
 
 
86632
Level 24 Chipist
pigdevil2010
 
 
 
post #86632 :: 2017.06.22 8:13am
I don't have enough time to learn how to do html5 games and pull out one man army so if anyone needs art and/or music then I'm willing to collab :o
 
 
86636
Level 28 Chipist
Jangler
 
 
 
post #86636 :: 2017.06.22 9:28am
i wonder what theme will be
 
 
86638
Level 14 Pixelist
Blaze Weednix
 
 
post #86638 :: 2017.06.22 9:35am
  
  sleeparrow, Savestate, pigdevil2010, ViLXDRYAD, TMM12, Jangler, Jimmyoshi and Quirby64 liēkd this
Dust of course
 
 
86640
Level 25 Chipist
Quirby64
 
 
 
post #86640 :: 2017.06.22 9:42am
also I do know that I'm gonna be attempting flipping game maker block code again so if anyone wants a game that will be absolutely terrible surprisingly decent just ask yo boi quorble65 to help

:p
 
 
86641
Level 26 Mixist
A-zu-ra
 
 
 
post #86641 :: 2017.06.22 9:45am :: edit 2017.06.22 9:56am
  
  sleeparrow, Quirby64, TMM12 and Jimmyoshi liēkd this
I can stream the games on my channel


(please let the end time be next saturday please let the end time be next saturday please let the end time be next saturday please let the end time be next saturday please let the end time be next saturda--)
 
 
86642
Level 25 Mixist
MandraSigma
 
 
 
post #86642 :: 2017.06.22 10:23am
  
  sleeparrow, Quirby64 and 64yobrepap liēkd this
 
 
86652
Level 30 Chipist
Tobikomi
 
 
 
post #86652 :: 2017.06.22 1:31pm
  
  mk7, MandraSigma and Quirby64 liēkd this
Anyone looking for a pixelist, I'm one of your options!
 
 
86672
Level 26 Mixist
A-zu-ra
 
 
 
post #86672 :: 2017.06.22 4:54pm :: edit 2017.06.22 4:58pm
  
  tennisers and Quirby64 liēkd this
i wonder what game will break me on stream this time

this one sure took the cake last year
 
 
86674
Level 25 Chipist
Quirby64
 
 
 
post #86674 :: 2017.06.22 5:55pm :: edit 2017.06.22 8:08pm
  
  A-zu-ra and Tobikomi liēkd this
oh yeah considering how good me and my friend's game did for you last time I'm gonna think specifically on how to make my game on how its gonna be played during le strem. :p

(and it wont be impossible this time I swear)
 
 
86697
Level 26 Mixist
A-zu-ra
 
 
 
post #86697 :: 2017.06.22 10:19pm
just don't get me banned from twitch kthx (´・ω・`)
 
 
86701
Level 29 Hostist
puke7
 
 
 
post #86701 :: 2017.06.22 10:58pm :: edit 2017.06.22 11:02pm
  
  MandraSigma, Jangler and FamicomForever liēkd this
The 5mb filesize limit was some kind of typo. HTML5 format official max filesize is 25mb. Hope that helps! :3

Also -- entries must be uploaded in full on to the site within this 25mb filesize limit! :P
 
 
86703
Level 26 Mixist
A-zu-ra
 
 
 
post #86703 :: 2017.06.22 11:40pm :: edit 2017.06.22 11:42pm
  
  andres and puke7 liēkd this
RIP RPG Maker epic

it's okay, i'm sure someone can program their own rpg engine in html5 and make a whole game with it in the span of 9 days
 
 
86708
Level 23 Mixist
Minerscale
 
 
 
post #86708 :: 2017.06.23 1:24am
  
  sleeparrow liēkd this
Can someone recommend a JavaScript game framework for me?

kthnx

Also have to learn JavaScript in 10 hours lol
 
 
86709
Level 30 Chipist
Savestate
 
 
 
post #86709 :: 2017.06.23 1:42am
  
  andres, funute and ViLXDRYAD liēkd this
Vanilla JavaScript here I come
 
 
86712
Level 6 Chipist
difarem
 
 
post #86712 :: 2017.06.23 3:45am
oh boy gamedev finally my time to shine
 
 
86713
Level 23 Mixist
Minerscale
 
 
 
post #86713 :: 2017.06.23 4:06am :: edit 2017.06.23 4:07am
  
  sleeparrow and tennisers liēkd this
  
  raphaelgoulart and gotoandplay hæitd this
Scrubmitted my game before the the compo started.

This is a bug
 
 
86716
Level 19 Mixist
Electronoob
 
 
 
post #86716 :: 2017.06.23 4:42am
  
  sleeparrow and puke7 liēkd this
this makes me feel sexy
 
 
86724
Level 13 Mixist
MisaelK
 
 
post #86724 :: 2017.06.23 8:32am
  
  raphaelgoulart and A-zu-ra liēkd this
There was a Reddit post two days ago with a guy that posted his HTML5 RPG Engine.

https://www.reddit.com/r/gamedev/comments/6ifqdp/html5_rpg_for_beginners/
 
 
86735
Level 14 Mixist
johnfn
 
 
post #86735 :: 2017.06.23 11:47am
Just use pixijs. Seriously, it's amazing!
 
 
86738
Level 21 Mixist
FamicomForever
 
 
 
post #86738 :: 2017.06.23 12:14pm
  
  goluigi, Lia and Sinc-X hæitd this
the bitpack being so specific and exclusive for a major was really dissapointing- gonna have to drop out of this one
 
 
86739
Level 14 Pixelist
Blaze Weednix
 
 
post #86739 :: 2017.06.23 12:28pm
Nah bro, the only lib we need is jQuery. It's wonderful and does all things.
 
 
86741
Level 29 Hostist
puke7
 
 
 
post #86741 :: 2017.06.23 12:41pm :: edit 2017.06.23 12:41pm
  
  Savestate, raphaelgoulart, Sinc-X and Jimmyoshi liēkd this
The bitpack really isn't that specific and exclusive.

The only rule is you are limited to unicode characters for visuals.
It doesn't say you aren't allowed to manipulate them.
CSS allows all forms of rotation, scaling and skewing.
I've also said that gamemaker is fine so long as you adhere to the rules of only unicode characters for visuals.
You can even achieve a form of pixel art using block characters.
 
 
86743
Level 25 Chipist
Quirby64
 
 
 
post #86743 :: 2017.06.23 1:07pm
ok so can I make my sprites in the game ascii art and have the different things in different scales etc? i'd probably go for that but idk if that's allowed :o
 
 
86745
Level 14 Pixelist
Blaze Weednix
 
 
post #86745 :: 2017.06.23 1:17pm
  
  Lia and Quirby64 liēkd this
I'm guessing that's a no since that'd be a graphic asset. Fairly sure he means actually using unicode and doing text rendering.
 
 
86746
Level 29 Hostist
puke7
 
 
 
post #86746 :: 2017.06.23 1:22pm
  
  Sinc-X, Blaze Weednix, Lia and Quirby64 liēkd this
yes the text can be scaled or rotated or manipulated in any way so long as it's text
 
 
86748
Level 21 Mixist
FamicomForever
 
 
 
post #86748 :: 2017.06.23 2:22pm
  
  sleeparrow, Lia, Jimmyoshi and Quirby64 liēkd this
o game maker is ok suddenly everything alot easier okthx
 
 
86751
Level 22 Chipist
RazerBlue6
 
 
 
post #86751 :: 2017.06.23 2:26pm :: edit 2017.06.24 7:50am
  
  Quirby64 liēkd this
[removed]
 
 
86760
Level 17 Pixelist
Galak Sea
 
 
 
post #86760 :: 2017.06.23 4:00pm
This game jam might bring us games with actual storylines and high effort music, which is not that bad after all :)
 
 
86769
Level 30 Chipist
Savestate
 
 
 
post #86769 :: 2017.06.23 5:21pm
  
  pigdevil2010, ViLXDRYAD, Lia and Sinc-X liēkd this
GOOD bitpack
 
 
86772
Level 23 Mixist
Minerscale
 
 
 
post #86772 :: 2017.06.23 5:45pm
  
  Electronoob and sleeparrow liēkd this
I was making my game and all of the sudden I made this...

https://minerscale.github.io/botb-html-game/
 
 
86784
Level 25 Chipist
Quirby64
 
 
 
post #86784 :: 2017.06.23 8:17pm
  
  Galak Sea, pigdevil2010 and ViLXDRYAD liēkd this
the cover art isn't ascii

quick, someone go fix that
 
 
86795
Level 28 Chipist
null1024
 
 
 
post #86795 :: 2017.06.24 1:40am
  
  Savestate liēkd this
hey, maybe I might be able to enter this time
 
 
86796
Level 24 Chipist
pigdevil2010
 
 
 
post #86796 :: 2017.06.24 2:09am
  
  Bitfox, sleeparrow, Quirby64, ViLXDRYAD and Lia liēkd this
 
 
86797
Level 23 Mixist
Minerscale
 
 
 
post #86797 :: 2017.06.24 3:33am
Haha nice one!
 
 
86803
Level 17 Pixelist
Galak Sea
 
 
 
post #86803 :: 2017.06.24 6:49am :: edit 2017.06.24 6:53am
You could try to layer the characters because it's impossible to distinguish what's written from the distance

It wouldn't be a text file anymore, but it follows the bitpack rulez
 
 
86804
Level 14 Pixelist
Blaze Weednix
 
 
post #86804 :: 2017.06.24 7:10am
  
  Savestate liēkd this
I wanna know if we're allowed to put a favicon in the page (you know, the small icon that appears in the browser tab that's somehow always illegible when I make one but it's full hd 1440p 4k real colors when anyone else makes it). I hate blank icons >:C
 
 
86809
Level 29 Hostist
puke7
 
 
 
post #86809 :: 2017.06.24 1:04pm
  
  Quirby64, pigdevil2010, Sinc-X and Blaze Weednix liēkd this
favicon is unnecessary but it's not actually in your game
so i don't think anyone would care either way
 
 
86812
Level 22 Chipist
DevEd
 
 
 
post #86812 :: 2017.06.24 7:58pm :: edit 2017.06.25 10:17am
  
  puke7 and Quirby64 liēkd this
I'm probably going to need an ASCII artist for my game. If you can ASCII and are willing/able to provide ASCII art for my game, let me know either here, on puke7's Discord, or on IRC (I'm more likely to respond on Discord btw) Role has been filled by Quirby64
 
 
86813
Level 25 Mixist
MandraSigma
 
 
 
post #86813 :: 2017.06.24 9:14pm
remember, we have the entire unicode library at our disposal! also, with css and some containers + absolute location you can stack them and thus create designs using colors and the geometric shapes from the unicode library (or webdings/wingdings). anything is possible :)
 
 
86814
Level 23 Mixist
Minerscale
 
 
 
post #86814 :: 2017.06.24 10:45pm :: edit 2017.06.24 10:46pm
Am I able to include a web-safe font into my game to make sure that it works on all machines? My game would look like shit without it. It's also on this list http://www.cssfontstack.com/Web-Fonts

open sans by the way
 
 
86816
Level 29 Chipist
Sinc-X
 
 
 
post #86816 :: 2017.06.24 11:22pm
Jun 23 16:30:44 <sincx> can we use this https://www.w3schools.com/howto/howto_google_fonts.asp
Jun 23 16:30:47 <BotB> How To Google Fonts -- well organized and easy to understand web building tutorials with lots of examples of how to use html, css, javascript, sql, php, and xml. Page info: HTML, Javascript, Ajax
Jun 23 16:31:27 <puke7777> hmmm... maybe
Jun 23 16:31:30 <puke7777> lemme think about that
Jun 23 16:31:37 <puke7777> i'd have to update the rules again
Jun 23 16:31:58 <sincx> lol nevermind then it prob doesnt make much diff anyway
Jun 23 16:32:38 <sincx> was just A Thought
Jun 23 16:35:56 <puke7777> i mean it's early on in a 9 day entry period
Jun 23 16:36:11 <puke7777> but embedded fonts are not gonna give you any extra unicode characters
Jun 23 16:36:16 <sincx> that is true
Jun 23 16:36:40 <puke7777> also embedded fonts is a way to cheat if you make your own which i said no to earlier ;)

idk if we reached an Actual Conclusion but i would assume no, to be safe
 
 
86836
Level 23 Mixist
Minerscale
 
 
 
post #86836 :: 2017.06.26 12:54am
  
  Jimmyoshi liēkd this
Damn it... My code is too inefficient.

I'm gonna have to redo pretty much everything :(
 
 
86844
Level 28 Mixist
Jimmyoshi
 
 
 
post #86844 :: 2017.06.26 10:23am
  
  Sinc-X, goluigi and Lia liēkd this
Alright, so I've been trying my hardest to follow the rules of the bitpack to the best of my abilities but we're running into some major issues with our game because of it. It seems that Game Maker: Studio does not allow text drawing operations with web fonts unless I disable WebGL, so I did that and everything seemed fine at first except...

Apparently disabling WebGL causes a massive drop in performance for any of the text drawing operations. Thus, the renderer I wrote for this caused the game's framerate to hover around 15 fps.. which is completely unacceptable, especially for a game whose only "graphical assets" is text.

So, I figured out a way around this to optimize performance, involving the use of what Game Maker calls "surfaces". Essentially, surfaces act as a frame buffer (so, instead of drawing the text directly to the browser window every single frame, I can draw once to the surface, and just draw the surface to the browser window each frame instead and update the surface periodically, which improved the performance a lot.)

However, there's a major issue with this. Normally, Game Maker allows surfaces to have transparency, meaning you'd be able to display things behind it. Apparently, this isn't the case for games with WebGL disabled, as I've tried using this method and no matter what the surfaces are completely opaque... making it downright impossible to have multiple layers of text in our game.

The only way around this would be to enable WebGL, but then I can't utilize the built-in web fonts. Luckily, Game Maker does have an option to use fonts with WebGL enabled, using a menu that looks like this
. The only problem is, html5 exports using this method of displaying text require a texture page (a graphical asset) with all of the font's characters.

So my question is this: Would it be still be within the bitpack's rules if I used these font textures? All of these font textures are generated from fonts installed locally, and I can limit myself only to the ones that are web safe (it would still be in the spirit of the bitpack and also wouldn't look any different visually to the real web fonts). I've been trying as hard as I could to follow the bitpack without resorting to this but every time, Game Maker throws something at me that makes it extremely infeasible. :(
 
 
86846
Level 23 Mixist
Lia
 
 
 
post #86846 :: 2017.06.26 10:45am :: edit 2017.06.26 10:49am
I have been wondering the exact same thing! When GM:S rasterizes the font into a .PNG texture page pic anyway just like any other graphic resources I guess the rules COULD maybe allow using just sprite images of letters etc. if you wanted to take the easy way (and I am sure there will be entries doing just that) though I am personally trying to keep it as legit as possible by having it actually draw everything as text (or as close it can get)
 
 
86852
Level 29 Hostist
puke7
 
 
 
post #86852 :: 2017.06.26 2:11pm
  
  Dimeback, Sinc-X, goluigi, Lia, Jangler, Quirby64 and Jimmyoshi liēkd this
I am fine with this work around. Import whatever websafe font you want into your silly crutch studio environment! :D/
 
 
86855
Level 22 Chipist
DevEd
 
 
 
post #86855 :: 2017.06.26 2:24pm :: edit 2017.06.28 6:30am
  
  pigdevil2010 and mootbooxle liēkd this
OK, so as it turns out I'm too lazy to write music for my game. Let me know on puke7's discord if you're interested in composing for my game. Role taken by pigdevil2010
 
 
86856
Level 14 Pixelist
Blaze Weednix
 
 
post #86856 :: 2017.06.26 2:24pm
  
  64yobrepap liēkd this
BotB Game Ham
 
 
86857
Level 28 Mixist
Jimmyoshi
 
 
 
post #86857 :: 2017.06.26 2:39pm :: edit 2017.06.26 6:46pm
  
  raphaelgoulart, goluigi, Jangler, pigdevil2010, Baron Knoxburry and Sinc-X liēkd this
Ok I just realized I might've been dumb when writing my post. Turns out the surface issue wasn't a WebGL problem but a Me Coding Like An Idiot problem and I just assumed it was because of WebGL being disabled... So! As it turns out, I can do this without the need for importing textures after all!! :)
(Plus the way GM:S handles layering of texture-imported fonts looks terrible anyway so thank god)
 
 
86865
Level 30 Mixist
mootbooxle
 
 
 
post #86865 :: 2017.06.27 3:29am
I want to do sound design and music for somebody's game! Any takers?
 
 
86866
Level 30 Mixist
mootbooxle
 
 
 
post #86866 :: 2017.06.27 3:30am
  
  goluigi liēkd this
DevEd hit me up! ogmoot AT gmail
 
 
86868
Level 22 Chipist
DevEd
 
 
 
post #86868 :: 2017.06.27 5:41am
  
  goluigi hæitd this
  
  Jangler liēkd this
you were supposed to hit ME up via discord >:C
 
 
86883
Level 26 Mixist
A-zu-ra
 
 
 
post #86883 :: 2017.06.27 11:22am
  
  goluigi, puke7, Jimmyoshi, DevEd and Blaze Weednix liēkd this
 
 
86931
Level 30 Mixist
mootbooxle
 
 
 
post #86931 :: 2017.06.28 11:01am
  
  tfx, Jangler and goluigi liēkd this
So um, anyone else interested in having a completely professional soundtrack on their gaym jaym?
 
 
86949
Level 23 Mixist
Minerscale
 
 
 
post #86949 :: 2017.06.29 12:25am
  
  Jimmyoshi liēkd this
I have no game in sight.

Just a fucking sound engine
 
 
86958
Level 21 Chipist
tfx
 
 
 
post #86958 :: 2017.06.29 7:19am
  
  mootbooxle liēkd this
mootbooxle: I'm interested in choons.
 
 
86960
Level 28 Chipist
null1024
 
 
 
post #86960 :: 2017.06.29 9:45am
  
  Jimmyoshi, mootbooxle and tfx liēkd this
oh dear god I was going to get so much done yesterday and then nothing got done lol
 
 
86961
Level 23 Pedagogist
ViLXDRYAD
 
 
 
post #86961 :: 2017.06.29 10:14am
  
  DevEd, andres and Galak Sea liēkd this
I hope every one here likes avocados
 
 
86962
Level 22 Chipist
DevEd
 
 
 
post #86962 :: 2017.06.29 11:07am
  
  andres and ViLXDRYAD liēkd this
inb4 astrocados 2: electric boogaloo
 
 
86963
Level 14 Pixelist
Blaze Weednix
 
 
post #86963 :: 2017.06.29 11:32am
  
  TMM12, FamicomForever, DevEd, andres and ViLXDRYAD hæitd this
We're not making astrocados 2.0 >:C
 
 
86969
Level 28 Chipist
null1024
 
 
 
post #86969 :: 2017.06.29 8:30pm
  
  Jangler and Jimmyoshi liēkd this
so close to something playable, most of the bits and pieces are there
but still not actually anything resembling a proper game yet

This is all my fault for not working on it that one day.
 
 
86973
Level 14 Pixelist
Blaze Weednix
 
 
post #86973 :: 2017.06.29 8:57pm
  
  Jimmyoshi, TMM12 and ViLXDRYAD liēkd this
Don't worry we've barely got an engine running
 
 
86974
Level 28 Mixist
Jimmyoshi
 
 
 
post #86974 :: 2017.06.29 9:57pm
  
  raphaelgoulart and ViLXDRYAD liēkd this
I, too, am part of the "have not gotten as much done as I wanted to at this point" club.

...It's ok though, maybe puke will find it in his heart to give us all a 24-hour extension!! <3

or at least a 12-hour one ;__;
 
 
86975
Level 30 Chipist
funute
 
 
 
post #86975 :: 2017.06.29 10:08pm
Can I join the club?

I've made some okay progress so far but not nearly complete yet. I've also got some rather ambitious plans that I have no idea if I can realistically do but eh ¯\_(ツ)_/¯

also part of my plan includes POWERING THROUGH a ton of code and stuff pretty much all of Saturday. we'll see how that pans out.
 
 
86976
Level 23 Mixist
Lia
 
 
 
post #86976 :: 2017.06.29 10:17pm
  
  mootbooxle liēkd this
Welll my pile of ascii dongs is pretty much done so I guess I'll just spend the remaining two and half days plus the possible extra day tweaking it into absolute perfection
 
 
86977
Level 23 Pedagogist
ViLXDRYAD
 
 
 
post #86977 :: 2017.06.29 10:21pm :: edit 2017.12.20 2:59pm
[This n00b ashamed of what written. - BotB]
 
 
86983
Level 21 Mixist
FamicomForever
 
 
 
post #86983 :: 2017.06.29 11:51pm
  
  Jangler, goluigi, ViLXDRYAD, TMM12 and andres liēkd this
If theres a Extension ill finally have time to add a baseball cap to my player!
 
 
86984
Level 23 Mixist
Minerscale
 
 
 
post #86984 :: 2017.06.30 12:50am :: edit 2017.06.30 2:16am
My Jam right now

https://soundcloud.com/kristianpedersen/this-dot-feat-daniel-shiffman

My main javascript file has 68 lines.

68... 68... sixty fucking eight that's all I've managed to do in a week and a fucking half. 68 fucking lines fuuuuuuuck

Can I just train a neural network to make my game for me?
 
 
86988
Level 22 Chipist
DevEd
 
 
 
post #86988 :: 2017.06.30 5:05am :: edit 2017.07.02 9:13am
Normally I wouldn't be okay with an extension (in fact my game is almost done, just have one more level, the final boss, and the credits to add), but A) I'm sick right now, and B) the mere thought of programming a boss makes my brain twist in strange directions. nope, it's done now
 
 
86989
Level 28 Chipist
Jangler
 
 
 
post #86989 :: 2017.06.30 6:22am
  
  Jimmyoshi hæitd this
  
  gotoandplay liēkd this
oh come on
 
 
86996
Level 26 Mixist
A-zu-ra
 
 
 
post #86996 :: 2017.06.30 9:53am
  
  mootbooxle and puke7 liēkd this
proceeding to take dump on keyboard just like the programmer girl that i linked earlier

to be fair she did say "if i see another keyboard i swear i'm gonna fuckin' shit"
 
 
87016
Level 28 Chipist
null1024
 
 
 
post #87016 :: 2017.06.30 9:43pm
  
  Jangler liēkd this
...I barely implemented anything I wanted but I at least shipped it.
I'm not sure if I'm glad or screaming inside.
 
 
87041
Level 28 Mixist
Jimmyoshi
 
 
 
post #87041 :: 2017.07.01 12:24pm
  
  Jangler hæitd this
Okay yeah I'm definitely gonna need an extension :c
 
 
87043
Level 22 Chipist
DevEd
 
 
 
post #87043 :: 2017.07.01 12:35pm :: edit 2017.07.02 9:13am
My game is done, I'm just waiting for my composer to finish the last track. I may or may not need an extension so he can finish... nope, it's done now
 
 
87044
Level 23 Pedagogist
ViLXDRYAD
 
 
 
post #87044 :: 2017.07.01 1:31pm :: edit 2017.12.20 2:59pm
[This n00b ashamed of what written. - BotB]
 
 
87045
Level 26 Mixist
A-zu-ra
 
 
 
post #87045 :: 2017.07.01 1:39pm
  
  raphaelgoulart, goluigi and Jimmyoshi liēkd this
 
 
87047
Level 30 Mixist
mootbooxle
 
 
 
post #87047 :: 2017.07.01 1:46pm
  
  tfx, goluigi, Sinc-X and Jangler liēkd this
I can't wait to play these games! I loved the last game jam.
Doing music for tfx's game. Extension or no extension I'll meet the deadline! Finishing up tonight.
 
 
87049
Level 26 Mixist
A-zu-ra
 
 
 
post #87049 :: 2017.07.01 1:55pm
  
  Sinc-X and Quirby64 liēkd this
Reminder that, assuming no extension, I will be streaming the submitted games on Sunday
.

This time, I have a time! I'm gonna stream at 2PM PST!
(Normally I'd do this in the evenings PST, but 1) I have people across the ocean to cater to alongside the time zones around me, and 2) Comcast is being a butthole whenever I stream in the evenings)
 
 
87063
Level 30 Mixist
Baron Knoxburry
 
 
 
post #87063 :: 2017.07.01 4:43pm
  
  Dimeback, raphaelgoulart, andres, TMM12, Sinc-X and ViLXDRYAD liēkd this
🐦 how is this unicode?
 
 
87064
Level 28 Chipist
Jangler
 
 
 
post #87064 :: 2017.07.01 5:15pm :: edit 2017.07.01 5:19pm
🤷

edit: this might say nothing if you lack the shrug emoji
 
 
87087
 
 
87091
Level 22 Chipist
DevEd
 
 
 
post #87091 :: 2017.07.02 4:55am :: edit 2017.07.02 9:13am
  
  Galak Sea hæitd this
the problem with my game though is that it's done but is missing ONE SINGLE MUSIC TRACK not anymore
 
 
87097
Level 28 Chipist
Jangler
 
 
 
post #87097 :: 2017.07.02 5:52am
  
  andres and garvalf liēkd this
nearly everyone on this website has made a music track in under one hour; surely you still have plenty of time and there are plenty of people who would be happy to help you
 
 
87098
Level 28 Mixist
Jimmyoshi
 
 
 
post #87098 :: 2017.07.02 6:10am
  
  Sinc-X and raphaelgoulart liēkd this
  
  Jangler hæitd this
Ok let's settle this once and for all.

EXTENSION OR NO EXTENSION. PLACE YOUR VOTES HERE
 
 
87099
Level 22 Chipist
DevEd
 
 
 
post #87099 :: 2017.07.02 6:11am :: edit 2017.07.02 6:14am
in response to puke7: 🤔

btw I kinda wanted to ask if emoji were allowed at the start of the battle but I didn't because I didn't plan on using them in my gaem
 
 
87100
Level 28 Chipist
Jangler
 
 
 
post #87100 :: 2017.07.02 7:21am
idk what exactly is going on here but i thought the bitpack made it pretty clear by saying "you have the entire set of unicode characters at your disposal" and then including emoji in its UTF-16 text
 
 
87102
Level 14 Pixelist
Blaze Weednix
 
 
post #87102 :: 2017.07.02 7:44am
  
  ViLXDRYAD liēkd this
Emoji are part of the unicode standard so you could draw your own conclusions from there. I'm surprised it took this long for someone to ask.
 
 
87103
Level 22 Chipist
DevEd
 
 
 
post #87103 :: 2017.07.02 8:37am
  
  raphaelgoulart, ViLXDRYAD and Blaze Weednix liēkd this
  
  goluigi hæitd this
inb4 somebody submits an unofficial emoji movie game
 
 
87105
Level 23 Pedagogist
ViLXDRYAD
 
 
 
post #87105 :: 2017.07.02 8:42am :: edit 2017.07.02 3:55pm
  
  Blaze Weednix hæitd this
[Deleted - Please ignore this, keep on topic and move on]
 
 
87108
Level 14 Pixelist
Blaze Weednix
 
 
post #87108 :: 2017.07.02 9:10am
  
  goluigi hæitd this
  
  raphaelgoulart liēkd this
It's Not Unfair If The Tools Are At Everyone's Disposal™
 
 
87110
Level 23 Pedagogist
ViLXDRYAD
 
 
 
post #87110 :: 2017.07.02 9:37am :: edit 2017.07.02 3:55pm
  
  Blaze Weednix hæitd this
[Deleted - Please ignore this, keep on topic and move on]
 
 
87111
Level 14 Pixelist
Blaze Weednix
 
 
post #87111 :: 2017.07.02 9:48am
  
  DevEd and goluigi hæitd this
I think it's more unfair to limit yourself for the sake of it. If you go ascii art only you're only appealing to the audience who likes that sort of thing (99% of this site obviously, not including myself) and you're also severely crippling the things you can do with the rest of unicode. The characters on adnrew's game? Oops, unicode, sorry, can't do that with ascii.

I could've initially gone ascii only for the game graphics, but tell me,

|>

Does this piece of shit look attractive? It doesn't, hence why I decided to do a complicated system for fancy but easily breakable graphics. I'd take the whole browser inconsistency over low effort crap for this thing every day.

I'm pretty annoyed by the whole "retro is good modern is shit i hate convenience" bullshit I often get from you, and this is no exception. I'd rather not limit my possibilities for the sake of old retro hipster crap I couldn't care less about honestly.
 
 
87112
Level 23 Pedagogist
ViLXDRYAD
 
 
 
post #87112 :: 2017.07.02 10:13am :: edit 2017.07.02 3:54pm
  
  Blaze Weednix hæitd this
[Deleted - Please ignore this, keep on topic and move on]
 
 
87113
Level 26 Mixist
A-zu-ra
 
 
 
post #87113 :: 2017.07.02 10:14am :: edit 2017.07.02 10:34am
  
  goluigi liēkd this
Stream postponed until later tomorrow at around the same time; my brother invited me to the local county fair and is going at around the time that I originally planned the stream for.
 
 
87114
Level 14 Pixelist
Blaze Weednix
 
 
post #87114 :: 2017.07.02 10:19am
  
  DevEd, goluigi and mootbooxle hæitd this
>unicode ascii

Nice contradiction there

Honestly with that kind of shitty attitude I doubt I'll ever work on anything with you again. This is the same kind of naiveness that brought the project down and eventually prompted me to quit, among other factors.

There's an old broken ass car in front of my house. Is it better than the 2015 lamborghini my neighbor happens to own? Most definitely, because old is good.
 
 
87115
Level 22 Chipist
DevEd
 
 
 
post #87115 :: 2017.07.02 10:25am :: edit 2017.07.02 10:34am
[This n00b not actually ashamed of what written but it no longer applies. - DevEd]
 
 
87116
Level 23 Pedagogist
ViLXDRYAD
 
 
 
post #87116 :: 2017.07.02 10:28am :: edit 2017.07.02 3:54pm
  
  Blaze Weednix hæitd this
[Deleted - Please ignore this, keep on topic and move on]
 
 
87117
Level 14 Pixelist
Blaze Weednix
 
 
post #87117 :: 2017.07.02 10:33am
  
  DevEd hæitd this
Except when you didn't do shit for days. If you're working on a collaborative project you're expected to do what has to be done instead of branching out on whatever arbitrary shit you came up with.

I tried my best coding an engine but in the end it's not worth it. I'm not willing to do stupid crap that won't ever be finished and that none of my teammates were serious about. Also thanks for insulting me when I'm trying to legit argue, sounds just like your usual self.

Include me in the credits or not, I don't really care.
 
 
87118
Level 22 Chipist
DevEd
 
 
 
post #87118 :: 2017.07.02 10:35am
  
  Jangler, TMM12, Dimeback, Jimmyoshi, andres, mootbooxle, raphaelgoulart, Quirby64, ViLXDRYAD and Blaze Weednix liēkd this
my next game jam gaem is going to be a game where blaze weednix and vilxdryad fight to the death
 
 
87120
Level 23 Pedagogist
ViLXDRYAD
 
 
 
post #87120 :: 2017.07.02 10:45am :: edit 2017.07.02 3:54pm
  
  Blaze Weednix hæitd this
[Deleted - Please ignore this, keep on topic and move on]
 
 
87121
Level 14 Pixelist
Blaze Weednix
 
 
post #87121 :: 2017.07.02 10:53am
  
  goluigi, Dimeback, Sinc-X, raphaelgoulart and DevEd hæitd this
Yeah thanks for confirming my opinions on you, you're an idiot.
 
 
87122
Level 23 Pedagogist
ViLXDRYAD
 
 
 
post #87122 :: 2017.07.02 10:54am :: edit 2017.07.02 3:54pm
  
  Savestate, Dimeback, Sinc-X, raphaelgoulart and Blaze Weednix hæitd this
[Deleted - Please ignore this, keep on topic and move on]
 
 
87125
Level 22 Chipist
DevEd
 
 
 
post #87125 :: 2017.07.02 11:30am :: edit 2017.07.02 11:50am
  
  Jangler, Dimeback, Razerek, Galak Sea, Quirby64, raphaelgoulart, ViLXDRYAD and Lia liēkd this
  
  goluigi hæitd this

edit: i forgot to mention that that was intended for both vilxdryad and blaze weednix
 
 
87127
Level 30 Mixist
mootbooxle
 
 
 
post #87127 :: 2017.07.02 11:57am
  
  Jangler, tfx, Dimeback, ViLXDRYAD, Sinc-X, NerdMcBoon, Lia and raphaelgoulart liēkd this
  
  goluigi hæitd this
Roll a fat one. Eat an avocado. Chill the fak out!
 
 
87129
Level 23 Pedagogist
ViLXDRYAD
 
 
 
post #87129 :: 2017.07.02 12:13pm :: edit 2017.07.02 3:54pm
[Deleted - Please ignore this, keep on topic and move on]
 
 
87130
Level 17 Pixelist
Galak Sea
 
 
 
post #87130 :: 2017.07.02 12:34pm :: edit 2017.07.02 12:38pm
  
  Jangler liēkd this
  
  ViLXDRYAD hæitd this
Start fighting in spanish while you're at it :O

Nice advertisement campaign btw
 
 
87131
Level 25 Chipist
Razerek
 
 
 
post #87131 :: 2017.07.02 12:49pm
  
  ViLXDRYAD hæitd this
hooray, drama!
 
 
87132
Level 23 Pedagogist
ViLXDRYAD
 
 
 
post #87132 :: 2017.07.02 12:49pm :: edit 2017.07.02 3:54pm
[Deleted - Please ignore this, keep on topic and move on]
 
 
87138
Level 26 Mixist
A-zu-ra
 
 
 
post #87138 :: 2017.07.02 1:27pm :: edit 2017.07.02 1:31pm
  
  goluigi liēkd this
Brother cancelled plans of going to the local county fair, so stream is back today at roughly 2:30pm PST

"but a-zu-ra you said it was 2:00pm pst earlier" let me eat lunch and shower, okay ( ゚^゚)
 
 
87140
Level 29 Hostist
puke7
 
 
 
post #87140 :: 2017.07.02 1:35pm
  
  Doxic, Sinc-X, Jangler, A-zu-ra and ViLXDRYAD liēkd this
  
  goluigi hæitd this
omg slept in after working on my game until 7:30am and missed the deadline

stop the drama - why i wake up to drama!!!
 
 
87142
Level 29 Mixist
goluigi
 
 
 
post #87142 :: 2017.07.02 2:18pm :: edit 2017.07.02 2:26pm
  
  Jangler, Jimmyoshi and Razerek hæitd this
このスレッドの中で何が起こってんの??おれはこんなきもい雰囲気ぜんぜんわかんないし、誰か日本語で教えてくれないだろ????(*_*)
 
 
87143
Level 22 Chipist
DevEd
 
 
 
post #87143 :: 2017.07.02 2:25pm
  
  goluigi liēkd this
goluigi hæitd this
 
 
87144
Level 29 Mixist
goluigi
 
 
 
post #87144 :: 2017.07.02 2:32pm
i like a-zu-ra tho
 
 
87145
Level 22 Chipist
m9m
 
 
 
post #87145 :: 2017.07.02 2:35pm
  
  gotoandplay, Ktcmoop, Savestate, andres, ViLXDRYAD, Jangler, Quirby64, DevEd, VinCMG and goluigi liēkd this
[dusts off voting categories]
 
 
87146
Level 28 Chipist
Jangler
 
 
 
post #87146 :: 2017.07.02 3:36pm
  
  gotoandplay, raphaelgoulart, VinCMG, Savestate, goluigi and Sinc-X liēkd this
what was the point of having that conversation here instead of in private? to see who gets more liēks and hæits?

anyway i'm glad more entries showed up! trying not to get skull aura this time
 
 
87147
Level 29 Hostist
puke7
 
 
 
post #87147 :: 2017.07.02 3:52pm
  
  Galak Sea, Savestate, goluigi, Quirby64, Lia, Jangler and ViLXDRYAD liēkd this
here is the interactive website i made
(might be a game?)

http://b-knox.com/misc/Unicode-Omega-Hawk/
 
 
87148
Level 23 Pedagogist
ViLXDRYAD
 
 
 
post #87148 :: 2017.07.02 3:53pm :: edit 2017.07.02 3:57pm
  
  raphaelgoulart, goluigi and Jangler liēkd this
Not at all! it was just something that got out of the rail

Please let's forget all this, i deleted my comments so move on; this is not pleasant at all, let's keep on the compo's topic please

edit: also neat game, puke7! lmao i wish it could have made it in time to this compo
 
 
87152
Level 25 Chipist
Quirby64
 
 
 
post #87152 :: 2017.07.02 5:42pm
  
  mootbooxle and ViLXDRYAD liēkd this
<bugreport>
100% voted, basically! Since I was a collab on Mr. Ampersand as well, I cant vote on it, but I did on all the others. :p
</bugreport>

Great entries here, guys!! You all definitely know how to ASCII. \.o./
 
 
87195
Level 26 Mixist
A-zu-ra
 
 
 
post #87195 :: 2017.07.03 2:52am :: edit 2017.07.04 12:48am
  
  andres, Quirby64, ViLXDRYAD, Jangler, raphaelgoulart, Lia and Baron Knoxburry liēkd this
Speedrun splits are available for select Game Jam 2 games

Available in two flavors: LiveSplit and WSplit (will add more on request)

Supported games:
Herbert Willis (4 splits)
- Run begins when you are transported to the first stage
- Beat each respective stage (3 of them)
- Trigger the "you can't leave." message (run is considered complete by doing this)

The Long Sleep (5 splits)
- Run begins when you press ENTER on the title screen (6.50 offset)
- Defeat Gordon in the intro section
- Get $10 to buy the sword
- Talk to Gordon up on the mountains
- Defeat Shrunk and get the staff
- Awaken from the long sleep (run is considered complete when the music triggers)

Letterquest (HTML5 ver)(3 splits)
- Run begins when you press ENTER on the title screen
- Rescue t in Interwebz Explorer
- Rescue n in File Manager
- Trigger the Mr. Viruz cutscene (run is considered complete here)

Mr. Ampersand in ASCII World (5 splits)
- Run begins when you press ENTER on the title screen
- Beat each respective stage (4 of them)
- Defeat the end boss (run is considered complete when the credits begin)

Someone else can handle The Legend of Giant Spinning Cock because that game is super hard for my lackluster platforming skills ( ゚^゚)

Also would've added Letterquest if not for the crash after the first two stages
 
 
87200
Level 28 Chipist
Jangler
 
 
 
post #87200 :: 2017.07.03 7:07am
  
  gotoandplay, ViLXDRYAD and Sinc-X liēkd this
i think i'm obligated to stream this now
 
 
87208
Level 25 Chipist
Quirby64
 
 
 
post #87208 :: 2017.07.03 9:26am
  
  mootbooxle and ViLXDRYAD liēkd this
Letterquest (idk what splits are haha)
- Wait until the game crashes (run is considered complete then)

Ok actually though, I did get a working Windows compile of the game that doesn't crash, if anyone wants to try that out.
:p

Moral of story : GMS HTML5 export is broken. I might have to attempt acutally making something not in game maker next time, ahh. :o
 
 
87210
Level 26 Mixist
A-zu-ra
 
 
 
post #87210 :: 2017.07.03 9:36am :: edit 2017.07.03 9:43am
  
  Quirby64 and ViLXDRYAD liēkd this
Splits are basically checkpoints in the run so as to gauge how you're progressing on each portion of the run, since you can then improve on certain sections and get a better picture of your run in general (e.g. whether the run is improving consistently or if you're just picking up slack from a pretty bad section elsewhere).

If I were to do Letterquest splits based on the HTML5 version, they'd be this:
- Run begins when you press ENTER on the title screen
- Rescue t in Interwebz Explorer
- Rescue n in File Manager
- Trigger the Mr. Viruz cutscene (run is considered complete here)

And now they're supported splits!
 
 
87214
Level 26 Mixist
A-zu-ra
 
 
 
post #87214 :: 2017.07.03 11:11am
  
  ViLXDRYAD, Jimmyoshi, Sinc-X and Quirby64 liēkd this
Gonna do a special off-schedule speedrun stream on Wednesday at 5PM PST on my Twitch channel
, speedrunning the aforementioned games that I made LiveSplit and WSplit splits for.
 
 
87364
Level 26 Mixist
A-zu-ra
 
 
 
post #87364 :: 2017.07.05 9:11am
  
  Quirby64 and ViLXDRYAD liēkd this
↑ reminder that i'm doing a thing later today _(:3 」∠ )_ ↑
 
 
87416
Level 24 Grafxicist
Ktcmoop
 
 
 
post #87416 :: 2017.07.06 5:32am
  
  Quirby64 and Sinc-X liēkd this
1. Finished voting
2. Nice job everyone!
3. sorry i flaked
 
 
87486
Level 26 Mixist
A-zu-ra
 
 
 
post #87486 :: 2017.07.07 9:33am
  
  Quirby64, Sinc-X and ViLXDRYAD liēkd this
Part of me is tempted to throw the games that I sped through into speedrun.com
for comparison and competition's sake

should i do the thing
 
 
87487
Level 28 Chipist
Jangler
 
 
 
post #87487 :: 2017.07.07 10:26am
  
  Quirby64, A-zu-ra and Sinc-X liēkd this
i would wait until you actually have competition (if you don't already)

src has some pretty dumb shit in it already though so i see no reason not to add them on principle. but also no reason to add them if yr the only runner
 
 
87488
Level 26 Mixist
A-zu-ra
 
 
 
post #87488 :: 2017.07.07 11:03am
Fair enough; I'll wait for at least one more contender before I add them

Then again, there are also games posted on the site that have no runs associated with it at all, so I'll think about it ( ゚Д゚)
 
 
87495
Level 19 Chipist
growley
 
 
 
post #87495 :: 2017.07.07 7:27pm
  
  Quirby64 liēkd this
I was waiting for the devs to do it but as they didn't I upped some mp3's of the bgm that i liked. hope thats ok, just wanted to be able to listen to it through the site!
 
 
87583
Level 21 Mixist
FamicomForever
 
 
 
post #87583 :: 2017.07.08 11:19pm
  
  Sinc-X, m9m, NerdMcBoon, andres, null1024, A-zu-ra and Jimmyoshi liēkd this
  
  Xyz hæitd this
idea: next game jam have a open but direct themes ala ludum dare, giving one or two word prompts, it may result in more games being able to branch out and do whatever while still keeping the vibe of the original idea, ykno?
 
 
87676
Level 28 Mixist
Jimmyoshi
 
 
 
post #87676 :: 2017.07.10 11:20am
  
  A-zu-ra, goluigi, Galak Sea, andres, Sinc-X, Ktcmoop, m9m and NerdMcBoon liēkd this
^ Agreed. I was not a fan of the theme this time around, as I thought it was extremely restrictive. I think themes should be broader and more open to what you can do. Don't get me wrong though, it was a neat idea and it was cool trying to experiment with what we could do within the limitations (and it led to some cool entries), but I think there's a reason the turnout was lower this year despite being a longer jam period. Imagine how amazing the entries could turn out in a 9-day jam if we had a less restrictive theme.
 
 

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