31952
Level 31 Chipist
Strobe
post #31952 ::
2013.09.03 7:43pm :: edit 2013.09.05 1:52am
Jorge Medina, TristEndo and Chip Champion liēkd this
Jorge Medina, TristEndo and Chip Champion liēkd this
Currently a work in progress, the aim is to build an
"Escape the room" engine, or just any type of point n' click
game. Currently runs on any computer capable
of OpenGL 1.1, (Older Intel GPUs not supported)
The current test map and runtime can be downloaded here:
http://lmao.rotfl.at/upload/Strobe/EscapeTheRoom_v032.zip
Edit: Now alpha v0.32a
--------------------------------------------------------------------------
Pre-caching whole game and optimizing in RAM instead of
doing it room-per-room basis, room transitions are now
superfast.
Update to DevMode priorities overlap.
Unretriggable triggers can no longer be retriggered due to a bug.
Delay on triggers, especially keypad have been eliminated.
----------------------------------------------------------------------------
You can enter devmode with "-itsneverlupus" switch, but beware that there are very few sanity checks and its easy to crash the engine if something goes wrong.
Also a lot of issues with buttons and trigger overlap in devmode that will be fixed in later versions.
"Escape the room" engine, or just any type of point n' click
game. Currently runs on any computer capable
of OpenGL 1.1, (Older Intel GPUs not supported)
The current test map and runtime can be downloaded here:
http://lmao.rotfl.at/upload/Strobe/EscapeTheRoom_v032.zip
Edit: Now alpha v0.32a
--------------------------------------------------------------------------
Pre-caching whole game and optimizing in RAM instead of
doing it room-per-room basis, room transitions are now
superfast.
Update to DevMode priorities overlap.
Unretriggable triggers can no longer be retriggered due to a bug.
Delay on triggers, especially keypad have been eliminated.
----------------------------------------------------------------------------
You can enter devmode with "-itsneverlupus" switch, but beware that there are very few sanity checks and its easy to crash the engine if something goes wrong.
Also a lot of issues with buttons and trigger overlap in devmode that will be fixed in later versions.