240465
decided i will spend the day listening to all 3 mother games' OSTs for 11 hours from 7am-6pm. I have heard all of them plenty, but not in sequence like this. While writing this, I was informed we're getting thunderstorms so I may not manage it today due to Power Outage. rip
anyway, one thing I feel EarthBound does really well that the other games don't quite do as well (MOTHER 3 is better overall, but it's a slower burn imo) is the sound design during the intro section. in fact I think that intro section might be one of the single greatest of any video game. so much of the story is told thru sound effects and ambience baked into the music itself, from something as simple as the buzzing sound Buzz-Buzz makes in the background of certain tracks to sort of show the hole that's left upon his death, to the police sirens that you hear once the meteorite crashes, which I'd say is one of the craziest "show don't tell" things in the entire game.
the gameplay is tied into all of this, too; I was thinking about how the battle music breaks the flow of the tracks I put together and then it made me realize that your first time going to the meteorite there's no enemies at all. but then you go back to bed for a little bit, get help from Pokey, and they start spawning. between that and the fact (though I didn't think about this, thank you random youtube comment) that Ness' mother asks him to open the door in the middle of the night, it really shows the player, again, without ever directly *telling* them, that peace existed before all of this started happening. idk. Mother 3 def has the better overall story. but EarthBound's no slouch, at least during that opening.
thank you for reading this word vomit
anyway, one thing I feel EarthBound does really well that the other games don't quite do as well (MOTHER 3 is better overall, but it's a slower burn imo) is the sound design during the intro section. in fact I think that intro section might be one of the single greatest of any video game. so much of the story is told thru sound effects and ambience baked into the music itself, from something as simple as the buzzing sound Buzz-Buzz makes in the background of certain tracks to sort of show the hole that's left upon his death, to the police sirens that you hear once the meteorite crashes, which I'd say is one of the craziest "show don't tell" things in the entire game.
the gameplay is tied into all of this, too; I was thinking about how the battle music breaks the flow of the tracks I put together and then it made me realize that your first time going to the meteorite there's no enemies at all. but then you go back to bed for a little bit, get help from Pokey, and they start spawning. between that and the fact (though I didn't think about this, thank you random youtube comment) that Ness' mother asks him to open the door in the middle of the night, it really shows the player, again, without ever directly *telling* them, that peace existed before all of this started happening. idk. Mother 3 def has the better overall story. but EarthBound's no slouch, at least during that opening.
thank you for reading this word vomit


