207651
So... recently I've started making a sample pack for the SNES using original samples of mine: https://battleofthebits.com/academy/GroupThread/41672/DFC+%28SNES+sample+pack%29+-+season+1+-+guitars+%28+and+some+harpsichord%29/
At the time, I was a just a c700 VST fan. However, now I am a SNESmod enjoyer. For those of you who don't know (most of you know) c700 autocorrects any samples given to it to 16 bit quality.
I assumed this autocorrecting for my samples when I released the first pack. I just sampled what I needed to, found a single cycle waveform and did my thing. However, now that I use SNESmod, I need do the funny downsample thing on my end to make the DFC as universally usable as possible.
I tried saving the audio from c700 as .brr and then converting it to .wav to make c700 do it for me, but it always sounded off in OpenMPT. Also, when I tried to copy the sample rate and loop points of how it ended up in c700, it was always a decimal sample rate, which neither audacity or openMPT lets me assign.
TLDR; how do I calculate how much I need to downsample (from 32khz) to still have my loops be a single cycle waveform and to not make the sample sound too different?
At the time, I was a just a c700 VST fan. However, now I am a SNESmod enjoyer. For those of you who don't know (most of you know) c700 autocorrects any samples given to it to 16 bit quality.
I assumed this autocorrecting for my samples when I released the first pack. I just sampled what I needed to, found a single cycle waveform and did my thing. However, now that I use SNESmod, I need do the funny downsample thing on my end to make the DFC as universally usable as possible.
I tried saving the audio from c700 as .brr and then converting it to .wav to make c700 do it for me, but it always sounded off in OpenMPT. Also, when I tried to copy the sample rate and loop points of how it ended up in c700, it was always a decimal sample rate, which neither audacity or openMPT lets me assign.
TLDR; how do I calculate how much I need to downsample (from 32khz) to still have my loops be a single cycle waveform and to not make the sample sound too different?