Anyone got tips and other help for writting longer songs?
BotB Academy Bulletins
 
 
192963
Level 23 Mixist
SnugglyBun
 
 
 
post #192963 :: 2024.07.06 5:17am
  
  cabbage drop, NardInYourYard, retrokid104 and Hexer liēkd this
So, one thing I find myself wanting to do and struggling a lot at the same time is wanting to write songs longer than the 4 minute mark.
Most of my songs are around 2 - 4 minutes long, although I did make something that's around 5 minutes and 30 songs long once (i posted it outside of BOTB though)

I wanna try writing songs that are at least 5 minutes long or more, and I even wanna try to write a 10+ minute long prog suite if I can at some point.
But then i feel like I might end up making my songs repetitive if i make them too long; along with the fact that I can be impatient when it comes to songwritting sometimes, instead of letting an idea actually grow properly

So.. I wanna know and would like some advice over how you people write longer songs. Like what are your techniques, the thought you put into that songwritting process, how to make something that goes on without feeling repetitive and that actually develops meaningfully?
 
 
192964
Level 23 Chipist
Blast_Brothers
 
 
 
post #192964 :: 2024.07.06 5:35am
  
  cabbage drop, Hexer and SnugglyBun liēkd this
Sometimes I'll write one part of a song, and then work on another part that sounds completely different, and worry later about how I'm going to bridge them together. Or sometimes I don't bridge them at all, and I just let the different parts rub against each other. That works too.
 
 
192965
Level 28 Chipist
gotoandplay
 
 
 
post #192965 :: 2024.07.06 6:11am
  
  SnugglyBun and nitrofurano liēkd this
Be less selective
 
 
192973
Level 29 Chipist
nitrofurano
 
 
 
post #192973 :: 2024.07.06 7:59am
  
  NardInYourYard, Jangler, SnugglyBun, SRB2er, Prestune and Blast_Brothers hæitd this
  
  Melon, Viraxor, syntheticgoddess and Arcane Toaster liēkd this
my 2 hour song was made from a script that generates a .vgm file with a sequence of random registers and values
 
 
192974
Level 25 Chipist
DefenseMechanism
 
 
 
post #192974 :: 2024.07.06 8:23am :: edit 2024.07.06 8:23am
  
  cabbage drop, Jangler, agargara, Viraxor, Hexer, VirtualMan, kilowatt64, Arcane Toaster, SnugglyBun, Lasertooth and damifortune liēkd this
unfortunately i don't, but i also think that the song will let you know if it needs to develop further. i'm a fan of the "say what you need to say and then get out" school of songwriting
 
 
192975
Level 29 Chipist
nitrofurano
 
 
 
post #192975 :: 2024.07.06 9:02am
  
  SRB2er liēkd this
perhaps listening "long songs" might help - https://zinginstruments.com/best-long-songs/
 
 
192977
Level 29 Chipist
BubblegumOctopus
 
 
 
post #192977 :: 2024.07.06 9:31am :: edit 2024.07.06 9:36am
  
  cabbage drop, Jangler, Viraxor, syntheticgoddess, Hexer, DefenseMechanism, SnugglyBun, Lasertooth, damifortune and WobbleBlast liēkd this
I'm a big fan of what defmech said and I've actually had a lot of people tell me that they like my albums for being that way. That said though, the question is specifically "how to do this", I just wanted to offer more consolation regarding the feeling you might have that you "have to" or "should" make longer music, just knowing I used to be sensitive about my own output in that way.

My writing process is always fairly improvisational, like "okay, what do I hear next in my head??" but planning ahead can work for ensuring the piece never gets stuck in "well, guess that's it then!". Like you know you wanna start at one style and level of intensity and end at another, then you have some groundwork to plan the emotional arc of the song. or if you're like "I will use This type of song structure" and write to that.

Sometimes I will have an idea like what blast said, but I often have a hell of a time trying to figure out how to connect the two in that case..
I'll have all these blocks of music that I just have to keep kicking down the road further and further until their time comes or I simply leave it in an old version of the project file when I "save as..."

I think an often overlooked method to bridge parts together is the humble solo drum fill, be it one that that extends the meter or form of the song or one that just happens where the rest of the instruments would usually continue. It resets the brain just long enough to make a completely new sounding segment of music feel way more natural and "earned" than if you just heard those two sections together in immediate succession. It could of course be some other kind of non-tonal thing that happens to create some space or even just a chord held out or bass line being repeated for half a measure etc etc, but that's the one I chose.

Starting with or arriving at some kind of more ambient/ethereal/somber/minimalist/etc section also works, of course.

My friend Devi McCallion once smartly pointed out to me that sometimes all you need to do to make a section feel more fresh is change the drums behind it when you bring it back and the "change one thing" method works in many other ways too: same melody over different chords, responding to a melody with itself, played by another instrument (Jun Ishikawa does this all the time on his SNES soundtracks and it never sounds bad even once), same exact music but transposed to another key... or time signature heh

And then of course you can just write "rhapsody" style and just sorta throw all kinds of new sections in succession and maybe never return to anything at all... maybe include a motif or two??? It's less common than repeating structures but it's out there.

And then you know... the dance music type method where you extend repeating things by building with one new element at a time, take some away, bring most of it back, etc etc using rhythm to create the tension, release, and momentum we usually associate with tonal choices.
I feel like this also kinda ties to the idea of changing chords LESS often (many BotBrs hate seeing these words) to give more breathing room to other kinds of development, longer melodies/whatever and make the eventual change more impactful
 
 
192981
Level 21 Chipist
Max Chaplin
 
 
 
post #192981 :: 2024.07.06 10:38am
  
  Viraxor, retrokid104, CouldntBeMe, roz, Arcane Toaster, SnugglyBun and damifortune liēkd this
A straightforward method to make a long Prog song is to take the generic Rock song structure (verse-chorus-verse-chorus-bridge-verse-chorus) and elongate parts of it. Make the intro a minute and a half long and stretch the bridge to three minutes and you might already pass the seven minute mark. Make the bridge musically distinct and it already feels like a suite. You could even replace each verse-chorus instance with a long multipart journey, and the underlying Pop structure will still be identifiable. This is how many Yes songs work (e.g. Close To The Edge).

New sections can be generated by taking a single element from an existing part (e.g. background ostinato, bassline, pads) that sounds different when isolated (due to the absence of harmonic context) and building a new part around it, possibly while repurposing motifs from the existing parts.
 
 
192982
Level 23 Mixist
SnugglyBun
 
 
 
post #192982 :: 2024.07.06 11:59am :: edit 2024.07.06 11:59am
  
  Viraxor, nitrofurano and DefenseMechanism liēkd this
Thank you all for the kind words and help.
I don't necessarily want to make my songwritting to be like super long songs only, I just wanna try doing a few longer songs as a fun exercise,
I know that shorter songs already say a lot to the listener and communicate what I need to say too pretty well :3
 
 
192983
Level 29 Chipist
nitrofurano
 
 
 
post #192983 :: 2024.07.06 1:01pm
an example of long songs i remembered now, for motivation/inspiration: https://www.youtube.com/watch?v=Dr94cmmNpkM
 
 
192984
Level 29 Chipist
nitrofurano
 
 
 
post #192984 :: 2024.07.06 1:03pm :: edit 2024.07.06 1:05pm
  
  cabbage drop liēkd this
maybe we all need some long song battles for practicing! ;) (around 30 minutes would be a great exercise, fitting in a vinyl lp whole side)
 
 
192992
Level 23 Chipist
syntheticgoddess
 
 
 
post #192992 :: 2024.07.06 2:14pm
  
  Viraxor, Lasertooth, CouldntBeMe, retrokid104, SnugglyBun, damifortune and cabbage drop liēkd this
ooh, nitro, a script to generate a .vgm file sounds neat :D love me some algorithmic processes to cultivate *something* on a blank canvas that you then pare down to whatever feels most musical!

as others have pointed out, repetition is your friend, and repetition with variation even more so. listen to most long-form classical works and you will find many repeated common threads, interwoven together with such variety that even when the same melody is repeated, it feels like you've turned a kaleidoscope, making new shapes and colors from familiar pieces. the inimitable Arnold Schoenberg would use the phrase "developing variation" to refer to this.

in contemporary terms, this can be, for example, repeating a melody but changing up the drums or the bass or all kinds of textural elements, or *starting* a melody as a repeat but then wandering off the trail with something new.

I'd also spend some time thinking about form in songwriting. considering the purpose of an intro, verse, chorus, bridge, coda, how to arrange those building blocks and how to mess with convention, can be very useful for maintaining a sense of coherence over time.
 
 
192999
Level 21 Mixist
NardInYourYard
 
 
 
post #192999 :: 2024.07.06 3:18pm :: edit 2024.07.06 3:23pm
  
  syntheticgoddess and SnugglyBun liēkd this
I won’t get too much into this right now because it kind of spoils my album, but there is a song on there that’s pretty dang long.
One thing that really helped me push the length of that song was this strategy that I guess I will just call “scapes” (short for soundscapes I guess)

So I’m in FL Studio, and I’ve got this idea for a song for my album, and it’s moving along pretty well, right until the 3ish minute mark. I needed something that would keep the ball rolling and quickly because I was shooting for something pretty fast paced and experimental/progressive. (I think this strategy works for any genre to a certain extent.)

So I created a pattern (in FL studio, like the tool) and named it “scape 1”, basically what I did from there was just scroll through all of my plugins and presets within the plugins to find any random cool synth, perc, arp, or sequence I liked. Then I’d take 2-4 of those, make any random/unique progressions/melodies/harmonies for them to play together in the pattern, and I’d get this “soundscape” as a result, which is basically just a couple cool synths playing some related patterns over eachother. (These scapes would usually register in the middle-high end of the audio spectrum so that I could layer basslines and drums to go under them, and a lead on top or something)

And in this song for my album, I made like 10-15 of these scapes that usually just lasted 8 beats before looping, and was able to make a bunch of different, unique sounding sections because the “scapes” that served as the base of the sections were generated with just anything I thought sounded cool, layered on top of eachother. Sorry if this isn’t clear, it’s kind of hard to describe.
 
 
193001
Level 23 Chipist
Titan of Plasma
 
 
 
post #193001 :: 2024.07.06 4:03pm
  
  cabbage drop, syntheticgoddess and SnugglyBun liēkd this
If you feel stuck with a song being too short before becoming repetitive, why not trying the rhapsody/variety-hour style? You can end up with an epic composite song made of many little songs. Just be sure that all of them have at least one common axis to stick together and work on the transitions between them so they are coherent.
 
 
193003
Level 23 Chipist
syntheticgoddess
 
 
 
post #193003 :: 2024.07.06 4:51pm
  
  cabbage drop and SnugglyBun liēkd this
mixtape-as-song is legit
 
 
193004
 
 
193005
Level 23 Mixist
SnugglyBun
 
 
 
post #193005 :: 2024.07.06 5:15pm
  
  cabbage drop liēkd this
Oh yeah I read those posts a while back. I think they're quite great for that kind of stuff.
 
 
193013
Level 25 Chipist
Viraxor
 
 
 
post #193013 :: 2024.07.07 3:35am
  
  cabbage drop and Max Chaplin liēkd this
make a couple of 3-minute (or shorter) songs that are in similar keys and sound similar and then just connect them. that's how this was made https://www.youtube.com/watch?v=_Zm_fNPaAFc
 
 
193016
Level 11 Chipist
B-Doh
 
 
post #193016 :: 2024.07.07 5:23am :: edit 2024.07.07 8:48pm
  
  Viraxor, cabbage drop, DefenseMechanism and damifortune liēkd this
Take a look at longer songs that you like and analyze it's song structure. If you can identify the different sections of that song, it'll help you during your songwriting process. So don't worry about copying whatever you're inspired by.
 
 
193022
Level 18 Chipist
Stupe
 
 
 
post #193022 :: 2024.07.07 8:16am
  
  Viraxor, cabbage drop and damifortune liēkd this
B-Doh is right, studying is good; if you can perceive what you're hearing it makes it a lot more painless to pull it off yourself. I like to try and listen to a tune and see if I can manage to write down the form after one go. Doesn't have to be complicated, you can just put something like "intro, A section, B section, A but plus drums, sax solo," etc. As much or as little detail as you want. But when you're focusing on memorizing the sections, you start to "feel" the whole. My 2 cents. I do find it hard to write longer things "naturally" in trackers because it's hard to work in big gestures... when you have paper in front of you, you can just draw a big line.
 
 
193029
Level 31 Chipist
damifortune
 
 
 
post #193029 :: 2024.07.07 8:54am
  
  cabbage drop and DefenseMechanism liēkd this
@Stupe the big line thing is something i was genuinely taught in school, that you can draw your own arc of intensity for the form of the piece of music you're writing, essentially just a graph over time of how you want the energy levels to be shaped - can be as vague as you want, a dome shape or a couple ramps up that leap back down or whatever. thinking about the overall form of your music is super important though! i strongly believe in that kind of planning ahead, or considering that path as early as you can in the process. if you have a plan, writing is easier and more focused.
 
 
193037
Level 23 Chipist
syntheticgoddess
 
 
 
post #193037 :: 2024.07.07 12:59pm :: edit 2024.07.07 1:04pm
  
  cabbage drop liēkd this
+1, also was taught the big line, and have been struggling to conceptualize it in digital interfaces

tonally, I also enjoy thinking in key centers -- starting in I major, saying ahead of time that the B section is in vi, a bridge will be in bIII, etc

to me, that helps to establish structure and to come up with little in-between gestures (and to come up with harmonic interest! how do we get from I to vi? how are we approaching a secondary dominant? little questions like that shape musical ideas and give birth to cool gestures)
 
 
193138
Level 23 Chipist
icrawfish
 
 
 
post #193138 :: 2024.07.08 8:49pm
  
  cabbage drop liēkd this
(Hopefully I'm adding to, and not being redundant on top of, the above stuff)

In my (admittedly limited) experience, something that has helped me think of longer tunes is having a core idea and finding ways to imagine that in different contexts, while still holding on to the same core idea. It could be starting with a simple motif and trying to use that in different keys, genres, emotional contexts, all of the above; or you could even work the other way and have an idea of the different parts of the song you want to have emotion-wise or stylistically, and figure out what it is that you want to have to unify those parts together.

I tend to think of longer songs as inherently telling a story in some way, so the song needs to behave as such in how it goes places, what it handles, and how the overall topic of the story is reflected both in each part of the song as well as in how the parts fit together. Of course, that doesn't mean every song is a concrete tale with a paragraph of lore behind it; but when one takes the listener on a long journey, they want to enter it having a vested interest in seeing where the song goes and leave it feeling satisfied with the outcome of what they got to know. That maybe a bit of a hardcore way of putting it, admittedly, but it's something I would deem worth considering (that being what keeps the listener listening to the song for so long).

I would offer more concrete compositional advice, but it would seem such has been tackled at length by the above posters, so I will save my breath and your ears. I hope you are able to make a truly grand tune!
 
 

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