181015
this is really pretty! the sines are so delicate. not sure what was up with the dpcm import! could have to do with the format of the audio, like bit rate/depth or stereoness, no idea how it interprets those things
With the N163 expansion chip, because I love sine waves and 163 is my favorite number.
On the other hand, this doesn't use the DPCM channel, because I couldn't get 0CC-Famitracker to import samples. They just kept coming out silent. Looking back, it seems like I unintentionally avoided using the second pulse channel as well.
The N163 parts don't appear to play back on foobar2000's Game Emu Player, which was somewhat alarming when I test-listened 2 minutes before the deadline, but NSFPlay seems to play it back just fine.
The render fades out after looping.