225643
Unfortunately won't have time to playtest this myself, but I did some mental simulations, haha.
Very cool idea to turn normal playing cards into a resource gathering game!
The rules were easy enough to understand and imagine. Every time I tried to think of a possible problem with the game, I saw it had already been addressed by the rules, so good work!
One thing I could foresee being somewhat confusing is trying to keep track of which building does what. They are represented by icons so you can just look up to see which building each icon represents, but I think trying to keep track in your head of many different buildings could get a bit mentally taxing. However I bet skilled players would like that level of complexity!
There seems to be a good amount of strategy involved in trying to block your opponent from getting specific resources. If you see them going for a particular strategy, you can block them via miners or even build a building on top of a resource they want to permanently block them.
It seems like it's usually preferable to mine cards in the middle, so you can block 4 other spaces from your opponent, although this might not always be the case if there's a particularly valuable card on the edge.
Late game I expect the board will be quite crowded and choices to be quite limited. Could be frustrating, but this somewhat mimics real life ... ;)
Lovely clean design to the rules and the graphics.
Hope I can play this someday!
Very cool idea to turn normal playing cards into a resource gathering game!
The rules were easy enough to understand and imagine. Every time I tried to think of a possible problem with the game, I saw it had already been addressed by the rules, so good work!
One thing I could foresee being somewhat confusing is trying to keep track of which building does what. They are represented by icons so you can just look up to see which building each icon represents, but I think trying to keep track in your head of many different buildings could get a bit mentally taxing. However I bet skilled players would like that level of complexity!
There seems to be a good amount of strategy involved in trying to block your opponent from getting specific resources. If you see them going for a particular strategy, you can block them via miners or even build a building on top of a resource they want to permanently block them.
It seems like it's usually preferable to mine cards in the middle, so you can block 4 other spaces from your opponent, although this might not always be the case if there's a particularly valuable card on the edge.
Late game I expect the board will be quite crowded and choices to be quite limited. Could be frustrating, but this somewhat mimics real life ... ;)
Lovely clean design to the rules and the graphics.
Hope I can play this someday!