Journey of the Super-Musician 2 - Part 1
 
  Jun 11th 2025 1:40pm
 
 
Welcome to the sequel of Journey of the Super-Musician, over 10 years after the original was made!

(to the host of the stream: you may skip the remainder of the description if you wish)

0:00-0:29
There is another one of those "shooting stars" coming in from the sky. Melodically it sounds the same, but now it is accompanied by all of the other expansion chips (given that it's the sequel, so naturally it's given a bit of a grander entrance). There are a couple of unusual things about it, though... one of them being that the DPCM is instead substituted by a different chip altogether...

0:30-0:41
...and as it comes down, it seems to have something... non-NES in it, to put things simply.

The "shooting star" in question comes crashing down in what is now essentially a 3D NES world. The backgrounds seem all tiled up and just frozen there graphically for the most part, and the characters look like a bunch of 3D sprites, choppy animation and all.

0:42-0:54
A wandering character approaches the "shooting star". As in the original, it seems to be giving off weird vibes, but given the world it lands in, it ends up sounding off musically. Also, graphically, things somehow seem more pixelated overall, if not a bit more colorful.

0:55-0:58
The character ends up singing along with the triangle waveform.

0:59-1:17
...and then the unexpected happens. A third triangle waveform! And then as it reveals that its triangle waveforms are not what they seem, it also starts growing...

1:18-2:20
It seems to be growing in some sort of pixelated mass... though for whatever reason, the character seems to be unphased and instead keeps going along, not realizing what's about to happen...

2:21-2:51
...well, it's another one of those super power infusions straight out of the
"shooting star". Except in this case, it seems like the character has decided to just keep singing off musically, not realizing they're no longer using the NES soundchip at all. Yes, they're still capable of doing so, just that they're unknowingly using the new chip instead... namely, the one straight out of the Atari Lynx. I think it's called Mikey.

2:52-3:23
There's that genuine NES comeback...

3:24-3:53
As the character walks away, they unknowingly leave behind graphics interacting in all kinds of strange ways, no doubt having been accidentally spread due to flaking off like a pixel that can theoretically scale under its own will.

3:54-4:59
As the graphics left behind morph, some of it morphs into something more akin to an Atari 8-bit system's graphics... and musically, the Pokey emerges.

5:00-5:55
Some areas of graphics end up further destabilizing to Atari 2600-esque graphics due to a bad interaction with the scaling pixels, with the sound degrading accordingly. These are barely stable since now things have to be done more more carefully rendering-wise.

5:56-6:52
See it (and hear it) spread like some sort of graphical (and sound) virus...

6:53-7:21
We now focus on a party-like scene happening semi-nearby, the people happily dancing away.

7:22-7:37
We've got some guests that haven't been seen in the prequel to liven things up some more! Put your hands up for the FDS and N163!

7:38-8:02
And also introducing the 5B!

8:03-8:41
Nobody is even paying attention to what's going on outside as the graphical transformation approaches... sound-wise, you, the listeners will find out that it is approaching... because of a stereo effect occurring on the Lynx sound chip that none of the other chips can pull off, since they're all part of the NES, which never had stereo support in the first place.

8:42-8:54
Something goes horribly wrong with the FDS and N163 chips...

8:55-8:58
...and then some of the channels from the N163 end up using a hallmark Atari-esque waveform.

8:59-9:13
The proverbial "man behind the DPCM" eventually catches on... albeit borderline too late.

9:14-9:27
The music is halted in order to make a phone call.

9:28-9:35
...unfortunately, the DPCM ends up succumbing to whatever sort of graphical and aural mayhem has encroached on the party before being able to explain the situation.

9:36-9:43
The call drops, and we end on a cliffhanger.

Tune in next time during a future compo on Battle of the Bits to see what happens next!

Credits:

Story and Concept: KungFuFurby
Music by: KungFuFurby
Featuring the following chips: 2A03, MMC5, VRC6, VRC7, FDS, N163, 5B, Lynx, Pokey, TIA, SPC700
Tracker used: Furnace v0.6.8.2

Hmm... wonder what the SPC700 is doing there? It was only used in the very beginning of the song...
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Tomas_AP - Starstroller


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10d100h - a lunar stare
 

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218686
Level 28 Chipist
KungFuFurby
 
 
 
post #218686 :: 2025.06.11 1:48pm
  
  RevvoBolt liēkd this
For those of you that want context, here are the originals, which were previously split into two parts: Part 1, released as a NSF entry, and Part 2, also released as a NSF entry, but under the Wildchip category.

Furnace was used in order to take advantage to being able to use non-NES chips together in one format, which in turn is the reason why I finally went through with a sequel. Otherwise the process would have turned out too tedious for me.
 
 
219090
Level 11 Chipist
Francomanx
 
 
post #219090 :: 2025.06.17 7:26am
Wow, almost every part left me wordless. I really liked these sections:

2:52-3:23

7:22-the rest of the song :D!
 
 
219107
Level 10 XHBist
Twenty-Seven
 
 
post #219107 :: 2025.06.17 9:25am
  
  RevvoBolt liēkd this
What a wonderful idea for using Furnace's multichip capabilities! It really takes you along for a ride.
 
 

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