202261
Level 30 Chipist
funute
post #202261 ::
2024.11.30 8:20pm
VirtualMan, Jangler, Chepaki, nitrofurano and arceus413 liēkd this
VirtualMan, Jangler, Chepaki, nitrofurano and arceus413 liēkd this
Writing this thread cause of some confusion from my zquest entry in Oops! All New Formats.
For context, the story I've gathered about this thing so far is:
"Zelda Classic" is the original Zelda clone project by Armageddon Games, of which ZQuest is the name of the level editor tool in Zelda Classic. At some point, Zelda Classic is made open source under the GPLv3 license. However, there are two different GitHub repos hosting Zelda Classic: ZeldaClassic/ZeldaClassic, which the official zeldaclassic.com website claims was unrightfully moved out of their Amageddon Games' ownership, and ArmageddonGames/ZeldaClassic which is under Armageddon Games' ownership and has some strange notice about the "theft" of the original repository (which you can reda for yourself). Funnily enough, the downloads page on the official site links to both repositories.
To add more confusion to the picture, there is a "ZQuest Classic" with its accompanying website, zquestclassic.com, and its ZQuestClassic GitHub repo which is also still seeing active development. It looks like this might be a "more proper" fork of the ZeldaClassic repo, but I'm not sure if the two are compatible with each other or not.
Zelda Classic's latest stable version is 2.53.1 whereas ZQuest Classic is on version 2.55.7. As mentioned before, both repos have recent activity. ZQuest Classic has prebuilt Linux binaries whereas Zelda Classic only seems to have Windows binaries, and the build instructions are super complicated for some reason.
As far as the format requirements go, the format is titled "ZQuest Classic". The lyceum article points to the zeldaclassic.com site for the official download, but purezc.net points to zquestclassic.com for the ZC download. The lyceum article also mentions Zelda Classic by name. So it's not clear if we should/can use ZQuest Classic or should stick to Zelda Classic.
For context, the story I've gathered about this thing so far is:
"Zelda Classic" is the original Zelda clone project by Armageddon Games, of which ZQuest is the name of the level editor tool in Zelda Classic. At some point, Zelda Classic is made open source under the GPLv3 license. However, there are two different GitHub repos hosting Zelda Classic: ZeldaClassic/ZeldaClassic, which the official zeldaclassic.com website claims was unrightfully moved out of their Amageddon Games' ownership, and ArmageddonGames/ZeldaClassic which is under Armageddon Games' ownership and has some strange notice about the "theft" of the original repository (which you can reda for yourself). Funnily enough, the downloads page on the official site links to both repositories.
To add more confusion to the picture, there is a "ZQuest Classic" with its accompanying website, zquestclassic.com, and its ZQuestClassic GitHub repo which is also still seeing active development. It looks like this might be a "more proper" fork of the ZeldaClassic repo, but I'm not sure if the two are compatible with each other or not.
Zelda Classic's latest stable version is 2.53.1 whereas ZQuest Classic is on version 2.55.7. As mentioned before, both repos have recent activity. ZQuest Classic has prebuilt Linux binaries whereas Zelda Classic only seems to have Windows binaries, and the build instructions are super complicated for some reason.
As far as the format requirements go, the format is titled "ZQuest Classic". The lyceum article points to the zeldaclassic.com site for the official download, but purezc.net points to zquestclassic.com for the ZC download. The lyceum article also mentions Zelda Classic by name. So it's not clear if we should/can use ZQuest Classic or should stick to Zelda Classic.