[NEW BOUNTY POSTED] Stereo sampling/effects in sample-based chiptune
BotB Academy Bulletins
 
 
164679
Level 22 Mixist
02FD
 
 
 
post #164679 :: 2022.12.19 1:03pm :: edit 2022.12.19 1:21pm
  
  fusoxide, Chepaki, puke7 and roz liēkd this
Hi. I have an interesting discussion topic (at least I think) that I would like to... well,,, discuss.

I love sample-based chips. They get a lot of crap for sounding all the same, and while I believe that overlooks the actual sonic qualities of the systems they're for, that's not what I'm hear to talk about today. Naturally, with a limited amount of space and number of channels, you can't usually sample in stereo. Most chips don't even support storing a sample as a stereo pair.

However, I have found 1 DS game (that kicks ass might I add) that has a stereo drum break in it, and it's here:
Pokémon Black 2 / White 2 ~ Battle! Gym Leader (Hoenn Version)


Now, what I want to know is of some other examples of stereo samples in games. Obviously, I don't mean full-song audio streams of left and right channels, but if you know of one of that type that's somewhere unexpected, that would be cool, too, I guess.
The criteria (obviously) is that the 2 samples are of the same instrument, but play panned left and right at the same pitch.

If you have an example, expect 1 b00n as a gift for each!

Also I won't give b00ns for stuff that's released way after a console's lifespan

EDIT: If you just wanna discuss cool examples of stereo effects in chiptune, I'm down to do that as well. I realized that there is a very good chance that nobody has anything to add to this discussion...
 
 
164684
Level 21 Mixist
Chepaki
 
 
 
post #164684 :: 2022.12.19 1:53pm
  
  02FD liēkd this
Yeah, the things they did with stereo mixing in the GBA and DS pokémon games were pretty wild... My favorite track in the whole PKMN RSE soundtrack, Mt. Pyre Peak
does this pretty cool thing at 0:40 where you have that instrument spinning around you very fast, as if its trying to make you feel dizzy
 
 
164691
Level 12 Chipist
fusoxide
 
 
post #164691 :: 2022.12.19 5:17pm
  
  02FD liēkd this
The Nine Hours, Nine Persons, Nine Doors OST
seems to use genuine stereo samples. But yeah, outside of stuff like tracker modules I’ve rarely heard stereo samples in sample-based chiptune (and in many cases they just fake stereo by playing the same both left and right and delaying either channel)
 
 
164694
Level 22 Mixist
02FD
 
 
 
post #164694 :: 2022.12.19 8:42pm
  
  fusoxide liēkd this
holy shit the 999 ost is awesome and it reminds me i need to play this wonderful game
 
 
164720
Level 12 Chipist
fusoxide
 
 
post #164720 :: 2022.12.20 10:06am
yeah, it's great indeed! shinji hosoe is one of my fav composers. the game itself is great too but i havent finished it

oh yeah i also remembered, there's a lot of later yamaha SMAF-based ringtones (from about 2003-06) that use genuine stereo samples (examples: 1
, 2
, 3
). phones aren't exactly consoles, but still worth noting since they use the yamaha MA line of soundchips
 
 
164728
Level 22 Mixist
02FD
 
 
 
post #164728 :: 2022.12.20 11:45am
OK. b00n payout for 999 (that isn't the amount, mind you, it's the game, so we're clear) will be administered as soon as I count how many stereo samples there are in that game
 
 
164898
Level 22 Mixist
02FD
 
 
 
post #164898 :: 2022.12.24 1:16pm :: edit 2022.12.25 8:30am
THE BOUNTY HAS BEEN INCREASED FOR DS GAMES!

While I haven't been able to locate many, I'm sure they're out there. This was a prime time for this sort of thing.

As such, if you find even 1 stereo sample in a DS game that isn't already mentioned here, I will give you 50 b00ns.

To clarify: the first sample is 50, and any after are worth 1 b00n.

Let the hunt begin!

For clarity, the following games have been found to have stereo samples:
DS GAMES
Pokémon Black 2 / White 2 (Drum break, title screen may be partially streamed audio)
Nine Hours, Nine Persons, Nine Doors

SNES GAMES
NBA Live '95 (drum break)

BS-X Satellaview (Numerous games for this used streamed audio, some of it was bound to be stereo. Specific examples will be difficult to track, so I put it here pre-emptively to prevent other people from finding it.)

SONY PS1
RULES:
No redbook (CD streamed) audio for this one. I will give 1 b00n per sample played thru the SPU via MIDI info.
 
 
164904
Level 22 Mixist
02FD
 
 
 
post #164904 :: 2022.12.24 4:12pm :: edit 2022.12.24 4:12pm
Update: it appears I was mistaken on the SDAT having support for stereo samples; that's only for streams of audio (.STRM files)
I will still uphold the bounty however.
 
 
164910
Level 27 Chipist
KungFuFurby
 
 
 
post #164910 :: 2022.12.25 6:31am
  
  02FD liēkd this
Does SNES NBA Live 95's title screen song count? It uses two channels in the process, but two separate drumbeat samples are hard-panned left and right... though usage-wise it may also be blurred.
 
 
164913
Level 22 Mixist
02FD
 
 
 
post #164913 :: 2022.12.25 8:18am :: edit 2022.12.25 8:27am
  
  KungFuFurby liēkd this
It counts! Sending 20 b00ns your way, as the increased bounty was for DS games specifically, but I guess I should commend finding an SNES game one (I suspect it was sourced from the X-static Goldmine series, which has a lot of drum loops marked L/R that have little to do with each other.) Cool song, too!
 
 
164923
Level 27 Chipist
KungFuFurby
 
 
 
post #164923 :: 2022.12.25 9:05am
The interesting thing was that I specifically wanted to make sure that it was two samples, and not one sampled played hard-panned on both of those channels, as I knew the latter was a little bit more common.
 
 

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