it's your fate
BotB Academy Bulletins
 
 
17288
Level 27 chipist
zanzan
 
 
 
post #17288 :: 2011.09.28 8:41am
  
  null1024, Velathnos, anewuser and Chip Champion liēkd this
<Zan-zan> botb needs a rogue like, and your level and character class are taken from your profile on ze site
<Zan-zan> make zis
<Zan-zan> stop playing other people's games! ;F
<Zingy> ZanZan, that's a idea!
<Zan-zan> :3~
<Strobe> =o
<Zan-zan> and ze higher level you are, ze lower down you start in ze dungeon
<Zan-zan> so you can't scum for potions for twenty hours safely when you're level 20 like a zan

every single person on this website is a coder. c'mon now please o:3
 
 
17289
Level 28 Chipist
Jangler
 
 
 
post #17289 :: 2011.09.28 11:02am
that's a rad idea. i'd be able to code it, but i don't think i've been around for nearly long enough to get enough of a feel for the culture.
 
 
17290
Level 31 chipist
Chip Champion
 
 
 
post #17290 :: 2011.09.28 11:37am
rawwrrrr :F
 
 
17291
Level 29 Hostist
puke7
 
 
 
post #17291 :: 2011.09.28 12:34pm
So, I read this --
http://en.wikipedia.org/wiki/Roguelike

Sounds ace to me! I was wondering what platform would be best for developers. I know a lot of folks do the python. I'm more of a html/javascript/php guy. Python is not supported by the BotB server; it would have to be hosted elsewhere. I am (coincidently) working on BotB's API today. :U

Also, wouldn't it be fun if it was multi-player? You could pay boons to generate a dungeon and then charge a smaller boon admission. We could limit the number of levels in the dungeon. Do the monsters respawn in a level every time they don't have a player in them? Once the boss is defeated is there free admission? Questions, questions, questions . . .
 
 
17292
Level 9 Pixelist
Kattywampus
 
 
post #17292 :: 2011.09.28 1:40pm
PLEASE make it so! D: Mr. Puke, please Rogue up our BotB!
 
 
17294
Level 28 Chipist
Jangler
 
 
 
post #17294 :: 2011.09.28 7:35pm
more questions:
-what happens when you die? traditionally a defining feature of roguelikes is permanent death, but if your level is based on your BotB profile then would you just lose your equipment instead?
-roguelikes are also traditionally turn-based, but it would be a pain to have to wait for other players to move in a multiplayer dungeon. i presume it would be real-time then?
 
 
17295
Level 28 Chipist
ui
 
 
 
post #17295 :: 2011.09.28 9:38pm
ascii or ansi graphics and this will rox!!!... (and im not joking)
 
 
17296
Level 28 Chipist
null1024
 
 
 
post #17296 :: 2011.09.29 11:37am
Python would probably be nicest for all the coder types around here -- even if you don't know it, it is very easy.

Also, I've heard of semi-realtime rougelikes that have an n-second maximum length of a turn. Maybe something like that could work, along with multiple users able to move in a turn.

Thinking about death, item loss is probably going to be the worst that could happen, we'd need to make that more punishing somehow....

And yes, we have to do this with text. Oldskool as fuck. :D
 
 
17297
Level 27 chipist
zanzan
 
 
 
post #17297 :: 2011.09.29 8:03pm
  
  xterm and null1024 liēkd this
since with text # is a waffle
 
 
17304
Level 25 Mixist
cce
 
 
 
post #17304 :: 2011.10.02 8:55am :: edit 2011.10.02 8:59am
a great idea, maybe users could connect to it via telnet/ssh? that would make it possible to run it in a regular (locked down) unix shell, and use already available libraries (ncurses and stuff).

punishment could be losing all items + an extra tincan? ;)

edit: running it in a shell would also make the multiplayer part easier, no need write any networking code. it would require a bit more bandwidth and more responsive server than a traditional multiplayer client though.
 
 
17306
Level 25 Chipist
chunter
 
 
 
post #17306 :: 2011.10.02 5:11pm
  
  anewuser liēkd this
If you lose a compo you have to make a new account ;)
 
 
17327
Level 29 Hostist
puke7
 
 
 
post #17327 :: 2011.10.06 10:58am
I still haven't actually tried a roguelike game yet. I did, however, do a lot of reading over at http://www.gamesetwatch.com/column_at_play/

Although I'd love to test and play this thing, I don't have time to give it any kind of development attention. I do really like the idea of it being multiplayer. I also think it should cost boons to both generate a character and a dungeon. If the character survives it can play more dungeons. If the character dies you have to buy a new one, losing all your items.
 
 

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