151035
Hi all, I'm trying to work through making an SNES track for my first submission into a major and I keep running into an issue where C700 exports complete silence. I can export just fine up to a certain point in the song and it will render as expected, but if I go a measure or two more the resulting file is completely silent. I've tried:
- Removing any pitch bend or modulation data
- Removing all samples except a sine wave (reduced memory usage test)
- Removing any custom samples from the instruments
- Reducing the amount of midi notes in the song
- Reducing the number of tracks used to 6 (instead of 8)
I'm using Ableton Live + C700 in "accurate" mode and the song is about 3 mins or so, it's not a melodically dense song really, so I am assuming there is some other n00b thing I am doing wrong and running afoul of the 64k limit.
Meantime I'm going to work with SNES GSS and check my work early & often, but I'd also like to get this DAW-based workflow ironed out to have it as an option.
Thanks in advance for your help!
- Removing any pitch bend or modulation data
- Removing all samples except a sine wave (reduced memory usage test)
- Removing any custom samples from the instruments
- Reducing the amount of midi notes in the song
- Reducing the number of tracks used to 6 (instead of 8)
I'm using Ableton Live + C700 in "accurate" mode and the song is about 3 mins or so, it's not a melodically dense song really, so I am assuming there is some other n00b thing I am doing wrong and running afoul of the 64k limit.
Meantime I'm going to work with SNES GSS and check my work early & often, but I'd also like to get this DAW-based workflow ironed out to have it as an option.
Thanks in advance for your help!