86530
Level 27 Renderist
b00daw
post #86530 ::
2017.06.20 7:46pm :: edit 2017.06.20 7:49pm
anewuser, OrdinateIsDead, Sinc-X, Jangler, Quirby64 and xterm liēkd this
RazerBlue6 hæitd this
anewuser, OrdinateIsDead, Sinc-X, Jangler, Quirby64 and xterm liēkd this
RazerBlue6 hæitd this
http://battleofthebits.com/lyceum/View/aym+(format)/
hey, all... we've done some research regarding the AY/YM formats and have hashed through some motions and ideas.
the main concern is that the *.PT3 format is a module file (sequencer data only) and not executable by itself on hardware.
people tend to use Vortex Tracker II when it comes to AY/YM compositions. Vortex Tracker II is capable of inputting almost any file format for those chips and converting them like a swiss army knife. the problem is that the *.TAP and *.SCL export does not auto-boot on start-up to the player and reference the module; say as Beepola does.
the *.AY format is the Z80 player code that references the full *.PT3 file itself. if someone wanted the *.PT3 source, they would just have to extract it from the *.AY.
the most sane motion, moving forward, (until *.TAP and *.SCL export are fixed), is to make *.AY the default AY format and *.SNDH the default YM format.
(now there is debate about the *.AY replayer code being inaccurate, but if it is, the *.PT3 could just be extracted and played with a *.PT3 player on hardware.)
this way, however, we can have two standard formats and players can recognize and play them.
(we should probably also reach out to bulba. i see that he's recently updated Vortex Tracker II since April 2017. :) )
hey, all... we've done some research regarding the AY/YM formats and have hashed through some motions and ideas.
the main concern is that the *.PT3 format is a module file (sequencer data only) and not executable by itself on hardware.
people tend to use Vortex Tracker II when it comes to AY/YM compositions. Vortex Tracker II is capable of inputting almost any file format for those chips and converting them like a swiss army knife. the problem is that the *.TAP and *.SCL export does not auto-boot on start-up to the player and reference the module; say as Beepola does.
the *.AY format is the Z80 player code that references the full *.PT3 file itself. if someone wanted the *.PT3 source, they would just have to extract it from the *.AY.
the most sane motion, moving forward, (until *.TAP and *.SCL export are fixed), is to make *.AY the default AY format and *.SNDH the default YM format.
(now there is debate about the *.AY replayer code being inaccurate, but if it is, the *.PT3 could just be extracted and played with a *.PT3 player on hardware.)
this way, however, we can have two standard formats and players can recognize and play them.
(we should probably also reach out to bulba. i see that he's recently updated Vortex Tracker II since April 2017. :) )