179607
Thanks for Booming! I liked the mess hall, and the random walkover teleports give the map a bit of a "dream sequence" feel. It doesn't overstay its welcome.
The long shifting hall before the final room is a bit of a slog with just the SSG, really tempts a person to break out the plasma, but then you're running around SSGing four Barons and two Mancublobs at the end, which is also a slog.
The long shifting hall before the final room is a bit of a slog with just the SSG, really tempts a person to break out the plasma, but then you're running around SSGing four Barons and two Mancublobs at the end, which is also a slog.