233916
no recording of this from me because it was frustrating to play the first two levels and being unable to get them done even after playing for an hour.
then i tried it without recording, played the first two levels with savestates and then managed the other ones a lot better. not sure if this was just a skill issue or not. heres my feedback on the levels. levels with * were solved with savestates after trying for 30 minutes.
breezy woods*: a cloud navigation level is cool, i like how the chucks and vulcano flowers make it difficult to navigate but since you can remember where they are, its just a matter of practicing until you know how to avoid them. why the bullet generator tho? makes the level harder for no actual benefit. just "harder for the sake of it". dotching them in a cloud with limited controls is annoying af and doesnt work most of the time.
illusiyossi*: at first, i didnt understand what to do at all because i am super unfamiliar with the glitch and the explanations were not very detailed. the fuck is a "stealth field" ... i figured it out eventually but it took some attempts. and the glitch-yoshi behaviour is super weird for someone who has never rly seen it or even played with it themselve... setting up some of the glitches is frustratingly hard to do because the timing is tight and i need to reset the damn room everytime.
only after i played it, i realized the link in the entry description. im not sure if its great that you first need to read a detailed glitch explanation before a level makes sense tho...
a vulcano: actually decent and fun. i like that you get a live everytime at the midway point. makes it okay to die and try again.
shells on ice: this was my quickest win. some shells were in mean positions and unable to avoid for me, but luckily i had a powerup at those times :D
spiny peaks*: lakitu is a bitch, some of the jumps are just super annoying or you need to hunt down lakitus cloud constantly. i probably cldve made this one without savestates but for my own sanity i decided to get through the rest by using them.
urchins, yo: just slightly bigger paths or 1 or 2 urchins less wldve helped a lot i think. i ended up damage boosting through most of the enemies in my way
rolling star: fun platforming, but the background choice is bad. i simply cant see where the lines of the platforms go, when they will fall etc. makes it unnecessarily hard at times and a lot of it is repeating the part and learn where each platform/saw will go. with a brighter background, this cldve been avoided.
angels outfield*: this level was just frustrating and after some time, the music also started to annoy me... especially the part where you need to use the 4 mushroom-platforms to delete some parts of the lines for the brown platform to go to the right. first i didnt even understand what to do. then when i figured it out, i wasnt sure how far below the screen i cld go with mario because i was afraid of dying and then having to do the whole thing again. then when i got the platform to move to the right, it kept going all the way and falling down, so i eventually ran out of time at this part and had to start over completely.
and then, at the second part, i had trouble understanding the message hint again until i realized it was glitch abuse time again. at that point, i wasted quite some time and almost ran out of it at the end. the climbing part was tricky to do and super stressful. but at least i got that one again by damage boosting at the end.
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all these ideas have their potential but overall it was just the bit too difficult for me to enjoy properly. im sitting here now thinking "fucking finally im done" and not "that was fun, i wld like to play it again at some point". if this was what you were going for, congratz you did it.
then i tried it without recording, played the first two levels with savestates and then managed the other ones a lot better. not sure if this was just a skill issue or not. heres my feedback on the levels. levels with * were solved with savestates after trying for 30 minutes.
breezy woods*: a cloud navigation level is cool, i like how the chucks and vulcano flowers make it difficult to navigate but since you can remember where they are, its just a matter of practicing until you know how to avoid them. why the bullet generator tho? makes the level harder for no actual benefit. just "harder for the sake of it". dotching them in a cloud with limited controls is annoying af and doesnt work most of the time.
illusiyossi*: at first, i didnt understand what to do at all because i am super unfamiliar with the glitch and the explanations were not very detailed. the fuck is a "stealth field" ... i figured it out eventually but it took some attempts. and the glitch-yoshi behaviour is super weird for someone who has never rly seen it or even played with it themselve... setting up some of the glitches is frustratingly hard to do because the timing is tight and i need to reset the damn room everytime.
only after i played it, i realized the link in the entry description. im not sure if its great that you first need to read a detailed glitch explanation before a level makes sense tho...
a vulcano: actually decent and fun. i like that you get a live everytime at the midway point. makes it okay to die and try again.
shells on ice: this was my quickest win. some shells were in mean positions and unable to avoid for me, but luckily i had a powerup at those times :D
spiny peaks*: lakitu is a bitch, some of the jumps are just super annoying or you need to hunt down lakitus cloud constantly. i probably cldve made this one without savestates but for my own sanity i decided to get through the rest by using them.
urchins, yo: just slightly bigger paths or 1 or 2 urchins less wldve helped a lot i think. i ended up damage boosting through most of the enemies in my way
rolling star: fun platforming, but the background choice is bad. i simply cant see where the lines of the platforms go, when they will fall etc. makes it unnecessarily hard at times and a lot of it is repeating the part and learn where each platform/saw will go. with a brighter background, this cldve been avoided.
angels outfield*: this level was just frustrating and after some time, the music also started to annoy me... especially the part where you need to use the 4 mushroom-platforms to delete some parts of the lines for the brown platform to go to the right. first i didnt even understand what to do. then when i figured it out, i wasnt sure how far below the screen i cld go with mario because i was afraid of dying and then having to do the whole thing again. then when i got the platform to move to the right, it kept going all the way and falling down, so i eventually ran out of time at this part and had to start over completely.
and then, at the second part, i had trouble understanding the message hint again until i realized it was glitch abuse time again. at that point, i wasted quite some time and almost ran out of it at the end. the climbing part was tricky to do and super stressful. but at least i got that one again by damage boosting at the end.
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all these ideas have their potential but overall it was just the bit too difficult for me to enjoy properly. im sitting here now thinking "fucking finally im done" and not "that was fun, i wld like to play it again at some point". if this was what you were going for, congratz you did it.
The taxman brings a prediction! 







