null1024
Level 28 Chipist
 
playability 
1st Σ6.079

 
visuals 
2nd Σ5.631

 
concept 
7th Σ4.710

 
audio 
5th Σ5.240

 
blown pants 
5th Σ5.176

 
logo-crash!! [rev 1+]
 
  3rd/14   Σ26.835   Jun 13th 2020 10:58am
 
 
logo-crash!! is a simple top-view game where you're trapped in an arena full of enemies.
Blast 'em away before they hit you, collect the hearts, and get a huge score!
You get 10 points per enemy defeated, but 50 points for every heart collected, so chase 'em down before they disappear!

Tested in Chrome and absolutely nothing else, so if it breaks elsewhere, oh well.

how to play:
* arrow keys: move
* Z/A/Q keys: fire
* X/S/W keys: dash (invincible)
* enter key: start/pause

Nothing too wildly ambitious, and a good portion of the week was spent just not knowing what I really wanted to do, but here's a game. It's pretty entertaining.

This is revision 1+.
If you downloaded the game before, you'll want this version, which adds the wonderful feature of high score saving (I didn't know it'd be like zero effort to implement in JS, haha).
Unless there's an extension, or if I somehow broke something badly out of nowhere, this will probably be the last revision.
To reset the saved score, press Z+X+Up on the title screen, and confirm that you want to reset.

If I do for whatever reason release a change before the deadline that affects scoring, I'll mark it as revision 2, and so on.

4
10
61
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14
 


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122522
Level 31 Chipist
kleeder
 
 
 
post #122522 :: 2020.06.13 5:28am
this is a cool game actually. wish the player movement was a bit faster, but apart from that: cool! :D
 
 
122527
Level 22 Chipist
DevEd
 
 
 
post #122527 :: 2020.06.13 9:21am :: edit 2020.06.13 4:51pm
  
  VirtualMan, Lia, null1024 and kleeder liēkd this
oh hey it's eyesoul 2

EDIT: works in firefox btw
 
 
122533
Level 25 Mixist
Vav
 
 
 
post #122533 :: 2020.06.13 4:23pm
nice crunch my dude
 
 
122534
Level 30 Mixist
tennisers
 
 
 
post #122534 :: 2020.06.13 4:57pm
it's fun
 
 
122535
Level 28 Mixist
argarak
 
 
 
post #122535 :: 2020.06.13 5:31pm
  
  null1024 liēkd this
simple but really solid concept. it's actually pretty fun to pick up and play, nice level of challenge as well, that dash comes in really handy later on!
 
 
122590
Level 28 Chipist
null1024
 
 
 
post #122590 :: 2020.06.14 6:50pm :: edit 2020.06.14 7:15pm
Also, if this game doesn't work on anyone's machine, it miight be due to the high-score saving, which was thrown in last minute.
For example, in Chrome, having the "Block third-party cookies" option enabled will prevent the game from starting, since that also seems to prevent the game from accessing localStorage, which is how it saves scores.

There are two fixes:
* enable 3rd party cookies
* comment out or remove every line with localStorage in the game's HTML file (naturally, score saving doesn't work)

the affected lines are:
if (localStorage.lcr1_hs!==undefined) {
highscore=localstorage.lcr1_hs;
}

localStorage.removeItem("lcr1_hs");

localStorage.lcr1_hs=highscore;

A version of the HTML file with these lines commented out is available here:
pastebin.com/LNAEpW4C

didn't know it'd raise an exception telling me to buzz off
 
 
122595
Level 21 Mixist
FamicomForever
 
 
 
post #122595 :: 2020.06.14 8:50pm
  
  argarak liēkd this
Gaming
 
 
122660
Level 23 Mixist
Lia
 
 
 
post #122660 :: 2020.06.15 8:31am
I love the arcade style of these games. Could have higher level of difficulty much like in eyesoul. All enemies only taking one hit to die makes me feel way too safe at all times. The enemy AI is cool though.
 
 
122674
Level 28 Chipist
null1024
 
 
 
post #122674 :: 2020.06.15 10:16am :: edit 2020.06.15 10:16am
I ended up making it easier than eyesoul, since the compo version of that game seemed to be too hard for some players out the gate.
Still, I probably could have gotten away with making this harder since the movement is far more conventional, making it also easier to avoid stuff.

I considered having enemies that took multiple hits, but it never ended up happening.
There were to be a few more enemy types than what ended up being in the game, like one which would have just sat there, couldn't be destroyed normally, and denied the player access to that bit of space for a few seconds.
 
 
122904
Level 30 Chipist
funute
 
 
 
post #122904 :: 2020.06.20 5:29pm
  
  VirtualMan liēkd this
Nice arcadey game! Thought the difficulty was pretty fair. Didn't read the instructions at first and didn't realize there was a dash or that hearts were collectible. 3rd playthrough was more interesting knowing those mechanics, hit 26430 in 1'52"10'
.

Graphics were pretty neat. The flashing on the ! sprite I found a little rough on the eyes, maybe an opacity fade or something would've been nice. I liked the use of screen shake and the stretch and squish on the sprites.
 
 

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