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Chip Champion
Level 31 chipist
 
architecture 
10th Σ2.359

 
funness 
11th Σ2.233

 
pacing 
11th Σ3.019

 
challenge 
8th Σ4.389

 
pants of hell 
10th Σ4.060

 
labyrinth ][
 
  11th/11   Σ16.059   Nov 14th 2014 7:37pm
 
 
nobody liked the first labyrinth so here is another one. this time its way more half assed.

thou whodst wouldst escapdst yon labyrinth shalt completedst de trials three:

the trial of darkness
the trial of pain
the trial of illusion

only thendst shouldst thou be worthy

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49530
Level 22 Chipist
brightentayle
 
 
 
post #49530 :: 2014.11.15 1:37am
Yup, certainly better than the last one!

...except that uh, there's a bunch of HOMed walls in the dark maze.
 
 
49603
Level 9 Mappist
Kapanyo
 
 
post #49603 :: 2014.11.17 8:40am :: edit 2014.11.22 4:05am
  
  raphaelgoulart liēkd this
  
  Chip Champion hæitd this
I thought the texturing could improve, especially the HOM wall maze. The whole level is a novel concept, but the enemies weren't very challenging.
 
 
49606
Level 27 chipist
zanzan
 
 
 
post #49606 :: 2014.11.17 9:49am
  
  raphaelgoulart and Xyz hæitd this
  
  mega9man and cce liēkd this
haha this isn't doomworld man
a lot of us only make maps for compos and they aren't going to resemble Plutonia
 
 
49764
Level 9 Mappist
Kapanyo
 
 
post #49764 :: 2014.11.22 4:03am
  
  Slimeball and raphaelgoulart liēkd this
All I did was give feedback. I never said I expected it "to be like Plutonia" which, by the way, isn't like the only WAD I play. Geez. :/
 
 
49962
Level 21 Criticist
Xyz
 
 
 
 
post #49962 :: 2014.11.27 10:54pm
  
  brightentayle liēkd this
Liked the spiral maze. Thought the invisible wall maze was slightly annoying, but needed more monsters. Dark maze had inescapable pits >:(
 
 
49971
Level 28 Chipist
Jangler
 
 
 
post #49971 :: 2014.11.28 7:18am
  
  Chip Champion liēkd this
why would you do this
 
 

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