Baron Knoxburry
Level 30 Mixist
 
bytebeat
1st/5

 
springiness 
163rd Σ4.680

 
equinox 
223rd Σ4.282

 
germinations 
150th Σ4.834

 
flower power 
183rd Σ4.548

 
spring in pants 
152nd Σ4.629

 
getting better at this stuff
 
  172nd/299   Σ22.974   May 30th 2021 11:55am
 
 
just a few things i need to figure out in bytebeat before i think these algorhythms will start to sound like songs
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142019
Level 24 Mixist
themnotyou
 
 
 
 
post #142019 :: 2021.05.30 1:48pm
lmfao dinglecore! can't even believe or understand this coding makes teh musicz. <3
 
 
142262
Level 28 Mixist
argarak
 
 
 
post #142262 :: 2021.06.02 6:28am
initially loading this into the greggman player doesn't work, but i've accidentally found out that when you type p0 = at line 95 it starts working?? like it put p0 into some kinda state... weird

after that i looked closely at the low pass filter implementation and i didn't really hear any difference when changing the cutoff which confused me for a while. then i remembered that thread from 2 years ago when you posted about bytebeat filters and i opened up sintel's example again and finally realised that you can have memory/states in greggman bytebeat wut?? how was i so unaware of this, like finally i've realised why every time i've tried to make a filter it's either failed completely or been extremely slow. i still think i'll keep things stateless for my own stuff but yeah i feel a bit silly now hah

oh and cool track, i like the percussive models!
 
 
142753
Level 30 Mixist
Baron Knoxburry
 
 
 
post #142753 :: 2021.06.14 10:59am
  
  argarak liēkd this
oh that sucks... my guess is the variable stayed alive from a previous state -- that's interesting because i commonly restart `t` but i guess it doesn't restart global scope :thonk:
 
 
143642
Level 30 Mixist
Baron Knoxburry
 
 
 
post #143642 :: 2021.07.05 12:35pm
  
  argarak liēkd this
oh i see now

p and p0 should probably be the same variable
but are not :/
 
 
199926
Level 14 Chipist
Ludvig Almquist
 
 
 
post #199926 :: 2024.10.28 10:04am
 
 

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