211959
Reframing the prompt of "walkthrough" as a personal story of one's own unconventional path through the game rather than a universal guide was a clever take! It made for an easily readable (if short) entry as well.
Looking at it another way: there's something nicely absurd about a walkthrough which just gives you two different ways of skipping the game entirely.
Looking at it another way: there's something nicely absurd about a walkthrough which just gives you two different ways of skipping the game entirely.