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This was conceived as a complete level sequence of bgm from a fictional, hyper-speed, future racing-style game called Terminum Astralis: Hyper-G. The game is set in the most remote regions of colonized space, where primed pilots and thrill-seeking spacers alike, race for their lives in hi-spec astral frames.
Made with Yamaha MU2000 using only XG sounds (no samples or plg). The checkpoint sections were intended to include an announcer voiceover, but I didn't get that done in time hehe.
the sequence is
vehicle select
race intro
zone I (begin race)
checkpoint
zone II
checkpoint
zone III
checkpoint
zone final
score results
Each zone is intended to be a looping section, which would repeat until the zone is cleared. Vehicle select and score also loop, checkpoints and intro are one-shot.
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