Hexer
Level 16 Chipist
 
NES/Famicom 2A03 w/ Expansions
11th/15

 
cool breeze 
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sweaty glasses 
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longer days 
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brighter mornings 
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sun in pants 
176th Σ4.403

 
Waque-Bombinau
 
  150th/288   Σ22.774   Aug 10th 2024 5:55pm
 
 
There's something wrong with the NSF: the pulse 1 plays at a very low and unintended pitch. The render doesn't have the same problem, though.

I used the N163 for chords and FDS for bass. I tried using different N163 waveforms this time, to make it sound like it is phasing.
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195197
Level 31 Chipist
damifortune
 
 
 
post #195197 :: 2024.08.12 7:06am
  
  cabbage drop, Hexer and kleeder liēkd this
curious what you mean about the render thing - it should be a render of the nsf playback not the tracker playback
 
 
195198
Level 31 Chipist
damifortune
 
 
 
post #195198 :: 2024.08.12 7:07am
  
  cabbage drop and Hexer liēkd this
that said this is a really lovely tune!
 
 
195204
Level 16 Chipist
Hexer
 
 
post #195204 :: 2024.08.12 8:27am
When playing the nsf on NSFPlay, the pulse 1 channel plays at a very low pitch -- when it shouldnt. The Dn-Famitracker nsf export log says:

* Multiple expansion chips enabled
Building music data...
* Sequences used: 12 (232 bytes)
* Instruments used: 14 (125 bytes)
* N163 waves size: 256 bytes
* DPCM samples used: 1 (4096 bytes)
* Grooves used: 0 (1 bytes)
* Song 0: 29 frames (638 bytes), 92 patterns (6563 bytes)

* 168 duplicated pattern(s) removed
* Samples located at: $C980
* NSF load address: $8000
Writing output file...
* Driver size: 10870 bytes
* Song data size: 7913 bytes (44%)
* NSF type: Linear (driver @ $8000)
Done, total file size: 23040 bytes
 
 
195311
Level 31 Chipist
kleeder
 
 
 
post #195311 :: 2024.08.14 8:26am
  
  Hexer liēkd this
im sorry but the render is illegal.
the nsf plays on a slower speed and the pulse1 sounds different than what is in your render. the render has to get replaced because of this.
 
 
195312
Level 27 Chipist
kilowatt64
 
 
 
post #195312 :: 2024.08.14 8:43am
  
  Francomanx, cabbage drop, Hexer and damifortune liēkd this
Render replaced using NSFplay 2.6 - this version seems to play at the correct speed as the tracker render, but it still unfortunately causes issues with the pulse. If you find a better way to render off the NSF that sounds more accurate, please let us know and we'll get it replaced. If not possible, sorry about that! It would be cool if you wanted to share a link to the tracker render so people can at least hear your intended version even if we need to vote on the NSF rendered one.
 
 
195350
Level 16 Chipist
Hexer
 
 
post #195350 :: 2024.08.14 4:53pm
  
  Francomanx liēkd this
ill upload the tracker render on youtube and link it on the comments soon. ive been very busy yesterday and today. sorry for the illegal render 🙇‍♂️
 
 
195405
Level 16 Chipist
Hexer
 
 
post #195405 :: 2024.08.15 7:09pm
  
  Francomanx and kilowatt64 liēkd this
I have published the tracker render on yortob

https://www.youtube.com/watch?v=Qbwxh4OvjbM
 
 
195914
Level 10 Chipist
Francomanx
 
 
post #195914 :: 2024.08.25 1:25am :: edit 2024.08.25 1:28am
  
  cabbage drop and Hexer liēkd this
despite the render problems, this is such a bop <3. it reminds me a little bit about puyo puyo c:

edit: im listening the tracker render, and now i like it more than before :D
 
 
196221
Level 8 Criticist
BANANA TRASH
 
 
post #196221 :: 2024.08.30 8:03pm
  
  Hexer liēkd this
Lovely!
 
 
196264
Level 23 Chipist
Prestune
 
 
 
post #196264 :: 2024.08.31 12:09pm
that phasing sound is really neat
 
 

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