pretty impressive given the time limit and restrictions. the UI and the world actually look nice. the music is wonderful. the concepts per se are cool, but to me they felt stale because they've been explored near-verbatim in games before—sanity in amnesia and i think nearly any game set in the cthulhu mythos; mind-body dualism in e.g. earthbound, which clearly influenced this game in other ways; and struggle against the incomprehensible, which is present in any of the aforementioned games.
gripe #1: i expect that when i tap an arrow key, the cursor or character will always move one space. instead, this game seems to poll to see whether the key is held down periodically, which results in nothing happening sometimes.
gripe #2: i'm not sure what criteria are necessary to meet before shrek will fight you. i got stuck there for a while. do you just have to dig up all the junk first?
edit: shout outs to mr. ampersand in ascii world for teaching me the correct way to spell 'cthulhu'