lupe
Level 6 Chipist
 
SNES / Super Famicom
13th/13

 
heart-magic 
346th Σ3.188

 
brain-tech 
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The Buvvins
 
  353rd/365   Σ14.821   Jan 27th 2014 8:16am
 
 
He's down the hall, slamming sticks on the ground again.
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36248
Level 27 Chipist
KungFuFurby
 
 
 
post #36248 :: 2014.01.27 12:49pm :: edit 2014.02.03 3:39am
  
  tothejazz liēkd this
Your .spc doesn't even run on my end with the more modern players (and real hardware for that matter) because of one major reason: you failed to set up the instruments. Therefore, all of the instrument pointers are pointing to $FFFF in SPC700 RAM, which is essentially nothing.

Update: Well... maybe not exactly nothing. The player I use by default, Game Music Box, fails to emulate wrap-around to $0000 in SPC700 RAM properly. But it explains exactly why only one sample is playing.
 
 
36269
Level 27 Chipist
KungFuFurby
 
 
 
post #36269 :: 2014.01.28 6:51am
  
  Slimeball and epic_caterpillar liēkd this
Actually, I think that's just the render if you're talking about the abrupt ending (I myself have no clue). I'm tempted on both this one and epic_caterpillar's entry (I even think they might be the same people) to quite literally create the instrument data myself (just generic instruments with the sample IDs), and then post them here.
 
 
36270
Level 17 Chipist
epic_caterpillar
 
 
 
post #36270 :: 2014.01.28 7:25am
  
  Doxic liēkd this
we're not same people but both did the same thing
 
 
36272
Level 27 Chipist
KungFuFurby
 
 
 
post #36272 :: 2014.01.28 8:24am
  
  Xyz and Slimeball liēkd this
OK. Irregardless of case... I have a bugfixed .spc file: https://app.box.com/s/qaau0trkzdhyz4whlv7o

The render is actually worse than the song because of the missing instrument bug, resulting in all of the samples being the same.
 
 
38086
Level 24 Pixelist
DimWiddy
 
 
 
post #38086 :: 2014.02.23 7:28pm
Someone shut that Buvvins up!
 
 

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