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Summer Chip XV: now on Nature Channel
 
  Jul 29th 2025 1:53pm
 
 
So. You want to know why this gif looks like shit.

Well, I'll tell ya!

OK, so, the original, uncut version of this was 269 frames with decent color depth. Exporting it (of course) lead to a 20.1MB file. I could not for the life of me get it to compress in a way that looked decent and preserved that whole animation.

After a lot of futzing around, I ended up removing any parts that didn't consist of text animation, reducing the image to 27 colors (yes, 27, because aseprite's palette reduction doesn't like to actually fill out the specified number of colors and instead just gets "pretty close" instead), and removing the fade out. I then had to (I kid you not) reverse the entire animation on export, put it into ezgif with transparency optimization and lossy compression, unreverse the animation, realize that screwed up the transparency optimization, so put it through transparency optimization AGAIN so that it would properly fade in from a mess of colors.

Does figuring that out sound like a fun way to spend an hour to you?

Well, at least it looks neat... and it's kind of underwhelming without the animation, to be honest...

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221687
Level 21 Pixelist
fortuna0800
 
 
 
post #221687 :: 2025.07.30 6:46am
  
  02FD liēkd this
i have a suggestion to improve your entry while you still have time!

maybe you could use a recording of calm river waters instead of a splash on the shore. you'd save a lot on frames AND have a continuous gif. if the recording manages to capture clearly the glimmer of the water surface, you could also rise the contrast or something to make it look a bit dreamier. theres a effect in ezgif called Lomo (i use it on my current monkey pfp) which does that!

regardless, as it stands the battleart proposes an interesting idea!
 
 
221723
Level 22 Mixist
02FD
 
 
 
post #221723 :: 2025.07.30 2:34pm
  
  fortuna0800 liēkd this
i appreciate the suggestion, and might even do it
 
 

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