chunter
Level 25 Chipist
 
*WILD_CHIP*
8th/18

 
solar power 
48th Σ4.900

 
naked power 
36th Σ4.923

 
cool breeze 
18th Σ5.478

 
face melt 
52nd Σ4.690

 
burning pants 
66th Σ4.360

 
Sacrilegious Alchemy
 
  40th/103   Σ24.350   Aug 16th 2012 7:02pm
 
 
An discomforting blend of wood, plastic, and metal.

Renoise with ReSynth plugin to make the pulses, drums are DS-10's white noise through Monotron's filter with a bitcrush plugin, two electric guitars, and vocal utterances from UTAU voicebanks Momone Momo and Kasane Teto.

http://renoise.com
http://www.renoise.com/tools/resynth
http://korgds10synthesizer.com/
http://www.korg.com/monotrons
http://www.guitarfetish.com/XV-870-Surf-Green-Rosewood-Fingerboard_p_999.html
http://www.epiphone.com/Products/Les-Paul/Les-Paul-Special-II.aspx
http://utau2008.web.fc2.com/
http://www42.atwiki.jp/momonemomo_en
http://kasaneteto.jp/

Lyrics:
ばばばばばばば
ばばばばばばばばば

らららららららら
ららららららららららら

Ba ba ba ba ba ba ba
Ba ba ba ba ba ba ba ba ba

La la la la la la la la
La la la la la la la la la la la la
80
8
46
4
13
 


previous entry
Chip Champion - days without porpoise


nextious entry
Willow - Die Störung
 
19650
Level 22 Playa
xterm
 
 
 
post #19650 :: 2012.08.17 12:10am
  
  gyms liēkd this
well done!! this is really beautiful. and it would appear my girlfriend likes it too, she's about to make me play it for the third time in a row ;)
 
 
19731
Level 27 Chipist
KungFuFurby
 
 
 
post #19731 :: 2012.08.31 11:24am :: edit 2012.08.31 11:24am
The original upload is broken. Storage error...
 
 
19759
Level 25 Chipist
chunter
 
 
 
post #19759 :: 2012.08.31 4:03pm :: edit 2012.08.31 5:25pm
This is a "wild" entry so it's just the mp3 file anyway...

https://dl.dropbox.com/u/17997350/Sacrilegious%20Alchemy.mp3

Sorry for the inconvenience.
 
 
19858
Level 27 Chipist
KungFuFurby
 
 
 
post #19858 :: 2012.09.05 3:22am
Ah, OK. This one's up there in the length, which is up in my realm... I usually make that long of a tune (I did do one for the SNES, and I've gotten away with six minutes... even 14 on the SNES, though maybe I should try to break the 64-pattern barrier through some special code modifications... otherwise, you'd get lots of repetition. XMSNES does support up to 255... hmm...).
 
 

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