Level 22 Chipist
TIC-80 Tiny Computer

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23rd Σ5.111

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Rarity in Pants 
23rd Σ5.099

Rebound 2 2: Revelations
  19th/111   Σ26.159   Apr 10th 2019 3:41pm
Note: This game uses features provided by the pro version of TIC-80.

It's finally here: REBOUND 2 2!!! he sequel to Rebound 2 that nobody asked for!!!

After the "events" of Rebound 2, our (still?) nameless hero sets out to do another thing. Along the way he'll encounter more things! Exciting!

Now with 50% more stuff, including:
- Backtracking!
- Optional rooms! Some of which may or may not have coins!
- Final map completion percentage!
- A bigger map than Rebound 2!
- Tile animations!
- Stuff!
- Super fancy opening splash screen!
- Optional tutorial area!

Current version: 1.1

Changelog for v1.1:
- Fixed an off-by-one error that made 100% map completion impossible.
- Minor map tweaks and fixes.

Play online: clicky

previous entry
pixelrat - Medium Rare

nextious entry
raphaelgoulart - bytefunk
Level 7 Codist
post #109639 :: 2019.04.10 1:41pm :: edit 2019.04.10 1:41pm
Level 22 Chipist
post #109640 :: 2019.04.10 1:50pm
Incidentally, this game has a couple cheat codes, once somebody else beats the game I'll reveal them.
Level 28 Mixist
post #109641 :: 2019.04.10 2:53pm
  DevEd liēkd this
nice, completed it in 14 minutes 51 seconds with 25 coins which only took 37 deaths... (i'm not very good sry)

it's a cool game, reminds me a bit of vvvvvv in terms of gameplay and I did notice reference to it as well so that's pretty neat
Level 22 Chipist
post #109642 :: 2019.04.10 2:57pm :: edit 2019.04.14 2:22pm
  argarak liēkd this
good 4 u

As promised, here's the cheat codes.
On the title screen, hold Y (S if you're using a keyboard) and enter the following:
Up, Right, Down, Up, Down: Invincibility
Up, Down, Up, Down, Up, Left, Right, Left, Right, Left: All powerups
Up, Up, Down, Down, Right, Left, Up, Down: Debug mode (enables debug keys, check the source code to see them)

EDIT: Oh yeah, the game acknowledges if you beat it with cheats, so play it legit first maybe?
Level 0 n00b
post #109730 :: 2019.04.14 3:49pm
  DevEd liēkd this
This was good! :)
Level 30 Mixist
post #109733 :: 2019.04.14 4:22pm
nice job, but i thought the design choice of having borderless tiles be tiles that you can "walk through" was pretty unclear (specifically in the "replaying the tutorial" room), because they looked the same as the other ones.
Level 24 Chipist
post #109752 :: 2019.04.15 12:45pm :: edit 2019.04.15 12:48pm
  DevEd liēkd this
Uncommon platformer-genre, I like it. Graphics all amazing (especially the snow-particles and the water-level wave-shader on the textures), nothing to complain about :D. Though the snow-world music kinda gets too loud in some cases. It's a little mediocre, but so it is with all platformer games in 8-bit style, one or another thing only being different. But that is the least matter, I still like it! :D
Level 9 Playa
post #110132 :: 2019.05.03 1:31pm :: edit 2019.05.03 8:12pm
  DevEd liēkd this
It was a cool surprise to see this game was an expansion to Rebound 2: Electric Boogaloo, and I'm satisfied by the way you added to it, though I have an opinion I would like to express

Visual-wise, the new areas and the ones that changed over the time between both games kept their appeal and quality; I'd say even improved the immersion; the textures and new effects were really well performed, my favorites are the snow and the new power up ones

Gameplay-wise, the game keeps it's easy-to-learn hard-to-master concept, and gives more new fun ways to experiment with them; I really like how the new power ups added more exploration options, and I wish these new mechanics were given more use

About the map expansion, here's a personal opinion I would like to voice, ands is about the world-map shape; I think the exploration element on games are greatly improved when you present an square world map filled with rooms; like you did on the first game, think about the NES The Legend of Zelda's world map, when you are new to the game, and find there's a room at the right, and a room upwards; you'd expect there's a way to reach a room presumably at the nor-west, and feel a sense of completion when you get to it

The expansion rooms are mostly skewed to the left, some has a couple of rooms below, some a couple of rooms upwards; but is more about going left than trying to discover new map parts

A way I think it could be achieved is to put more explosives like you did in the prequel, giving a reason to explore previous areas backtracking while filling map gaps

Other than that, the game keeps being a lot of fun to play, and offers great satisfaction all the way

Music and sound effect-wise, they fit perfectly the mood of the areas and game, and each are recognizable and sticks on you; that's about everything game music should look for, isn't it?

Overall is a great game, which is leaves me with will to replay it no matter how much times I've done so; I attempted to get everything on my first play-through, but found the goal before going the other places I wanted to lol; here's my stats!

24 retries
25 coins
14:58 time
96% map completion

After that, I tried to make a perfect play-through of the game, with all coins, all map percentage and without re-spawning, my personal best time is 7:17 so far!

It was hard to fit the video in less than 8MB, so I had to make a consensus with the resolution and audio's bit-rate, my bad lol

I can already say I'm a fan of your Rebound series!, I feel I'll always have fun replaying the entries you have made so far on it, but can't help but hype for a new one too! That would be amazing! Props DevEd for creating such an enjoyable series!

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