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this game has a simple but powerful aesthetic.
oh no! grandma's pretty Christmas ornaments are all falling from the tree!! use your bucket to catch them!!! oh gosh oh geez? they start falling faster over time?? what is physics???
tiny ornaments are worth 100
medium ornaments are worth 500
large ornaments are worth 1000
pretty rainbow ornament is a MULTIPLIER WOW
the bomb looking thing is a BOMB you lose if you touch that one. why did grandma have bombs on the Christmas tree!? idk you tell me buddy. why are you trying to catch glass ornaments with a friggin bucket?
(sorry no music or sfx, i'm beat from doing this all day lol...)
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advent diary day 10:
never again. (i hope)
i had to abandon my original idea for a game (which was already pretty simple i thought) for something even simpler because: i am not a programmer, i don't enjoy coding in particular, and it took me several hours to even grasp doing what i did via tutorials.
even though it was satisfying when i finally got certain things to work, overall this supremely frustrated me. i can say i made a dingy little game, though 😅