eyyyy the nintendo logo replacement
since this is a big overworld, i decided to take a pretty close look at it. overall, the geography is very pleasantly varied, with the lake in the middle and many different "biomes" represented. there are some problem tiles with a few pixels that are out of place or backgrounds of different colors than the grass/sand/dirt around them.
Nirmgard
ha! i was not expecting a "fort" tile to lead to this kind of level (until i hit the midway). short and sweet, with a pretty obvious secret exit (necessary given the "fort" tile instead of a red tile). the key location was devious :) taught me immediately to stay on my toes. i can expect some players not knowing how to climb while holding an item, but that's fine. the second half music is fun ^o^ and i was happy to get a fire flower to do the ol' one-cycle iggy. in the first half i saw one out-of-place tile with a dirt corner pixel where there should have been air.
Moroglia Plains 1
cute! a couple misplaced corners on tiles, but i'm not scoring on that unless it's like.. pervasive. the palette in the sublevel was a little weird, but the secret exit was overall cute. i *did* take the flying block in the sublevel all the way across expecting the keyhole to be in the sky ^^; but afterwards it was easy to find the actual keyhole and it managed barely not to be a blind jump.
Morgolia Plains 2
it was a dino rhino level! there are enough levels that i can't put too much energy into reviewing each one ^^; dino rhinos are hard to design around but the slopes and ledges really helped make it dynamic.
Morgolia Forest
eyyy custom music again! the echo usage was nice in the tune, and the energy felt good, though the harmonies didn't necessarily feel like they flowed naturally. one of the rotating platforms did have a tendency to run into sprite slot limits and lose half the platform. the platform cycles were overall kind. i *did* get railroaded by the P switch, trying to bring it to the beginning of the level to get to the pipe covered by "used" blocks, but eventually figured that may have been something that didn't make it into the final version of the hack.
Morgolia Plains 3
bullet william! i've played enough kaizos that i kept thinking "i should babysit a bullet bill until i need to bounce off it to make a long jump" lol. shorter level than i expected and i couldn't find the fifth yossi coin.
props to making a subworld! the palette was def pretty broken in a way that felt kinda scuffed :( but that's ok
Utaio Ghost House
LMAO i misunderstood the beginning and was like "obviously since there's a ceiling hole and a sprite i can spin on and a powerup, i'm supposed to bounce up through the hole, taking the damage boost". i have been damaged by sadistic hacks. the p-switch gates worked pretty well. the secret exit was pretty tricky ^^ good job on this level!
Swamps of Utaio
fishin' boo AND custom music?! it feels like christmas. it was easy to bounce on the fishin boo for the first section of the level. this was nice! i didn't get to listen closely to the music since i forgot the level would destroy itself, preventing re-entry :( i enjoyed the disco bass tho! i did manage a corner wall jump onto the switch, but no yump off the switch. ten thousand years of shame on me.
Utaio Fortress
ahhh, the cultured "water fort" palette and gfx! it makes me think of YUMP's Nuclear Storage Facility, one of the meanest levels i've had the pleasure of playing. i liked the music, and the obstacles were well placed. i almost skill issue'd myself into being unable to open the boss door lmao. also weird lil OW event hehe!
Desert Oasis
shantae-ass music hell yeah. there was one particular potential softlock that one would have to pretty seriously skill issue into by destroying needed turnblocks. cute lil jumpman level! also after beating the level i killed a tree :<
Desert Palace
*mean* yossi coins haha! this was a fun one with the vine jumps. i still managed to miss the yump off the switch, but i did land the wall jump on the corner tile again.
Adventure Start
...oops. i got here late. good old fashioned platforming level, longer than some of the others in a way that i appreciate. the last yossi coin was cute!
A Choice
nice and tricky secret exit! i didn't see it at first. not entirely sure why this level is named what it is? but it was some nice platforming :) grabbing the key was a certified Kaizo Moment, as was getting to the keyhole ^w^ by far the hardest thing so far in the hack :)
Lotzia Forest
first of all, nice subworld!! i appreciate the attention to detail in this level, with the grass tiles. cute level!
Lotzia Lake
ooh, more custom music. this is a nice moody tune, def still dance music in a way that's appreciated. i did feel like some of the obstacles didn't actually get in the way, notably the urchins. overall, nice lil water level! no yump again...
Morgolia Graveyard
def a lot of waiting for cycles here, which made it a little frustrating that the secret exit was at the very end of the level. (okay, it's just waiting for cycles if you're a coward lmao.) i appreciated the palette here, stylish level!
Ominous Cave
IT'S YA BOY REX. good usage of a variety of FG tiles. overall a quick and easy jaunt!
Giant Lake 1
..okay so my first time through i *did* swim over the level because there was nothing stopping me from doing it and a girl's gotta have hobbies. the second half had a good deal of lag from sprites. def the messiest level so far, feeling a little like mario maker sprite spam for a while. secret exit was tough to find, i did run out of time since i skill issue'd into thinking i'd tested a pipe i hadn't. i also managed to mess around and get around 50 lives from a torpedo ted since you can keep hitting them with a star after they're "dead"
Island of No Return
bobert bombert is here. this was a fun lil stroll, and i finally got a yump here. one out of four is okay i guess.
Giant Lake 2
remember, kids: go under urchins, never over. and boy were those urchins out for blood! a lotta obstacles to contend with in this level.
Valley Without Name
whoops, the water tiles don't go *quite* low enough so you can fall through into the air and die! overall straightfoward mario level. the AFHBs were pretty mean but they always are!
Atgahd Fortress
kaizo block :) this level was claustrophobic, hah. also the midway entrance is mean as hell and i love it. good level! i died several times :D
Endless Desert 1
classic jumpman style, enjoyable to play! there's not that much going on here, but a level can sometimes just be a pleasant walk.
Endless Desert 2
my friend lakitu-poking-out-of-pipe is here! i got four lives on the bonus game, giving me 56 lives. it was then that i decided to find the THIRD EXIT in Moroglia Plains 1!
Mountain Cave
no bowser's castle 6 to clip into and softlock myself :(
Endless Ice Lands
ice platforming! makes me think of the custom bumpty sprite a lotta folks use. this was tricky and fun! i love gimmick levels like this, they give me life. also LOL the normal exit. the regrabs were tight, the platforming was unforgiving, 100% a kaizo level, probs intermediate difficulty kaizo ^o^ took somewhere over 60 tries! probs my favorite experience.
The End
holy lag. the room was good, just ran so slow haha. i missed ball skip on bowser. any% speedrun record ruined.
i know i must still have something left to find, but i'll be coming back later to search! (and maybe to look through the rom in lunar magic to find missing exits for maximum thoroughness.) this was a really cute lil hack, and a lot of levels to make in a short time! also i love the vanilla credits because you get to see hidequi konno and dayv brooks. thanks for making this!