Magnet Mike
 
  May 4th 2025 10:41pm
 
 
As the story would no doubt appear on the back of a Gameboy game box…

“Disaster! A huge shipment is set to go out in just a few hours, and the magnet crane is completely busted! You are Mike, a dock worker who has to solve the problem before the shipment is late and you and your pals get fired. Since you can’t use the crane to easily lift them, you’ll have to use your brain, your magnet gun, and your strength to push and pull the crates to the right spots. Break’s over!”

Instructions:
Directional pad to move
A button for positive charge
B button for negative charge
D-pad + A/B when next to a crate to give it a push
Start button to pause/reset level
You must move all the objective crates (crates marked with Roman numerals) to their respective positions on the map (striped squares with numerals). Use whatever means necessary to do so!

==========

Creating a video game in a short period of time is hard, but very rewarding and fun! We hope you enjoy this silly little game and hopefully challenge your brain a little bit, too.

Credits:
retrokid104 - Sound, Level Design, Concept, Minor Programming
Da_Flarf - Major Programming, Sound, Concept
big lumby - Sprites, Tiles, Character Design
John Favourite - Title Screen, Misc.
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216518
Level 17 Chipist
retrokid104
 
 
 
post #216518 :: 2025.05.04 6:25pm :: edit 2025.05.05 9:40am
  
  Da Flarf and big lumby liēkd this
Oh yeah, and if you'd like to play this without downloading, I've embedded it on GameJolt
for easy enjoyment!

edit: don't use this for a bit, we had to resubmit to fix a bug and this hasn't been updated yet
edit edit: fixed
 
 
216520
Level 10 Chipist
Da Flarf
 
 
post #216520 :: 2025.05.04 6:39pm
  
  retrokid104 liēkd this
not to be confused with "magic mike"
 
 
216594
Level 12 Pixelist
John Favourite
 
 
 
post #216594 :: 2025.05.05 2:39pm :: edit 2025.05.12 5:47pm
  
  retrokid104 liēkd this
Thanks for giving me a credit more than title screen, even though I did basically nothing and procrastinated half the time... ('._. )
I've only played the first 4 stages so I'll update this comment when I complete everything, but here are some weird things that happened:

On stage 3 there was some cutoff on the intro text, and I'm pretty sure I beat it in an unintended way... (You can still push boxes next to you if you wiggle around while shooting.)
On stage 4, I managed to softlock, which made me notice there was no easy way to restart the stage other than reseting the game...


edit: Am idiota
 
 
216596
Level 26 Grafxicist
big lumby
 
 
 
post #216596 :: 2025.05.05 3:16pm
  
  retrokid104 liēkd this
definitely a great game made by us here! played this in a video call with a couple of my friends and they both enjoyed this as well. i would give my critique here but considering i'm a part of the dev team, i feel like i'd come off as biased eheh...i will say retro is a really relaxed but driven lead and got us to a really good point with this submitted build here!
 
 
216630
Level 17 Chipist
retrokid104
 
 
 
post #216630 :: 2025.05.06 7:26am
@John Favourite There is a way to reset? Press select.
 
 
216666
Level 10 Chipist
Da Flarf
 
 
post #216666 :: 2025.05.06 10:57am
  
  retrokid104 liēkd this
@john favorite the hold button + wiggle around to push is an intended mechanic. By holding the push button and walking into a crate, you can "strength push" the crate
 
 
216863
Level 22 Mixist
dobra
 
 
 
post #216863 :: 2025.05.09 3:24pm
  
  Da Flarf, big lumby and retrokid104 liēkd this
level 4 can go fuck itself. otherwise fun time. shoving the blocks was a bit awkward i dont know if it was my controller but i had to keep spamming the input for it to work
 
 
216865
Level 17 Chipist
retrokid104
 
 
 
post #216865 :: 2025.05.09 3:28pm
  
  dobra liēkd this
yeah. if we’d had more time we would have rearranged the levels a bit in order of difficulty. also, it might not have been made clear, you are supposed to hold the button to push the crates. hope this helps.
 
 
217172
Level 32 Chipist
kleeder
 
 
 
post #217172 :: 2025.05.13 5:10am
  
  dobra, Da Flarf, retrokid104 and big lumby liēkd this
its a fun little concept/mechanic and i like the puzzles. but the speed of animations and walking around got more and more frustrating to me, when i had the solution figured out but had to wait endlessly for my player or a box to move halfway across the screen first
 
 
217210
Level 10 Chipist
Da Flarf
 
 
post #217210 :: 2025.05.13 11:55am
@kleeder Thanks for the feedback! To get the mechanics right, I had to pull a few Tod Howard's, which made the game run slower than I would've liked.

first, by default projectiles cannot collide into walls. To fix this I had to make invisible sprites for the projectile to collide with.

Second, every frame one of those walls checks if the right number of crates are in the right spot.

Third, to keep the crates from clipping into the player or into walls, I had to make sure that the crate was a certain distance away from the player in order to move. That led to the creation of the "strength push " mechanic.

All in all, I like the GB studio engine, but if I use it again, I'd probably modify the source code a bit to save myself some psychological torment.
 
 

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