bazz
Level 14 Chipist
 
SNES / Super Famicom
12th/12

 
solar power 
54th Σ2.301

 
naked power 
52nd Σ2.433

 
cool breeze 
53rd Σ2.376

 
face melt 
52nd Σ2.849

 
burning pants 
52nd Σ2.630

 
Happy Glitch Land!
 
  53rd/54   Σ12.587   Aug 6th 2015 10:40am
 
 
If you listen to this intently it should please you.

All the happy glitch-lites gathered on their planet and glitched the fuck out in happiness!! [Use your imagination]
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59034
Level 19 Mixist
Electronoob
 
 
 
post #59034 :: 2015.08.06 7:11pm
  
  bazz liēkd this
sick entry
 
 
59035
Level 30 Chipist
Savestate
 
 
 
post #59035 :: 2015.08.06 7:29pm
  
  bazz liēkd this
This is excellent
definitely loved listening to it
 
 
59046
Level 14 Chipist
marcb0t
 
 
post #59046 :: 2015.08.07 6:12am
  
  bazz liēkd this
Interesting, and atmospheric.
 
 
59118
Level 27 Chipist
KungFuFurby
 
 
 
post #59118 :: 2015.08.09 4:42pm
  
  bazz and Sylveon liēkd this
This is the first released song made with SNES Tracker, I presume? Hmm...
 
 
59222
Level 11 Chipist
NARFNra
 
 
post #59222 :: 2015.08.13 10:09am
  
  bazz liēkd this
Some really lovely effects in here. Excellent usage of snes echo imo
 
 
59306
Level 27 Renderist
b00daw
 
 
 
 
post #59306 :: 2015.08.17 6:14am
conundruming
 
 
59307
Level 14 Chipist
Potentialing
 
 
post #59307 :: 2015.08.17 7:52am :: edit 2015.08.17 7:54am
  
  Tilde, THrexx, Sinc-X, DalekSam, Savestate, ap0c and KungFuFurby liēkd this
Wait, isn't this just a corrupted SPC of "Nimbus Land (Let's Do The Fooka-Fooka!)" from Super Mario RPG? The sample slots/echo values are the same, too...
 
 
59308
Level 27 Chipist
KungFuFurby
 
 
 
post #59308 :: 2015.08.17 8:34am :: edit 2015.08.17 8:46am
  
  m9m, Jimmyoshi, THrexx, DalekSam and bazz hæitd this
Halt! Now I understand why the sound driver sounded unusual... That also means this is no custom sound driver, as it's probably Super Mario RPG's. Actually, now that I think of it... no wonder why the .spc file came complete with sound effects in it... and also why there were so many commands implemented in the .spc file. It's not often that I get curious about a sound driver because I never heard of it...

I find this to be worse than just simply covering a song (or even using the Super Mario World sound driver to create a custom song, for which I find questionable, but acceptable in this case as long as it's not too common to use the default sample pack). *facepalms*

I'll be on standby for SNES Tracker to show up one day. Obviously it's not today for now, but I will still wait.
 
 
59647
Level 23 Mixist
DalekSam
 
 
 
post #59647 :: 2015.08.31 3:19am
  
  m9m, Jimmyoshi, ap0c, KungFuFurby, THrexx and Sinc-X liēkd this
I'm ok with complaining at a corrupted SPC being in a compo of original music.

I'm not ok with complaining about the means people are making their entries. What's wrong, exactly, with using SMRPG's engine, or, as you say, using SMW's engine with AddMusicK to make an entry?

I'm legitimately asking here since both options are far more powerful than SNESMOD.
 
 
59649
Level 27 Chipist
KungFuFurby
 
 
 
post #59649 :: 2015.08.31 7:37am
I'm actually OK with running into these kind of entries... just that I have a tendency to expect non-standard samples (as in, samples not found in the game) to be thrown into the mix, too (Actually, I've at least partially reverse-engineered a few sound drivers myself... I think of Battle Commander and at least one version of Ocean's sound driver. I almost attempted to reverse engineer Super Mario RPG's because I got so curious... until I realized my mistake. I prefer making my own because I see much larger future potential in doing so, especially when it comes to games. Plus, I can do my own customization.).

For AddmusicK/SMW in particular (well, that and its predecessors, actually), I've found myself getting a bit too bored with the same samples that came with the game (Super Mario World) being used over and over again (I don't have hundreds of these, but I do have one such pack where I believe there isn't any sample swapping involved). Plus, unless it's a more common source (in which I can confirm it's from a SNES game, but there are multiple possible sources), I've got an eagle eye for detecting samples from actual SNES video games (I don't care about this approach, actually, for these songs, as for me, I figure that if it works, then it's fine by me).
 
 

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