tags

maze

 
 
Melon
Level 23 Chipist
 
Boom Map
13th/21

 
snowyness 
552nd Σ3.781

 
decorativity 
406th Σ4.465

 
yum factor 
436th Σ4.332

 
adventism 
618th Σ3.602

 
candlelight in pants 
443rd Σ4.235

 
Find the green pillar
 
  513th/712   Σ20.415   Dec 11th 2024 5:06pm
 
 
At first I thought I'd be skipping this day. I've never even played Doom let alone made maps for it lol. But I gave it a go anyway and it was actually a lot easier than I expected.
I don't play fpses so I've no idea what makes for good level design lol
I just made a 'fun' maze and then dumped some baddies in it. That's what these games are about right?
To exit the level, you need to find the green pillar and give it a hug :D

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Prestune - Advent RPG
 
203790
Level 23 Chipist
Melon
 
 
 
post #203790 :: 2024.12.11 5:10pm
  
  Kaytse, damifortune, blockblockblock and SweatyNoodle liēkd this
Oh shit I forgot about the bitpack.
uhhh, the red and green pillars represent Mario and Luigi, and umm, the floor changing colour represents Mario travelling to his fabled Winter Wonderland or smth
 
 
203827
Level 22 Chipist
blockblockblock
 
 
 
post #203827 :: 2024.12.12 3:00am
  
  Melon liēkd this
it's aMAZEing!

hugging the green pillar felt good.

speed run ⌛ 29 seconds
 
 
208093
Level 30 Chipist
funute
 
 
 
post #208093 :: 2025.01.11 6:46pm
  
  Melon liēkd this
Gameplay video: https://youtu.be/UlWNYerqqeU

Very maze.
 
 
208481
Level 26 Chipist
th4 D34D
 
 
 
post #208481 :: 2025.01.15 1:30am
  
  Melon liēkd this
very maze!
 
 
209207
Level 28 Chipist
agargara
 
 
 
post #209207 :: 2025.01.20 11:42pm
  
  Melon liēkd this
Maybe somewhat unintentional, but it's nice how the enemies work as vantage points to help guide you through the maze!
 
 
209767
Level 28 Chipist
kilowatt64
 
 
 
post #209767 :: 2025.01.28 11:22am
  
  Melon liēkd this
Nice idea! I thought it was quite effective. The passages being narrow added to the effect of not knowing if enemies would be around the corner.
 
 

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