tags

descriptive

 
 
blockblockblock
Level 22 Chipist
 
in-depth 
3rd Σ5.293

 
helpful 
2nd Σ5.041

 
funny 
9th Σ3.308

 
creative 
4th Σ5.070

 
guide in pants 
4th Σ4.765

 
EXCORIA ZONE SURVIVAL - Playthrough Guide (v0.6.1).txt
 
  4th/12   Σ23.476   Feb 14th 2025 11:59pm
 
 

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210886
Level 22 Chipist
blockblockblock
 
 
 
post #210886 :: 2025.02.15 12:04am
  
  RevvoBolt, agargara, dobra and kilowatt64 liēkd this
my descrip went away QQ

view it in monospace so the ASCII lines up properly!
EXCORIA: ZONE SURVIVAL
Survival Guide, Version v0.6.1

© BlockBlockBlock <acubist86@hawtmale.com>
GIVE CREDIT! DO NOT STEAL!
 
 
210962
Level 25 Mixist
Lasertooth
 
 
 
post #210962 :: 2025.02.15 9:05pm
  
  RevvoBolt, agargara and blockblockblock liēkd this
This is impressively detailed! It nailed the feeling of being an actual walkthrough with all sorts of small features: the formatting, the references to version differences, controls, and technological limitations, and the general tone of being written by a passionate fan. (Something I didn't think about much in my entry, but which you addressed here, is having the imaginary writer say something about how they feel about this imaginary game.) Even the way it starts out "YO, PRO!" immediately gives the sense of a slogan that people who've played the game should know about.

Beyond the surface details, this does an excellent job of sounding like a plausible description of a real game rather than just a collection of statements: at no point did the glimpses you included feel like they contradicted each other or didn't mesh.

If anything, the authenticity and detail was a little too much for something that's being read in isolation. One thing that didn't come across very clearly is what the primary gameplay loop is, and what the experience of playing is like -- perhaps not the highest priority for an actual walkthrough, but it left some vagueness in the picture that built up in my head while reading this, and made the explanations of controls and mechanics feel a bit dry.

Nonetheless, my first reaction to reading this was "this game sounds intriguing!" In particular, there were a couple of mechanics that stood out to me as clever ideas. The line about "tiles you have seen begin revealed, but slowly degrade back as your memory fades" was very evocative. And the mechanic of figuring out the cryptogram connecting zone names to their contents was neat!
 
 
211123
Level 22 Chipist
blockblockblock
 
 
 
post #211123 :: 2025.02.18 8:17pm
  
  RevvoBolt and Lasertooth liēkd this
thanks!!! the more I wrote, the more I was like, shit, I really want to play this game 😢

maybe maybe *maybe* it'll be an excuse to actually finish some game dev sometime.
 
 
211596
Level 17 Chipist
Stupe
 
 
 
post #211596 :: 2025.02.24 9:39am
  
  Lasertooth and blockblockblock liēkd this
The entry with the best craftsmanship for sure
 
 
211641
Level 28 Chipist
agargara
 
 
 
post #211641 :: 2025.02.24 11:30pm
  
  blockblockblock, RevvoBolt and Lasertooth liēkd this
Pretty much agree with everything Lasertooth already said, so I'll just add -- this game sounds terrifying, in a good way!
 
 
211926
Level 24 Chipist
haberchuck
 
 
 
post #211926 :: 2025.03.01 10:37am
  
  blockblockblock and Lasertooth liēkd this
Generally an echo of the same comments:

*I think this really taps into, for me, a different splinter or era of walkthroughs — one of number-crunching and understanding the underlying mechanics more than a platformer-style FAQ doc that features more imperative descriptions (e.g., "As soon as the robopig fires his cannon, count to 2, jump, and then do a forward roll to get a quick hit").

I got the sense that, while I may not be able to imagine the game being played, it was more a guide for people that wanted to excel at the game, not necessarily just beat it. Like the guide had a learning curve itself, which I found appropriate for the battle prompt, just different than the "young person who struggles to articulate what you're supposed to do" angle that a lot of others relied on. Cool stuff!
 
 
212031
Level 28 Chipist
kilowatt64
 
 
 
post #212031 :: 2025.03.02 9:40am
  
  blockblockblock liēkd this
You can tell the walkthrough author's a real fan when they've taken the time to find and document the differences between different ports of the game.

The abbreviated names of effects like SHOK / SHOK9 really make me thing of old RPG like Final Fantasy I and other games with severely limited interfaces for available text. The way you wrote this one made it feel pretty authentic and interesting.
 
 

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